New Cancelled Games & Their Lost Media Added to the Archive

Captives (Impressions, Sierra) [PC – Cancelled]

Captives is a cancelled real-time strategy / puzzle / adventure game, with an interesting gameplay somehow similar to a mix between Lemmings, Choplifter, Lost Vikings and Blast Corps. The game was in development by Impressions Games (mostly known for such games as Caesar, Global Domination, Pharaoh) around 1996 – 1997, to be published on PC by Sierra Entertainment.

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Next Generation magazine wrote a nice preview of the game in their May 1997 issue, but even if Impressions and Sierra are still quite loved by PC gamers, today Captives is mostly forgotten by everyone. Only a few pages about the game can still be found online in some old websites and Sierra fansites.

“It could be argued that the action/puzzle genre, which took off with the publication of Lemmings in the early ’90s, has languished since the advent of real- time strategy games like Warcraft II and Command & Conquer. Now developer Impressions is trying to remedy that with Captives, a new spin on the formula. The game takes place in a far-off planetary colony, under attack by some decidedly unfriendly aliens, who have taken numerous hostages.

The player takes the role of Dak Ransome, a professional hostage rescuer, who enters the domed city in his combination rescue wagon and tank. Gameplay resembles a  combination of elements from Lemmings and the classic Apple II game Choplifter.

The main idea is to locate a group of hostages, free them using the firepower of the tank, and then use the skills of the rescued captives to open up new areas and free additional prisoners. The four types of captives are civilians, engineers, scientists, and soldiers; only a limited number of each can be found in each of the game’s 25 to 30 levels. The developers are quick to point out, however, that like in Lemmings, many levels will have multiple solutions.

The most noticeable break from the tried and true is the use of a three-quarter, isometric perspective, as opposed to the side-scrolling, 2D which has been the norm, even for such recent action/puzzle releases as Lost Vikings II. While not yet fully 3D, the perspective still manages to open up the playfield considerably, giving a sense of scale and size often missing from the more simplified graphics of a Lemmings or Humans.

Overall, the game should  combine a fast pace with humor and an easy-to-use interface. Multiplayer support is planned, and a level editor should be released sometime shortly after the game itself hits the shelves. With its high-res graphics and new approach, Captives could fill a niche the computer game industry hasn’t really seen in a while.”

It sounds like this could have became a fun and fascinating cult-classic, but unfortunately something went wrong during development: Captives was never released. By looking at the screenshots and short trailer available, it looks like the game was quite far in development: maybe one day someone could find a playable beta to share it to the world? It would be great to preserve this lost piece of PC gaming history.

Thanks to Moritz for the contribution!

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Spanish Blood (Scavenger) [Playstation, Sega Saturn – Cancelled]

Spanish Blood is a cancelled pirate-themed adventure game that was in development by Scavenger, planned to be released for Playstation and Sega Saturn. As noticed by Celine, the game was officially announced or at least talked about at E3 1996, when a few gaming magazines published a list of in-development games by Scavenger. 

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Some screenshots were published online by The King of Grabs, found in an old E3 Press Kit. By looking at these we can see Spanish Blood was going to be another impressive (for its time) 3D game by the team, which was composed of talented developers from the Amiga demoscene. While there are no details about Spanish Blood’s gameplay, we can speculate it would have been a seafaring adventure, with players exploring the sea on their boat, fighting against pirates and finding hidden treasures.

Unfortunately Scavenger probably had too many projects in development at the same time and with missing payments from their major publisher (GT Interactive), in the end the company had to close down. Most of their games were cancelled, such as Mudkicker, Angel, Spearhead, Aqua, Terminus, Heavy Machinery, X-Men, Into the Shadow and Tarantula.

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Zodiac (Ubisoft) [Sega Mega Drive – Cancelled]

Zodiac is a cancelled shoot ‘em up in development at Ubisoft around 1992 – 1993, by a team composed of  Frederic Houde (one of the designers behind the original Rayman and Tonic Trouble) and Laurent Cluzel (who worked on Starush, a 1992 Amiga shmup, and later on The City of Lost Children). Frederic talked about the game in an interview by Arcade Attack:

“How did you get the opportunity to work for Ubisoft?

My best friend Frederic Markus worked on a game called Starush for Amiga, Atari ST & PC while I was finishing my military obligation. Then, I tried an approach to join the team.  We had a strategy to show something big to Ubisoft to be able to make another (console) version, me as the main programmer. We decided to show a huge boss on the Amiga platform, something the current programmer for this game was not capable of… Ubisoft had no more than 50 employees at this time. I remember showing my Game Boss Demo to Yves (best Big Boss on earth), he told me “ok, I don’t know the project you will work on but here’s some money, consider yourself working for Ubisoft. It was the beginning of my career.

Tell us a bit more about the first game you worked on:

I ended up making ZODIAC (Starush inspired) on the Sega Mega Drive. It took me a year and a half, with Laurent Cluzel as graphic artist, making the engine, coding the tools, alone in my apartment… No internet at this time… The game was 100% finished, but Sega Mega Drive began to slow down at that time and unfortunately Ubisoft decided not to release the game. Only 2 roms exist at this time, Laurent’s and mine. Maybe someday I will give to the Mega Drive Emulator Scene a copy”

As posted by VGDensetsu on Twitter, a Zodiac prototype was shown by the Conservatoire National du Jeu Video (CNJV) at the Bibilothèque National de France (BNF). In there we can read Ubisoft decided to cancel the game because of the competition from Thunder Force IV and the high cost of cartridges, that would make hard to profit from its release.

As far as we know, the game ROM is still not released to the public, but we hope Frederic could share it in the future.

Thanks to Dylan for the contribution!

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Earthbound (Mother) [GameCube – Cancelled]

In 2003 Baten Kaitos director Yasuyuki Honne proposed to Nintendo a new Mother / Earthbound RPG for GameCube, but in the end the game was cancelled. This project was pitched in summer 2003, just a few months before the release of Baten Kaitos: Eternal Wings and the Lost Ocean, possibly to become their following collaboration between Nintendo, Monolith Soft, tri-Crescendo and Namco.

While Earthbound for GameCube was never officially announced, in July 2019 Honne shown a couple images from their pitch-document on Twitter:

As you can see the game was imagined in a quirky felt-made diorama graphic style, that would have been somewhat similar to classic Earthbound promotional clay models. As translated by Nintendo Everything:

“I’m looking forward to the forthcoming book about Iwata-san. I met both Iwata-san and Itoi-san at the same time – it was back in 2003 when there were talks between Namco and Nintendo about a GameCube version of Mother. I was happy to come up with a visual concept, and when I went to Aoyama Iwata-san was also present. Itoi-san didn’t seem very interested; he felt it was a little strange, and yet we continued talks. Itoi-san said, ‘I wonder if Iwata-kun has any ideas?’ He seemed flabbergasted, he had an aura of something akin to ‘Aw jeez.’ In the end nothing came of it, but Itoi-san enjoyed the felt-like recreations of 1980’s America that I had come up with. Here are some images that I didn’t think I’d show off more than once. Ah, memories of the summer of 2003.”

Unfortunately it seems after the cancellation of Mother 3 for Nintendo 64, they were quite cautious about working on a new 3D chapter. 3 years later, Nintendo published Mother 3 on GBA and Yasuyuki Honne’s Baten Kaitos prequel (Baten Kaitos Origins) on GameCube.

By knowing what Monolith Soft were able to achieve with their RPG series, we can only imagine how much we lost with the cancellation of this “Earthbound GameCube” project. The Baten Kaitos team also had a third Baten Kaitos in development that was later canned, but they successfully released other beloved games such as Soma Bringer, Disaster: Day of Crisis and the Xenoblade Chronicles series.

You can take a look at the Sedna city in Baten Kaitos Origins (a strange world made of clay) to imagine how Earthbound Gamecube could have been like.

Video Games eBooks Bundle: Fall Ball Game @ StoryBundle!

We are happy to announce 1 eBook taken from our “Video Games You Will Never Play” physical book is featured in the latest eBook bundle by Story Bundle! Our “Wii, PS3, Xbox 360 Video Games You Will Never Play” can be found in this bundle in their exclusive ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read it with your eBook reader.

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In the same bundle you can also find many interesting eBooks about less known video games and their history.

Funds raised with this eBook bundle will support Unseen64, the other books authors and you can also choose to donate 10% to the Video Game History Foundation is a non-profit organization dedicated to cataloging, digitizing, and preserving the history of video games.

Here’s the full description, for more details check https://storybundle.com/games

As the weather turns chilly and the scents of falling leaves and woodsmoke perfume the air, StoryBundle’s Fall Ball Game Bundle invites you to fill your dance card with nine DRM-free books about game development and culture. Hit the dance floor while you can: the Fall Ball Game Bundle is available for a limited time on StoryBundle.

Shacknews and David L. Craddock present Beneath a Starless Sky: Pillars of Eternity and the Infinity Engine Era of RPGs, a deep dive of over 600 pages detailing the making of classics like Baldur’s Gate 1 and II, Icewind Dale, and Obsidian Entertainment’s critically acclaimed Pillars of Eternity series.

Boss Fight Books and author Reyan Ali drive to the basket with NBA Jam, the compelling behind-the-scenes story of the greatest b-ball arcade game of all time. Includes interviews with series creator Mark Turmell and Tim Kitzrow, voice of NBA Jam’s iconic announcer. In The Walkthrough: Insider Tales from a Life in Strategy Guides, bestselling author Doug Walsh shares stories of his career writing tips, tricks, and walkthroughs for guide publishers such as BradyGames.

Alongside those DRM-free eBooks, John Harris is back with a meaty tome of advice and tips on building your own adventures in RPG Maker, Hardcore Gaming 101 haunts readers with stories of retro horror games, and much more. – David L. Craddock

StoryBundle is a pay-what-you-want platform for independent authors to share their works with readers (and gamers) like you. Paying at least $5 will get you three books from the Fall Ball Game Bundle, while paying $15 or more unlocks six bonus books.

  • HG101 Presents: Star Fox and F-Zero by Kurt Kalata
  • Pleasant Dreams: The Welcoming Play of Kirby’s Dream Land by Joel Couture
  • Wii, PS3 and Xbox 360 Video Games You Will Never Play by Unseen64

If you pay at least the bonus price of just $15, you get all three of the regular books, plus SIX more books!

  • HG101 Presents: The Guide to Retro Horror by Kurt Kalata
  • Level Up! A JRPG Creator’s Handbook by John Harris
  • The Walkthrough: Insider Tales from a Life in Strategy Guides by Doug Walsh
  • GameDev Stories: Volume 4 by David L. Craddock
  • Beneath a Starless Sky by David L. Craddock
  • Boss Fight Books: NBA Jam by Reyan Ali

This bundle is available only for a limited time via http://www.storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi and some .pdf) for all books!

As always thanks for your support!