“Odema and the magic book” is a cancelled 2D sidescrolling action / platform game that was in development by french team Namdoo for the Gameboy Advance. From the video below we can see that Odema was going to be somehow similar to a “kiddy Metal Slug”, with 7 huge worlds with multiple pathes, more than 30 different enemies and 14 Bosses. Namdoo managed to create a playable beta version in 4 MegaBytes only, everything was packed on the cartridge and unpacked on the fly, at 60 frames per second, but there was still no sound or sfx. The game was about 75% complete when they had to cancel it.
Thanks a lot to Collect-Thor for the contribution!
Ed, Edd n Eddy: The Mis-Edventures is a 3D platform game based on the animated television series Ed, Edd n Eddy. It was originally developed by A2M and Cartoon Network Interactive, published by Midway Home Entertainment and released on October 2005 for the Nintendo GameCube, PlayStation 2, Xbox and Game Boy Advance. In the beta version double d had a different sling shot than the final version and the coins were yellow instead of silver.
Fist Firehead is a cancelled platform / action game that was in development by Beenox and it would have been published by Majesco for the original Xbox. There are not many informations about this project around, but thanks to a video uploaded on Youtube by darkfalzx, we can have a look at the gameplay. It seems that Fist Firehead was canned for quality reasons.
Boo! is a cancelled platform game that was in development by Micropose for the Super Nintendo, Genesis / Mega Drive and Amiga in 1994. As we can read on the website of Boo!’s producer Stuart Whyte:
Designed by Richard Lemarchand, Boo! was a side on platformer inspired by Sonic and Mario, we wanted to create a universe with the central character being a cool ghost called Boo who’s default method of attack was to shout “Boo!” at an enemy to scare him away. Working with Keith Scoble (from Cosgrove Hall and creator of Jamie and the Magic Torch and Dangermouse) we built a great game… but unfortunately, due to rocky financial times at Microprose, we never had the money to release – so the game has been lost in time
You can find more info and screens in this article by SNES Central!
Wario Land: Shake It (aka Wario Land: The Shake Dimension in Europe) is the 5th installment Wario Land Series of platfomr games, developed by Good-Feel and released for the Nintendo Wii in 2008. The gameplay consists most of shaking or flipping the Wii Remote to throw or manage objects. The game has only 6 worlds, but by searching into the game’s code, it was possible to find many stuff that weren’t used in the final version. Probably, Wario Land Shake It could have been be bigger, with more enemies and bosses.
There is a total of 7 Unused enemies. Most of them are completed with fluid animations, configurations and even some effects, while others are still incomplete. You can view the sprites rip by following the Link on the Video Description in the Youtube pages
Unused Enemy Nº1:
Comments by Gabrielwoj
This enemy is similar to the Bandineros, found in most of the stages in the game. This enemy isn’t near for it’s completion. Many sprites are missing, there are some incorrect pixels on the border, and there is many proportions problems.
Unused Enemy Nº2:
This enemy could appear in the sewer in the Mansion levels, or in the Cave levels. This is a very well done enemy. There are plenty of animations, functions, attacks. This enemy could be tough to beat if was used in the game.
Unused Enemy Nº3:
This enemy could appear in Desert levels, or the Train levels. This very well done enemy, could probably have an intelligent AI, probably would very similar to the Boo’s in the Mario Series, or the enemies in the Flying Ship from Super Mario Bros. 3.
Unused Enemy Nº4:
This is obvious that would appear in the Water levels. His animations are very strange, and it’s really unknown about it. So I ask myself, where are the pearls?
Unused Palette for the Scorpion enemy:
Unused Enemy/Boss Nº5:
Strange enough, this enemy would use models for it’s usage. There is also another recolor on the game files, but isn’t presented in video. As in the sprites, it could be a boss that comes from the background and tries to attack Wario, that is my theory.
Unused Enemy/Boss Nº6:
Donkey Kong Country Returns Beach boss probably got the idea from this unused boss. Simple, 3 enemies standing like a pillar, doing crazy stuff. As in Donkey Kong Country Returns, the same thing happens. This enemy has a LOT of animations, there is lots of details and configurations for it. But sadly, this was unused.
Unused Enemy Nº7:
Probably, this guy would be on the most craziest stages in the game. Probably, it would be really nuts jumps and platforms. Okay, heading back. This enemy would probably be a platform enemy, and if Wario stand too much above him, he probably could shrink.
Talking about Unused stuff, there are some objects that was unused in game.
Just, a simple barrel.
Different Gold Bag
A beta version of the Big Gold Bag. There is no marked “G” on his front, just like the small ones. Fun Fact: In the game box, the Wario is shaking a Big Gold Bag without the “G” mark.
Update: More Unused sprites
Unused Ball, is that would be like Chain Chomp Ball of Yoshi’s Island?
Unused Instruction – The Used one does point up, not directly
ScumFlower/BloomsDay gold pot. Probably would be a easteregg for complete the game 100%, but they might didn’t implemented.
The file is “floatblock”, probably would be that boat mission (see below) that they didn’t used
Unused Strong Block crack (there is no way to crack this block)
Unused Shake Medal
Unused Shake Block 1
Unused Shake Block 2
Unused Pirate Shop entrance (Notice, this is like the model, I animated with some programs.) This probably would appear when you entered the Pirate Shop, would might be a quickly loading, but probably removed cause the Disc would take few seconds to load
Unused Mechanism Treasure (you probably would need a key, but there is no key in the folder)
Early Treasure Icons, there was also some nice shading effects
There also more unused stuff (and cut content) discovered in the game files. There are many unused missions in this game. Many of them, probably didn’t match with the levels, or other missions was already planned for that level. And a random mission icon shows a Cut Content from the game, analyzing the sprite, the game could have a Boat level. Let’s see the sprites below:
Detailing these: – This is the only boss that don’t have his icon on the Mission icon.
– Cut Content
– The used coin missions have Gold and Silver coins. But for bronze, there is none
– Placeholder Image
And in the Menu files, there are many unused stuff. There are some menu sprites such as a “X”, is that would lost on a boss and never return? A opened Chest as a sprite? It surely was replaced to the Treasure icons.
And also, an incredible unused treasure (probably, there are more in the game files, you can get 95 treasures, and there are 100 in the game files) (Alpha Image)
There is a beta thing in the game files. In the last boss battle, Wario would be in the Right Side, not in the Left Side (as in the Final version). The folder is probably used for the E3 conference, because it’s called “DemoWario”.