Super Smash Bros Melee [GC – Beta / Unused Stuff]

Super Smash Bros Melee [GC – Beta / Unused Stuff]

Through an Action Replay, a large, gray stage with the background appearing to be some kind of pub, is accessible. The music is the same as used on Fox and Falco’s stage Corneria. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are also four stages, named AKANEIA (a possible predecessor to Castle Siege from Super Smash Bros. Brawl, a homeworld for Fire Emblem), 10-2, IceTop (a possible precursor to the Summit stage from the sequel, which belongs to the Ice Climbers), and Dummy, a test stage that freezes the game when opened. In addition to this, the entire Debug Menu, which was used in pre-release testing, can be used when the game is hacked, allowing for complete editing of anything in the game. Giga Bowser, both male and female Fighting Wire Frames, Master Hand, Crazy Hand, and even Sandbag are all playable (to a limited extent) via the Debug Menu. [Info from Mariowiki]

Some level analyzes was been made, such as:

  • DUMMY stage can be used, for the Victory Screen, an platform at the middle of nowhere for the players, at the victory screen, can be placed correctly;
  • TEST stage, of course, an stage for testing stuff, using Develop utility, at Debug Menu main. Can be placed any enemies (well, much of them), test graphics (like any stage on Develop mode) and more. Rumors say that looks Corneria Level, that’s because have the Music;
  • AKANEIA stage, an Fire Emblem stage what was to be made, only the code rested at the disc, that’s because no one could find any hack for playing it;
  • ICETOP stage, an end of Ice Mountain, the TOP of Ice Mountain? They say it, it’s possible to be entered by hacks;
  • TSEAK target smash stage, “T” for targed, “SEAK” is Sheik, Nintendo may was planing to do an target test for Sheik (may change it on the menu or something, just like Brawl), it could be so glitched when changing to Zelda, what they rejected, just one platform with 3 targets;
  • 10-2 adventure stage, just after 10-1 ICEMT, so, it’s the Icetop stage for Adventure.

In some of the old screens, we can see some differences: in the Super Mario Field there is a warp pipe (the one next to donkey kong) which isn’t in the final game. Peach is on a platform that isn’t in the game either (at the Special Video, Nintendo did it with that platform, maybe they made at the VERY END of the game, they removed the platform when releasing and was keep at the Video, EVEN at the manual [At the Camera-Fixed Mode Page]), the fire emblem in the background where mario, kirby, and pikachu are fighting, are different than the final.

In a beta video, we can see that originally it was possible to go inside the laboratory in the Great Bay level.

As we can read from an article on N-Philes, through Melee’s Debug menu, it is possible to have a match with six characters instead of four, somethings about melee, if someone don’t know, it contains an Multiman-Melee, what they have 6 characters at the screen, maybe the config is for this mode, but been used at Melee Mode. Also Ditto was in the game as a Pokeball Pokemon but was pulled for whatever reason. There is some information about Ditto was removed: “At some sites (such as SmashWiki), tells the Ditto was causing much trouble for making it, he special power was to “steal” the move of the other players, but what about on a round of 4 players? Nintendo retired the idea, and stayed at disc, it’s possible to go into Debug Menu, but it only will hit a 12% at the character”

Some other enemies was “unused”, we can say, but they have a difference at the name: They are may beta design of the enemies stayed at the game, but only the code, cause it’s unable to be accessed, take a look at the list:

  • Old-Kuri, Kuri is the Kuriboh (Goomba);
  • Old-Lead, Lead is the Leaded (Re-dead);
  • Old-Octa, Octa is the Octarock (Octarock);
  • Old-Otto, Otto is the Ottosei (Enemy from IceClimbers).

Those maybe was testing who what “fits” better at the game, like the old texture or the used.

One thing found at the “Test things” on Debug Menu, was an pre-loader loading screen for all-star, showing the next battle, maybe not used cause 3 character or more, could not be appeared at the loading screen

Update: Gabrielwoj found some unused all-star intros into the Debug Menu.
They probably got unused cause All-Star uses a system for multiples teams for all-star…
Probably the all-star was only Player Vs. Player (without any teams)…
See the video below!
Update 2: Gabrielwoj recently found that in the Debug Menu is possible to unlock 2 special trophies…
Those trophies only appear on the Japanese Version of the game, but it still on the USA/PAL version of the game, and still translated, see video below!
Update 3: Just after unlocking those, and reboot the game, there is some special messages (translated too)!
See video below!

