Luigi’s Mansion [GC – Beta / Tech Demo / Unused Stuff]

Luigi’s Mansion [GC – Beta / Tech Demo / Unused Stuff]

In its beta E3 2001 version, Luigi’s Mansion featured different ghosts than the final version. The 3 main ghosts (Orange, Pink, and Blue) were very different looking than their present day forms. The Orange ghost used to be a pink colored ghost featuring smaller eyes and mouth. The tall and thin pink ghost was once an orange lanky ghost with a huge nose. The blue ghost was originally a purplish colored ghost with smaller eyes and mouth. There was also another ghost that was scrapped from the final. It was colored dark purple, had a similar look to the pink beta ghost, and was only found in the hallways of the Mansion. Of what the ghost did was come up behind Luigi and scream; causing Luigi to yell in fear and fall to the ground. This would cause 50 HP to be drained from Luigi’s health and temporarily shrink his total HP to 50 as well. If the ghost still exists, it would have the same behavior as a ReDead.

In very early screenshots (all being the E3 version), there were shots of a timer in the Game Boy Horror, possibly hinting that the game was either going to have a challenge mode or a time limit, but was scrapped in the final version. It is said that if Luigi did not save Mario within the 24 hours he had, the mansion, along with mario, would vanish. In other builds, the Gameboy Horror also feature a Gameboy Camera-like effect, so it showed everything it could “see”. It is suspected that the Gameboy Horror had at first the time keeping function, and then the Gameboy Camera-like mode, and the onto a different version of the final’s GBH. The near final build had more of a cartoony icon set, while the final build has the more realistic icon set.

The Poltergust 3000 once featured a “heat meter”, showing of how hot it would get from sucking objects and ghosts up. Its gauge went from a level of 1 to 10. Once it got to 10, the Poltergust 3000 would burst into flames, and cause Luigi to collapse onto the floor, also having Luigi lose some of his HP. On the side note, the Poltergust 3000 was more squarish compared to the final’s version.

Other differences include slight changes in room designs, a beta coin meter, and many other objects. – [info from Wikipedia]

The ending screen would probably unlock to your file a “congratulations” image, or probably just an image for the ending, such as a picture in the wall. Three unused different looking sprites were found by Gabrielwoj, as can see below:

“luigi_b.bti_color/alpha”, probably with Bad ending, with low money. (B = Bad)
“luigi_g.bti_color/alpha”, probably with medium ending, with a good quantity of money. (G = Great)
“luigi_V.bti_color/alpha”, probably with perfect ending, with all the money caught. (V = Victory)

Thanks to SteamingBulletMatthew Burke and Gabrielwoj for the contribution!

Miyamoto recently spoked about the Nintendo 3DS system, and said that the Nintendo Gamecube was capable of playin stereoscopic 3D video. He said too that they made a compatible version from Luigi’s mansion that with an accessory is able to display in special LCD TVs the game in 3D.

According to a issue in nintendo power,there was going to be a hidden boss ghost that was a generic austrailian hunter guy,and had dialogue that was on the lines of saying he wanted to Kill you and mount your head on the wall. He shot his rifle at you as you ran around the Safari Room.



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U64 Staff & Contributors

14 thoughts on “Luigi’s Mansion [GC – Beta / Tech Demo / Unused Stuff]

  1. The Triple A's

    Here, people, this should clear things up:
    Pic # 1: The gameover sequence in which Luigi gives up to the ghosts and. as DRMARIOX said, becomes some sort of zombie.
    Pic # 2: The original version of room 1, but instead of paintings, it has ghost elders.
    Pic # 3: Showing stats, time, etc.
    Pic # 4: Mansion, of course.
    Pic #5: Luigi suffering from overcharge, which is when you use the Poltergust for too long (I believe 100 seonds.) and it basicly explodes and takes off some health.
    Beta baby fight, with charge at 0.
    Also, there was a really horrible thing in the game that the ghosts could do called a superscare, where there was a sort of ghostish sound, and if you couldn’t tell where it was coming from, a ghost would pop up and scare you half to death. I think it took off 10 to 20 points of health, and it always scared the crap out of you because it was freaking loud and came out of nowhere.
    This game was originally very grim and was probably gonna get set with a T for Teen rating, so nintendo brushed it up. You can play the demo at Disney World, I think, (my friend goes there) and it sounds pretty fun.


    Thanks for explanations, The Triple A’s.
    This game should have kept what they removed. The game was popular, but Luigi would be given an even bigger name if it was darker.

  3. NessPeppyTails

    Luigi’s Mansion : Dark Moon releases in 2013, day not specified.
    Also, the Safari Hunter should’ve been added to this, as he was removed late in development (Nintendo Power issue about Luigi’s Mansion, 2001).

  4. tlak

    You know, playing this game currently, I noticed more curious (perhaps Beta) things.

    1) from the graveyard before the Bogmire fight, you can see there is no toad and the window is unbroken. Unfinished, missed details or a hint at something old.

    2) In the Nana’s room, you can see ghost portraits above the books. They seem to be older characters.

    I’m curious…are there lost item scans? I like seeing what Luigi has to see and some things only appear once or twice. Are there others that never appear?

  5. tlak

    Also, there is a cool lost boss ghost who appeared in the kitchen. Since most claims of people owning a beta copy are only them stating the obvious (like its darker, the different ghosts, the rooms being in different places) you can tell most are lying fakes who want attention. Seriously, if anyone did own the Beta, it would be a ROM by now (or at least be in videos EVERYWHERE)

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