ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Some scans were shared by Yakumo and Rod_Wod in the Assembler Forum, props to them!
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
Gunvalkyrie was released for the XBOX, but it was originally developed for the Sega Dreamcast. It’s visual style was very similar to the final Xbox version; though the characters were rendered using a cel-shaded style reminiscent to Jet Set Radio, a popular Dreamcast game also made by the development studio, SmileBit. The Dreamcast version’s distinguishing feature was that during the game’s development, Gunvalkyrie utilized a unique control scheme using both a light gun and a controller. This control-scheme was dropped when development shifted to the Xbox version. – [info from wikipedia]
Propeller Arena: Aviation Battle Championship, had to be one of those titles that would show the potential of the Dreamcast, a console for online gaming. The plot was simple: in 2045, would set up a championship fights between aircraft of the Second World War. The game included a Championship mode, where by choosing one of the playable characters, you could face the fighting and move forward in history, a quick battles, where you could challenge a friend (up to 4 split screen) or the computer, and an online mode, true essence of the game.
In fact, Propeller Arena promised exciting multiplayer battles on public game servers, in which players communicate through a microphone (which is rumored to have been integrated in the packaging of the game) or the keyboard. Unfortunately, this promising game was postponed and then canceled, for several reasons.
For some, the failure of the Dreamcast just around the corner, SEGA thought this game would have earned enough and the gate, while for others the real reason was another
A level of the game, titled Tower Stage, saw aerial combat in the middle of a city of palaces, with the planes which crashed on the latter. According to some, this level was too much like the attack of September 11th (which had just happened to coincide with the launch of the game, scheduled for November 2001) and it was this stage that caused the downfall of the game, however, the various P2P networks, You can find the disk image of Propeller Arena, a pre-release dump from someone.
A conversion of Max Payne was announced by Take-Two for the Dreamcast, almost simultaneously with the PC version, along with two other titles. Despite the enthusiasm that Rockstar Games showed for the DC, the console version of Max Payne was delayed and postponed many times. However, Take Two officially announced that the DC version would be published only after the release of the PC version, but in the end we never saw this port. One of the founders of Remedy, interviewed about this unfortunate game, said “… no I have never seen a code of Max Payne run on Dreamcast…”
Thanks to SGT.Slaughter for the translation!
Una conversione del gioco Max Payne, fu annunciata da Take-Two per Dreamcast, quasi in contemporanea a quella PC, insieme ad altri due titoli. Nonostante l’entusiasmo che RockStar Games mostrava nei confronti del DC, la versione console di Max Payne continuava a ritardare e ad essere posticipata. Tuttavia, Take Two annunciò ufficialmente che la versione per DC sarebbe partita solo quando sarebbe uscita la versione per PC, ma alla fine non uscì un bel niente… Uno dei fondatori di Remedy, intervistato sulla sorte di questo sfortunato gioco, ha affermato “…non ho mai visto un codice di Max Payne girare su Dreamcast…”
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.