Thanks to Camdawg, Dark Rayman, Shade3c, Adriel, Abu5ername, Pierre Antonie and gabrielwoj for the contributions!



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15 thoughts on “Super Smash Bros Melee [GC – Beta / Unused Stuff]

    1. monokoma

      Thanks Shade3! :) That beta video of the Great Bay is awesome, i did not know that you could go into the laboratory in the beta! For the “Hell Hawk” text, i’m almost sure that it was in the Japanese Version, but it was changed in the USA version.. so i should make a new “Unseen Changes” article about it :)


    Okay, here’s why you can’t see these characters in the debug menu:
    Beta Characters in this game:

    Paper Mario- Model, Hammer, Goombario, and Star Spirit Textures were extracted from version 1.0

    Pit- Usable by changing Global Data Edit.

    Samurai Goroh- Extra Voices found in version 0.9’s Sound Test

    Ridley- Usable by changing Global Data Edit.

    Wolf- Textures were extracted from version 1.1

    King Dedede- Usable by changing Global Data Edit.

    Meta Knight- SSBB Voices found in version 1.0 sound test by changing Global Data Edit

    Sonic- Jumping Sound found on version 0.9

    Snake- Textures Extracted from version 1.0

    You want to know how to use the Global Data Edit? Go to AR Central. It will tell you how.

    Remember- I don’t think you can by Version 0.9 and 1.0 or 1.1. You can only by version 1.2 and 1.3.

  2. Camdawg

    Sorry for the double post, but I found some interesting information in the following link:

    1. The game can be played with six players instead of four through the Debug Menu.

    2. Ditto was in the game as a Pokeball Pokemon, but was taken out of the final one for whatever reason.

    Of course, I don’t have an AR, so I can’t test them out, but I have found the same info on other sites using Google, so it looks legitimate.

  3. Camdawg

    Sorry, the comment function is being weird for me, so I’m posting this again. If this comment pops up multiple times, please delete the duplicates:


    Granted, I don’t have an Action Replay, but I’ve looked at AR Central and done some snooping around the net. I can’t find anything that mentions the list of stuff that you have provided, which is odd. I’m pretty sure that it would be mentioned somewhere online that Pit was playable through the debug menu. You’ll need to cite a source or video that actually shows these things or there is still no proof.

    In addition, even if those objects are in the game code, there is no way for us to know if they were going to be playable in the game. For example, the textures could all be for trophies that were dropped from the final game for whatever reason. The sound effects could just be temp stuff added for testing the game during development.

    Lastly, all of the textures and sound files you listed were from versions 0.9-1.1, which according to you we cannot access because the Global Data Edit only works on versions 1.2 and 1.3, which means that even if someone had an AR, they would be unable to verify your list. Isn’t that strange? Hmmm….

  4. Tomspud5

    I Found Some Weird Metal Mario Things, If You Go Into Trophies, Find “Metal Mario” Trophy, And Zoom In To The Button on His Overalls, You Will See A Tree But, Look To The Left Of The Button And Theres A Vertical Pipe! Also You Can See Blocks And More Trees In The Background, And On The Floor Is The Three Spin Blocks And A Hole, Plus In The Background There A Blurs, But You may Just Ba Able To Make Out Three Pillars (Like On Super Mario World)

    I Think This Is The Beta Yoshi’s Island Level, Or Maybe A Modified Version, Or Just The Final Version.

  5. Camdawg

    Holy crap. I just did what Tomspud5 said, and it’s true. There really is a picture that looks like what he described. I think it’s just a coincidence, but that’s pretty weird.

  6. Camdawg

    Something I realized about the six characters instead of four thing. I think the reason that is there is because you already fight five other characters during Multi-Man Melees and events like that. The difference through the debug menu is that you can have characters other than the fighting wireframe team, as well as have six characters in places other than Battlefield. I don’t think that the creators intended to have more than 4 in normal modes (since there are only four controllers), but I can’t be certain.

  7. Hydrozor

    Ditto was pulled because it froze the game. In Debug Mode it just deals a buttload of damage to your enemy.

    I believe that the way it was supposed to be programmed froze the game, so its appearence is just the dummied out variation without the bug.

  8. Anonymous

    Yep evidence is still in the rom, but the only way you’ll see is that to try out my favorite passtime (hacking obviously) ;). Try it, it’s very addicting; One note. V0.9 & 1.0!!!

  9. vg_dude

    as far as i know the two trophies of samus and mario were a prize for conventions (they put them in your memory card i guess) thats why they are translated

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