Action

Faith and a .45 [Cancelled – Xbox 360, PS3]

Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.

The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]

Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.

As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:

Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.

Thanks to Robert Seddon for the contribution!

Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from  Carsten Brandt’s website. All images are copyrighted Deadline Games.

Images:

Videos:

Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.

Credits:

Original Idea
Kristine Ploug
Søren Lundgaard

Director
Helle Pagter

Visual Concept Helle Pagter
Felicia Bang

Production Design
Felicia Bang
Tine Lylloff Madsen

Multiple Camera Direction
Sun Hee Engelstoft

Camera
Signe Tora Munk Bencke
Sine Vadstrup Brooker
Martin Køhler Jørgensen

Light
Torben Borup-Madsen

Edit
Linda Nielsen-Mann
Helle Pagter

Sound
Sune Kaarsberg

Set Construction
Ninna Stengade

Technical Support
Schack Lindemann
Peter Posgaard
Lars Holstener

Logo animation
Dennis Nielsen

Images
All images courtesy of Aptocore Aps

Thank you
The National Film School of Denmark
The Computer Game Zone

 

Indiana Jones and the Staff of Kings [X360/PS3 – Cancelled]

In 2005, LucasArts announced a new Indiana Jones game for next-generation consoles. Originally scheduled for a release in 2007, the game saw constant delays as a result of internal struggles. Due to severe quality issues, it was decided to cancel the project in early 2009. Only externally developed versions for Wii, PS2, DS and PSP saw a release.

When first shown, LucasArts highlighted Indiana Jones as their first game on Xbox 360 and PS3 – with a story written by George Lucas himself. Set in 1939, the player was going to  

Rebelstar – Psionic Rebellion [X360/PS3 – Cancelled]

In 2007 NamcoBandai asked Kuju Entertainment to work on a successor of their GBA game Rebelstar, for the Xbox 360 and Playstation 3. The game was set in the near future and was about an Alien army attacking Earth. The game was cancelled when NamcoBandai decided to allocate their resources to other projects.

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Milo and the Rainbow Nasties [XBOX/PS2/GC – Cancelled]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.

The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.

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Mirror’s Edge [PS3/X360 – Proto / Beta]

Mirror’s Edge is a first person platformer video game developed by DICE (EA Digital Illusions CE) and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008. [Info from Wikipedia] Before working on the real game, DICE tested the first person movement with a target render / prototype video, using canned animation as a target of how it would feel in the final game.

At this stage Faith was a male and it still had a gun. DICE held a presentation of the game at GDC09 and shared a proof of concept video with the fans as a “documentary” of the  development of the project. Also, in the beta version we can notice some minor differences in the level layout. You can find some more info on X-Cult!

As mentioned in the bonus section of the game, a prison level was cut from Mirrors Edge for unknown reasons. Some early concept arts of the characters can also be unlocked in the bonus section.

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Prototype Video:

Beta Video: