Unseen News

Dune: Ornithopter Assault [GBA – Cancelled]

Frank Herbert’s Dune: Ornithopter Assault is a cancelled flying / shooter game made by Soft Brigade that was going to be published on the Gameboy Advance by Cryo Interactive. Development of the game started in 2001, but in summer 2002 the project was shelved, even if it was basically finished (all the missions are completable), before submission to Nintendo due to Cryo’s financial difficulties.

This is the game’s fact-sheet that could be found in the official website, now offline:

Trained by Gurney Alleck, the most efficient and honoured officer of the House of Atreides, you are going to become a specialist in piloting and fighting ornithopters. Involved in all-out war for the spice, you must surpass all of your flying skill to survive the fall of the House of Atreides and help Paul and the Fremen in their fight for Arrakis.

  • Spectacular 3D Universe on Advanced Game Boy, seen from the cockpit of the ornithopter.
  • More than 20 different missions with various objectives simple recounting, escort duties, guarding, destroying troops and buildings, capturing vehicles, collecting spice and water, etc.
  • 5 solo and multiple player modes (using 2 cable linked Advanced Game Boy) with various levels of difficulty solo mission, campaign, joint campaign and deathmatch.
  • The first adaptation of Dune, the most famous of all science fiction universes, on hand held console.

Thankfully, a rom of Ornithopter Assault was leaked online and preserved. The game can be played on GBA emulators.

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Videos:

 

Do you love to write about videogames? We are hiring!

hiring unseen64

There are some big projects coming up on Unseen64, so we really need to expand our staff for more help (currently, we are only 5 people and 3 are Italians!). We would like to “hire” some new intern editors who are interested in writing articles for the planned Unseen64 Book; a volume in which there will be interviews with developers, articles and a collection of some of the most interesting cancelled games from the 8-bit consoles to the Xbox 360 / PS3 generation. It’s a long-term project, but we need to start as soon as possible.

We are searching for someone that is English mother-tongue (or that could write in English very well), who likes to write about video games (please, keep in mind: there will be A LOT to write) and who is capable of and passionate about digging up obscure info. He or she should be able to write at least 1 new article every 2 weeks. Intern editors will try to expand some of the descriptions for cancelled games that we have in the Unseen64 archive; finding more info and writing better / deeper articles for the book. There is a lot of work to do for the book and there’s no pay as we are a 100% non-profit website, but we will send a free copy of the Unseen64 book to those who fully worked on it. Are you interested?

Send us an email to info@unseen64.net for more info. 

The Unseen64 server for 2015 is 100% funded. Thank you!

With January’s donations from our patrons and other awesome people, this month we have reached our $300 goal to pay the servers for 2015! We are super happy to be able to keep the site online for another year with the help of our readers and friends and would like to thank you all for the support!

unseen64-funded

We also reached our second goal on Patreon, meaning Tamaki will create more Unseen64 Podcasts for all our patrons as a big “thank you!” for their help. There are some more goals in our Patreon page, as the creation of better documentary videos for beta & cancelled videogames, and even if we are still far away from the $250 goal to fully work on the Unseen64 Book, we are already starting to do some early organization for its content. You can give us your feedback about what you would like to see in the U64 Book in our forum.

Donations will now be put aside to pay the server for the next year too ($300) and when we’ll be financially secure enough to keep Unseen64 online in 2016, we can then hopefully start to work more on the Unseen64 Book.

2015 Server: 100% funded, thank you!

 

17%
Current: $51
2016 Server Goal: $300

 

If you have suggestions and feedbacks, let us know in the comments below! :)

With <3, the Unseen64 Staff 

Random interviews and info on lost games!

Ross Sillifant sent us a lot of contributions, info and interviews about cancelled videogames and their development, from different software houses and for various consoles / PC. To be able to publish all those info we’ll need more time, but to start here’s a first collection of random facts that should be saved in the Unseen64 archive!

Mike Singleton (RIP) was working on Midwinter III, for PS2 and Dolphin (GameCube) working title was Skyfall Year Zero: Total Midwinter.  See Arcade Mag Timewarp March 1990 and this tweet by Chris Wild.

Activision CANNED PS1 Hyperblade (A futuristic rollerblading sport game) after almost 12 months in development, Activision unwilling to disclose reasons why it was canned though.

Interview with Andrew Hewson:

Q) Is it true you had a PC Engine version of Paradroid ’90 all finished and it was to be Hewson’s 1st crack at the emerging console market? If so, what became of it? Was it never released because PCEngine didn’t get a UK release?

Andrew:Umm, that’s news to me.

 

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