In 1998 Psyiko’s “Steel Hearts” team released the highly obscure fighter Daraku Tenshi: The Fallen Angels. The game saw limited release in Japan, and even slimmer distribution in America and other places outside the land of the rising sun. Despite this the game was at least “semi” translated and there is a dip-switch option allowing you to change the after battle quotes into English. Perhaps the thing that makes Daraku Tenshi so interesting is the air of mystery that surrounds its development, and the finished product that we got. Thanks to the rise of the internet however, a few more scraps of info are starting to turn up. The general consensus is that Daraku Tenshi was released unfinished (or in the very least rushed). After being lucky enough to play this game a few years ago I created my first character modifier (and my first code for a video game at that). I wanted to check out claims of lost characters in the game, and hopefully play as them. Unfortunately I didn’t find any of the lost characters in the character array, but I did manage to make the bosses playable. You can see videos of this on my old youtube account:
Lobos Sekei was an early title for Zero Divide, a mech fighting game released for the Playstation and Saturn in 1995, developed by Zoom and published by Time Warner Interactive. Initially we though that Lobos Sekei was a cancelled game, but thanks to Celine that found the same screenshot with the “new name” we are able to tell that this image is just a beta version of Zero Divide: the HUD is different from the final one. Can you notice more differences?
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Thrill Kill is a cancelled 1998 fighting game for the Sony PlayStation, which even today is still widely available despite being officially unpublished. Thrill Kill was considered a technical feat for the PlayStation for allowing four players to fight simultaneously in the same room, although this technical feat was overshadowed by the brutality and controversy surrounding the game.
Set in an urban version of Hell, the characters were all damned souls fighting for another chance in the mortal world, watched over by Marukka the Goddess of Secrets, who has organized the infernal tournament and promised the winner reincarnation on Earth. Other content included revealing BDSM and fetishistic costumes, characters with amputated limbs and other handicaps and violent and sexual moves with names such as “Bitch Slap”, “Swallow This”, and “Head Muncher”.
Thrill Kill was developed in the late 1990s for the Sony PlayStation by Paradox Development, now Midway Studios – Los Angeles. There was much hype surrounding the game, billed as the new Mortal Kombat, and expectations were high in the gaming community. The original publisher was to be Virgin Interactive, before Virgin Interactive was acquired by Electronic Arts Pacific for £122,500,000 in the late summer of 1998.
By this point Thrill Kill had already finished development in entirety, and a Californian-based industrial metal band, Contagion, had even recorded numerous songs and an entire score for the game. A few weeks before shipping, the game was cancelled by EA because they didn’t want to “publish such a senselessly violent game”, as they felt that it would harm their image. They also stated that they deemed the game so offensive that they would not even attempt to sell the game to be released by another publisher either.
Later, former employees that had worked on the game released the full game onto the internet, along with various beta versions, and bootlegs of the game flooded the market and were still seen by a large share of its original intended audience nevertheless. All files are still widely available through filesharing, and playable through emulators.
Gameplay consisted of a closed 3D room where up to four opponents would fight to the death, and proceed to finish each other off with Thrill Kills, much like the fatalities of Mortal Kombat. However the characters, because they are already dead, cannot be physically injured, although they audibly feel the pain of attacks, and blood is still present.
Every attack made will result in a character’s bloodlust to rise. Instead of the usual life bar, characters build up a “kill meter”. Once this meter was full, and therefore bloodlust at its strongest, a player’s character would be electrocuted to give them superhuman strength enabling a Thrill Kill move to brutally slay an opponent, depending on what button was pressed upon grabbing someone.
The game was later reworked and released by another publisher as Wu-Tang: Shaolin Style
“Into The Shadows” was a fighting game (not RPG as a lot of people believe) in development by Triton, an ex demo group from Sweden, active on the PC demo scene in the early-to-mid 1990s. Triton were previously known for the popular demo “Crystal Dream 2”, as well as the FastTracker / FastTracker II music editing applications. The game was to be published by Scavenger, who were also made up of many ex demo team developers.
The non-interactive demo shown in the video clip, was released in 1995, and the engine was considered superior to the Quake engine – showing realtime shadows, and aimed at running well on lower spec hardware (486 processor, compared to Quake requiring a Pentium to run at a playable speed).
Unfortunately, the game was cancelled around late 1997 / early 1998, when Scavenger went bankrupt.
In 1998, some members of Triton formed Starbreeze Studios, who merged with O3 Games in 2000. They later went on to create games such as “The Chronicles of Riddick: Escape From Butcher Bay” and “The Darkness”.
Thanks to Robert Seddon and derboo for the scans! Thanks to Paul for the description!
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