platform

Ratchet & Clank: A Crack in Time [PS3 – Beta]

Ratchet & Clank Future: A Crack in Time is a platform / shooter game developed by Insomniac Games and published by Sony in october / november 2009. As in other R&C games, to learn more about A Crack in Time’s development and its beta differences the team added a nice bonus to unlock in the form of the “Insomniac Moon” (unlocked after collecting all the Zoni and fighting a secret boss). As we can read from an article at Press the Buttons:

[…] a 3D recreation of the Insomniac offices in the form of a museum that serves as a tribute to and exhibit of all kinds of interesting objects, enemies, levels, and basic design features that did not actually make it into the main game.

[…] From the moment players guide Ratchet into the museum, it’s apparent that something special is going on here. While the area sports a minimalistic design, the real stars are the deleted and unfinished materials. Wander around the place and it’s not long before you’ll stumble on a guided missile weapon that uses flaming birds as ammo. Then there’s a set of crates that pay out special bonuses depending on how Ratchet whacks them with his Omniwrench. Want to have a look at a flying space monster that involved animation too complex to work into the environment in which he was meant to patrol? The museum can offer that.

[…] The best surprise inside the museum is that several of the cut level elements are playable. There’s a hoverboot race that was originally planned for the Agorian Battleplex, and checking out its exhibit space leads to being able to race through the semi-completed environment. There’s also an additional Great Clock platforming puzzle originally meant for Clank and another dropped Battleplex element that involved a procedurally generated obstacle course.

Huge props to Insomniac! If more studios could share this kind of bonus in their games, it would be easier to preserve the cuts and the changes in the development.

A couple of videos of the Insomniac Moon can be found on Youtube, but if someone could be able to record more footage of the area and take some direct-feed screens of all that beta-stuff, it would be nice!

Thanks to Robert Seddon and Bowserenemy for the contributions!

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Project Hermes [PS2 – Cancelled]

Project Hermes is the code name of a cancelled platform game that was in development at Lucas Learning in 2001. The game was going to be the “spiritual successor” to Star Wars: Super Bombad Racing, using super deformed characters from the Star Wars universe. It seems that the project was stopped early in development and only a small prototype was created before the cancellation.

Thanks to Jar for the contribution!

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Parkour [PSP – Prototype]

Parkour is a prototype for a platform / action game that was created by Torus Games to pitch some publisher for a full game. It was loosely based on the  extreme sport with the same name, in which people run and jump from city roofs and buildings, to moving from one point to another as smoothly, efficiently and quickly as possible. In the game we would have been able to jump around the city to arrive to the final gateway and fight a boss to complete the level. Sadly it seems that they never found a publisher interested in the project, so Parkour was cancelled.

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Sonic 2 (8Bit) [GG/MS – Beta]

Sonic the Hedgehog 2 is a side-scrolling platform developed by Aspect Co and published by Sega for the Master System and Game Gear, released before the 16-bit version for the Mega Drive / Genesis. Jean-François was able to find a few beta-screens (Game Gear version) from an old magazine, in which we can notice some differences in the HUD and in an image with Pib Badnik: in the final it’s a boss in Gimmick Mountain Zone (one of the last levels) but it appears here in a sort of Green Hill-alike level (with differents palmtrees) and with Robotnik at the same time!

Thanks a lot to Jean-François for the contribution!

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