Gore is a cancelled side scrolling action game planned to be released for Amiga/PC/ST in 1990, in development by DMA Design and published by Psignosis. The project was canned early in development when it became obvious that there wasn’t enough memory for all the graphics. Some images from this lost game were shared online by Mike Daily on his Flickr account, other scans and info are from Javalemmings and PsygnosisAmiga!
Knight Wars is a cancelled real time strategy / action game for the Wii, that was in development in 2006/2007 by Kuju London (nowadays known as Headstrong Games). Except for being planned as a medieval version of the Battalion Wars games, there is not much known about the project, only that it was cancelled in 2007 when Nintendo decided to shift their resources to mass market-accessible titles such as Wii Fit or even the cancelled Wii Crush. As we can read in an old Gamespot article:
Our spies at Kuju’s HQ also tell us that another game based around the WARS series is also in development for the Wii called Knight Wars. Based in middle-aged England, players control tens of thousands of troops including units such as horses, magicians and Knights! ‘Its like Battalion Wars but with some great sword-swinging Wii action and riding around doing tasks for King Arthur!’ we were told!’
As you can read on the wayback machine there were 2 also unnamed Juku projects, one published by Ubisoft Entertainment S.A., and the other by Vivendi Universal Games.
Monstrous City is a cancelled action game that was in development by Northstar Studios for the Playstation. Players would have took the role of various monsters to destroy cities and kill humans, so we can assume that the game would have been similar to Rampage, but in 3D. Many kind of B-Movie monsters were designed for Monstrous City, including a Dracula-style occult monster, a giant robot with scads of energy beams, a bizarre mutant and a good old-fashioned Godzilla alike-dinosaur. Sadly the project was never finished, maybe because they were not able to find a publisher. A short preview of the game was published in NextGeneration magazine issue 13.
The Deep was a prototype developed by French development studio Darkworks during 2009 for Xbox 360 and PS3. Started after finishing their contract with Ubisoft for I Am Alive, The Deep was pitched to various publishers. In 2010 it was used to present Darkworks’ stereoscopic 3D technology for next-generation consoles.
After The Deep, Darkworks worked on other prototypes including Black Death and Prodigies.
In 2006 Torus Games worked on a small PSP tech demo for a game based on the Full Metal Alchemist manga / anime, probably to pitch a full project. FMA is an ongoing Japanese series, set in a fictional universe in which alchemy is one of the most advanced scientific techniques. In 2006 Funimation licensed the franchise to create a new series of Fullmetal Alchemist related video games to be published by Destineer Publishing in the United States. [Info from Wikipedia]
It’s possible that Torus’ tech demo was shown to Destineer, but for some reasons it never evolved into a real game. A FMA game for the PlayStation Portable titled “Fullmetal Alchemist: Senka wo Takuseshi Mono” was later developed by Namco Bandai and released in Japan on October 2009.
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