ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Gotcha Force is a brawl fighting game for the Nintendo GameCube, developed by Capcom. The game received poor reviews from critics, as well as a lack of advertising but it soon became a cult-hit among fans of fast-paced mech fights. Capcom themselves seem to consider the game as one of their favorites, as the official Japanese site is stocked with concept art, screenshots of the developers messing around, and videos. [Infos from Wikipedia]
The gameplay is a mix between Virtual On, Power Stone and somehow.. Pokemon (for the hundreds of robots that can be unlocked and collected). The niche who have been able to devote the time necessary to appreciate Gotcha Force, were rewarded with a game really hectic and fun in single player. Unfortunately, the lack of more multiplayer modes and a better framerate, spoil the longevity of the title. The design of robots and their customization is still among the best ever seen in its generation.
Talking about the unseen beta elements, we have collected some beta screens and concept arts, in which we can see different arenas, menu, HUB and early design of the characters, with some changes from the final ones. It seems that in the official website there are some interviews with the team that worked on the game, where they explain the development of the project, but we still need to better translate those.
Through an Action Replay, a large, gray stage with the background appearing to be some kind of pub, is accessible. The music is the same as used on Fox and Falco’s stage Corneria. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are also four stages, named AKANEIA (a possible predecessor to Castle Siege from Super Smash Bros. Brawl, a homeworld for Fire Emblem), 10-2, IceTop (a possible precursor to the Summit stage from the sequel, which belongs to the Ice Climbers), and Dummy, a test stage that freezes the game when opened. In addition to this, the entire Debug Menu, which was used in pre-release testing, can be used when the game is hacked, allowing for complete editing of anything in the game. Giga Bowser, both male and female Fighting Wire Frames, Master Hand, Crazy Hand, and even Sandbag are all playable (to a limited extent) via the Debug Menu. [Info from Mariowiki]
Some level analyzes was been made, such as:
DUMMY stage can be used, for the Victory Screen, an platform at the middle of nowhere for the players, at the victory screen, can be placed correctly;
TEST stage, of course, an stage for testing stuff, using Develop utility, at Debug Menu main. Can be placed any enemies (well, much of them), test graphics (like any stage on Develop mode) and more. Rumors say that looks Corneria Level, that’s because have the Music;
AKANEIA stage, an Fire Emblem stage what was to be made, only the code rested at the disc, that’s because no one could find any hack for playing it;
ICETOP stage, an end of Ice Mountain, the TOP of Ice Mountain? They say it, it’s possible to be entered by hacks;
TSEAK target smash stage, “T” for targed, “SEAK” is Sheik, Nintendo may was planing to do an target test for Sheik (may change it on the menu or something, just like Brawl), it could be so glitched when changing to Zelda, what they rejected, just one platform with 3 targets;
10-2 adventure stage, just after 10-1 ICEMT, so, it’s the Icetop stage for Adventure.
In some of the old screens, we can see some differences: in the Super Mario Field there is a warp pipe (the one next to donkey kong) which isn’t in the final game. Peach is on a platform that isn’t in the game either (at the Special Video, Nintendo did it with that platform, maybe they made at the VERY END of the game, they removed the platform when releasing and was keep at the Video, EVEN at the manual [At the Camera-Fixed Mode Page]), the fire emblem in the background where mario, kirby, and pikachu are fighting, are different than the final.
In a beta video, we can see that originally it was possible to go inside the laboratory in the Great Bay level.
As we can read from an article on N-Philes, through Melee’s Debug menu, it is possible to have a match with six characters instead of four, somethings about melee, if someone don’t know, it contains an Multiman-Melee, what they have 6 characters at the screen, maybe the config is for this mode, but been used at Melee Mode. Also Ditto was in the game as a Pokeball Pokemon but was pulled for whatever reason. There is some information about Ditto was removed: “At some sites (such as SmashWiki), tells the Ditto was causing much trouble for making it, he special power was to “steal” the move of the other players, but what about on a round of 4 players? Nintendo retired the idea, and stayed at disc, it’s possible to go into Debug Menu, but it only will hit a 12% at the character”
Some other enemies was “unused”, we can say, but they have a difference at the name: They are may beta design of the enemies stayed at the game, but only the code, cause it’s unable to be accessed, take a look at the list:
Old-Kuri, Kuri is the Kuriboh (Goomba);
Old-Lead, Lead is the Leaded (Re-dead);
Old-Octa, Octa is the Octarock (Octarock);
Old-Otto, Otto is the Ottosei (Enemy from IceClimbers).
Those maybe was testing who what “fits” better at the game, like the old texture or the used.
One thing found at the “Test things” on Debug Menu, was an pre-loader loading screen for all-star, showing the next battle, maybe not used cause 3 character or more, could not be appeared at the loading screen
Update:Gabrielwoj found some unused all-star intros into the Debug Menu. They probably got unused cause All-Star uses a system for multiples teams for all-star… Probably the all-star was only Player Vs. Player (without any teams)… See the video below! Update 2: Gabrielwoj recently found that in the Debug Menu is possible to unlock 2 special trophies… Those trophies only appear on the Japanese Version of the game, but it still on the USA/PAL version of the game, and still translated, see video below! Update 3: Just after unlocking those, and reboot the game, there is some special messages (translated too)! See video below!
Thanks to Camdawg, Dark Rayman, Shade3c, Adriel, Abu5ername, Pierre Antonie and gabrielwoj for the contributions!
Black & White: Creatures is a cancelled DS game that was based on the original Black & White, a PC game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive in 2001. The original game was a “God Simulation”, which included elements of artificial life, strategy, and fighting games, but we are not sure about the gameplay of this unreleased DS port.
It seems that Black & White DS was going to be more like a “Pet Simulator”, in which to raise your creature to make it to fight against other creatures. Here’s the original press release:
* Numerous game play modes: Single Player, Creature Quest, Creature Pen, Creature Battle Multiplayer and a Creature Dance mini-game where you can teach your creature to get down!
* 10 different species of creatures with several new, never-before-seen breeds
* Specific DS touch screen features include custom tattoo design and ‘God’s Hand’ stylus control to punish or reward your creature via specific stylus movements
* Revolutionary creature AI adds a deeper training simulation and strategy game play experience
* Huge array of animations, personalities and actions bring your creature to life
* Pit your creature against your friend’s creatures via the Nintendo DS wireless link
* Use the Nintendo DS microphone to verbally berate or encourage your creature during training
* 8 different island environments ranging from arid deserts to frozen tundras
* Hundreds of awards and items to collect and unlock
* Based on the award winning franchise from Lionhead Studios
After some months / year of development by Full-Fat studio, Black & White Creatures vanished without any official statment.
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
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