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Freedom Fighters [Beta – PS2 XBOX GC PC]

Freedom Fighters its a third person shooter released for PlayStation 2, Xbox, Gamecube and PC, developed by Io Interactive and published by Electronic Arts, the game was announced in e3 2002 as Freedom: The Battle For Liberty Island and few changes have made. Diferrent HUD, there was a person detector, AK 47 used to have a bayonet, and Chris snow outfit was being used since the game beginning, the dot was yellow and huge and would turn red on enemies.

Thanks to Vicente for the contribution!

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in 2003 Chris outfit was changed to his plumber outfit for the first levels and the HUD was almost complete, the ak 47 with bayonet still there and health packs used a different icon.

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Troy was equipped with an ak 47

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Months before the game release, a demo was made available for PC and PS2, that contains the Post Office level.

In final version you can only complete this level when you blow up up the sniper post with a c4 earned in Police Station, then go back to Police Station and save Isabella to be allowed to continue, but she and the kid does not appear in the demo, nor even the freedom fighters from the building and Troy in Post Office.

 

Schwarzenberg [X360/PS3/PC – Cancelled]

Schwarzenberg is a cancelled third person shooter that was in development by Radon Labs in 2005, for the Xbox 360, Playstation 3 and PC.  The game was set in World War II when the Third Reich was collapsing: Schwarzenberg was the name of a Nazi stronghold, a storage of plundered treasure beyond imagination and secret weapon projects. After the project was announced, it soon vanished without traces: maybe Radon Labs did not find a publisher interested in the game.

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ShadowClan [X360 PS3 – Cancelled]

Shadow Clan is a cancelled action game similar to Ninja Gaiden that was in development in 2005 / 2006 by Tiger Hill Entertainment for the Xbox 360 and Playstation 3. The studio was founded by John Woo and Terence Chang, to try to enter into the digital entertainment business after their popularity with films, but in the end they never released any game. In ShadowClan players would had took the role of a ninja able to control and to cooperate with multiple AI characters, a planned online mode was meant to have ninja-clans to fight against other human opponents. We dont know what happened to Tiger Hill Entertainment or how much of the game was done before its cancellation.

Thanks to Celine and Userdante for the contribution!

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4th Battalion [PC – Cancelled]

4th Battalion is a cancelled Action RPG that was in development by russian studio GFI Russia (MiST land). The game was announced in August 2005 and it was planned as a prequel to Paradise Cracked / Access Code: PARADISE.  4th Battalion’s script started 20 years before the events of “Access Code” on-ridden civil war Mars. The game’s protagonist was meant to be a representative of the Earth and the only hope for restoring order on Mars. The main mission in 4th Battalion was to establish new stability on Mars. As we can read in an old press release:

  • Up-to-date graphics, using all the power of modern video chips.
  • The most realistic physics and dynamics.
  • Real lighting and spectacular special effects.
  • Huge and fully interactive world.
  • Complex and non-linear plot.
  • Advanced Dialogue System.
  • Ability to drive more than 30 kinds of vehicles, from light sand-buggy to heavy assault walking-tank.
  • Huge list of available weapons and equipment.
  • Unlimited possibilities to improve your character.
  • You will be able to fully modify and upgrade vehicles for any purpose.
  • Massive dynamic battles with thousands of units.
  • Ability to create your own army.

In the end the game was never released, maybe because they did not find a publisher interested in the project.

Thanks to Megalol for the contribution!

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How I Spent My Summer Vacation [DS PC – Cancelled]

How I Spent My Summer Vacation is a cancelled “horror” action game that was in development by Santa Cruz Games for the Nintendo DS and PC. As we can read on Gamasutra, players would have took the role of a little girl named Joanne, armed with a chainsaw to take down zombies that invaded her summer place.

It’s like a survival horror game for kids,” said Neuse. “This is the one we usually show when we’re pitching new game ideas. I think it’s every developer’s dream to eventually be doing our own ideas. […]”

Sadly only a playable demo was created before “How I Spent My Summer Vacation” was canned, maybe because they did not find any publisher interested in the project. Some screens are archived in the gallery below, to preserve the existence of this lost game.

Thanks to Gerro for the contribution!

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