Disaster: Day of Crisis is a multi-event game developed by Monolith Software, first showed in a non-playable form at e3 2006. At the time, the game was compatible only with the classic controller, and the gameplay was much more action-oriented. In 2007 Monolith reworked the interface dramatically in order to take advantage of the Wiimote. Disaster was finally released in 2008.
Unfortunately we don’t have much footage of the 2006 build, but in the screenshot and in the videos of this page we can see how different was the HUD.
Driver is a 1999 action / driving game developed by Reflections Interactive (now known as Ubisoft Reflections). In the screens and video below, you can notice an early version of the game, with various differences: in the beta the Miami city main car was yellow with a black stripe (a kind of vehicle that is only used in Driver 2), an early pause / debug menu and the car resists to more damages than in the final version.
The HUD wasn´t complete and the map color is green instead of red. Some cars seen in the beta Newcastle city were not used in the Playstation version, but they can still be “unlocked” with gameshark / AR codes. The PC version of Driver could be considered as a director´s cut since the city and the unused cars can be normally unlocked in the game.
Super Slav has made us to notice that in the beta demo you coud drive your car into the water as there are no barriers to stop you in some parts of Miami area. Also some of the boats do not have textures. Hacking the demo to have unlimited time and damage, it’s possible to roam the beta map and to found some interesting stuff! (Check the third video below) Only half of the Miami map is avalable, peds can walk on water, and the boats are not solid. The water has no effect on the civilian cars (they can drive on it like the they drive on roads), the water only affects your car. Also, the map was a bit different in the beta demo.
Also, the original beta featured screenshots and videos of a yellow Buick GSX, but this car did not feature in the final game. It was, however, included as a bonus car in Driver 2.
Thanks to Vicente, Martin, Gamersin and Super Slav for the contributions!
Buccaneer Booty was a prototype for a new action game in development in 2007 at SCEA for the PSP. Some playable level were created to shown the gameplay (attacking forts and other ships to gain more “booty”) but in the end the project was cancelled.
The Diabolical Adventures of Tobu is a cancelled flight-based action game that was in development by 989 Studios for the original Playstation. As we can read in a preview from Game Pro 111 and EGM issue 109 (thanks to Celine for the scans!), the game was set in a medieval asian world, where the young winged hero, Tobu, had to rescue his uncle from the vile emperor, Nee Hithol, and his minions.
While the gameplay could have been similar to other platform / action games, the interesting part was the 360-degree freedom of flying in those stylish 3D worlds, to fight enemies, collect power ups and search for secrets and hidden areas. From what we can see in the few screenshots released, Tobu looks somehow similar to another cancelled game, Dead Phoenix for the GameCube and as the Capcom’s title, it could be compared to Kid Icarus too. Sadly the project was never finished for unknown reasons.
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