Dynasty Warriors DS: Fighter’s Battle is an hack ‘n slash developed by Koei and released in 2007 for the Nintendo DS. When the project was in early development, Koei was using a isometric 2D graphic engine more similar to the GBA Dynasty Warriors, but after a while they decided to change it with a “3D” one, to make better use of the DS graphical capabilities. The beta was basically a different game from the one we got in the end.
A port of Diablo was in development for the GameBoy, but soon cancelled for unknown reasons. This unreleased gem was first shown on PtoPOnline (now SuperiorVersion.com) back in 2007. Prior to that, no media had ever been released, nor had it ever been mentioned by Blizzard. This tech demo is a very unique look at what Diablo could have been, on the original GameBoy. (Source: www.emuparadise.org/Betas/Diablo/)
You can really see this game having massive potential since the PC version wasn’t much better graphically, meaning it would be close to the original. Implementing special features such as link cable multiplayer (since online would not be available) could have made this one of the higher rated games in GameBoy history.
Dragon Sword, officially announced in early 1998, is another cancelled game for the Nintendo 64. More precisely, it was a coop action-adventure / hack & slash developed by Interactive Studios / Blitzgames (the creators of Glover) and set in a fantasy world called Avantaria, where a group of four heroes had to stop the evil plans of Xyrus the mage.
It seems that originally Dragon Sword had a strong emphasis on exploration and adventure elements, but in the latest builds (shown in the screenshots below) it became a frenetic action game, similar to many memorable arcades of the past, as Gauntlet or Golden Axe. In fact Dragon Sword was supposed to play a lot like Gauntlet Legends 64, with generators that must be destroyed in order to avoid the respawn of the enemies.
One or two players were able to play together and to chose from 4 different characters (Cutter, Kailan, Gouranga and Aisha)with which fight hundreds of soldiers. Each character had its own set of attacks and abilities.
Some features betrayed clearly a greater ambition than the usual hack & slash, such as the presence of different weather conditions, large and varied enviroments, a rpg-like experience system and many different magical weapons.
Other than the 2 players coop in the story mode, there was a fun 4 players deathmatch mode, that was more enjoyable than many of the standard fighting games released for the Nintendo 64. A “Time Trial” mode was also available!
Dragon Sword was basically finished, but unfortunately, like many other N64 titles, it was destined to never see the light of day: it seems that the game was cancelled because MGM Interactive (the publisher) though that it would have not sell enough to gain profit.
Supposedly the english 64 Magazine was able to play an almost-final build of Dragon Sword, which got 93% in their review. They liked the game so much that they tried to organize a petition in order to convince the MGM to release it, but sadly their effort didn’t work.
In the gallery below you can see many screens from the latest Dragon Sword build and some early target renders that look very different from the “final” game.
In April 2010, thanks to an anonymous collector, a playable beta of Dragon Sword was shared online: there are 7 levels available and even the deathmatch multiplayer mode is working! There are some bugs, but for an unfinished N64 game that was in development more than 12 years ago, the game is fun enough, especially if you can play it in coop mode with a friend.
From the internal HEX code, it seems that they planned to have 9 levels for Dragon Sword, but after you finish the 7th level in the beta, the game crashes. We still dont know how to load the 8th level or if it’s in the game at all. It’s possible that only level 1 to 7 are playable. A test-level could be hidden in the beta too.
You can see a lot of concept arts created for Dragon Sword in Ohnhai’s DA Gallery. In there, you can notice many scenes that were never developed into the “final” game, as a town filled with people, magic system and the possibility to ride a dragon to explore the world.
Edward Kirk was able to find some codes to access to all the playable levels and some test-areas, you can find more info at his website!
I looked at complete levels and found the following Gameshark code (after checking some fifty or so addresses): 801249B3 000X. X denotes the different level value. The Level Section Select code has been found. Gameshark code 801249B7 000X, where X is usually a value from 0 to 3, but this may depend upon the level. As you cannot progress beyond the first part of Level 8 if you use just the Level Select code, use this code to see the other parts of the level