New Cancelled Games & Their Lost Media Added to the Archive

Rampage X (2014) [PC – Cancelled]

Rampage X is a cancelled action game in the cult-classic Rampage series, which was in development by Appy Entertainment around 2014, planned to be published on PC by Warner Bros Games. It was meant to be a new reboot of the classic series while keeping its main mechanics, after the release of Rampage: Total Destruction by Midway Games in 2006. The team conceived some new fun mechanics (such as mutation-customizations for your monster), classic power-ups, huge bosses and naturally a multiplayer mode in VS and coop:

  • 8 playable giant monsters
  • 8 international cities
  • 34 custom mutations
  • online and local multiplayer

Farzad Varahramyan was Rampage X’s Creative Visual Director and from his website (also on ArtStation) we can read some more details on this lost project:

“Warner Bros. had asked Appy to reinvent for them RAMPAGE, from their 80’s treasure chest of arcade hits.  Our team of 12 developed the fully realized and functioning playable prototype in 6 months.

Rampage X is a fun fueled mayhem and destruction filled romp through a fully destructible and interactive environment. If you could touch it you could destroy it or use it to destroy!

The visual DNA we developed for it was hyper-real, based on stop motion animated movies,  with characters, environments and props with exaggerated proportions and real-ish textures and material qualities.”

Huge thanks to Farzad for his help in preserving these screenshots, footage and info on the game!

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Future Killer (Futrix Studios) [PC – Cancelled]

Future Killer is a cancelled sci-fi FPS that was in development around 2004 – 2006 by Futrix Studios, a team funded by former Ritual Entertainment level designer Thearrel McKinney. It would have probably been similar to other sci-fi horror titles such as Doom 3 and Resistance: Fall of Man, plus light “metroidvania” mechanics and featuring creepy alien enemies and teammates who could help or betray you. As we can read from the old Futrix Studios website:

“The first is an FPS game for the PC titled, “Future Killer”. Set in a futuristic earth setting, you are the only survivor of a failed genetic experiment. The experiments were developed by the government to produce work clones in an attempt to build a New Earth as their means of escaping a dying world from an alien invasion. The engine being used for the game is being kept under wraps until further development.”

In 2005 Gamecloud published an interview with McKinney where he shared some more details on Future Killer:

“Future Killer is a sci-fi FPS game based on a dying earth set in the future. The main character Yuen is the only survivor of the N.B.H. (New Breed Human) experiments conducted by the government. Playing the role of Yuen, you find yourself waking up in the middle of an alien invasion. Not knowing what has happened, you become informed by the people who find you, then set out to accomplish your different missions, find out why you were created and stop further invasion of the unknown alien race. Throughout the game, you team up with groups of human survivors, some of which can aid or betray you. Overall, there’s a number of plot twists in it that should catch the player by surprise. You have a pretty unique arsenal at your disposal, some of which can be upgraded by finding various items and modifying your weapons. That’s something I’ve wanted to do for a long time. Yuen also has special abilities that the player must use in order to progress through the game. We don’t want to give too much away right now, but we’re hoping that once players play through it, they’ll walk away feeling good from a unique gaming experience and not let down.”

At the same time Futrix Studios were also working on a fantasy first-person adventure for cellphones titled, “Deadly Gates”. In the end it seems they were not able to find a publisher interested in funding their projects: the team disbanded and all of their games got canned.

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Ascension (Volitant Assault) [PC – Cancelled]

Ascension (AKA Volitant Assault) is a cancelled community-based online FPS that was in development around 2006 – 2007 by RenWerX, a team previously known for a few popular Tribes mods. By looking at footage and screenshots available it seems the game would have indeed been inspired by Tribes, with huge maps, jetpacks and vehicles in team VS team online matches.

Essentially RenWerx conceived an open, crowd-developer online multiplayer FPS, to create a better Tribes experience for hardcore players. As we can read in their old website:

“Renwerx has revealed that the final release title for its upcoming game will be ‘Ascension’, replacing the previous working title ‘Volitant Assault’. The name Ascension alludes to the freedom of movement afforded by the universal jetpack featured in the game, and also indicates a tangible evolution from past games of the genre.

Ascension is being described as an online ‘FPS+Z’ (First Person Shooter with advanced character movement on the Z axis). FPS+Z games typically use jetpacks to propel players through the air and across extreme terrain in a variety of game-types such as CTF, Rabbit, and Siege. The Renwerx game combines exhilarating freedom of movement with team-oriented gameplay to immerse its players in fantastic new worlds without limits.

Renwerx Project Lead, Nick “Novanix” Daum explains, “Some folks have played games like this in the past, but the vast majority of online gamers are still out there slogging it for miles across boring terrain. These gamers are going to find a liberating new experience thanks to the FPS+Z gameplay in Ascension.”

As you can imagine in the early ‘00s it was not as easy to develop such a game and in the end Renwerx had to give up their dreams and hopes.

A playable beta was shared by fans, and you can download it from here.

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Aero-Cross (Metro-Cross 2) [Cancelled – Xbox 360, PS3]

Aero-Cross is a cancelled sequel to Namco’s classic Metro-Cross, a racing-platform game that was released in arcades in 1985. This new chapter planned PlayStation 3 Network and Xbox 360 Live Arcade was announced in 2011 and it would have been released for the “Namco Generations” series, conceived to modernize some of their classic titles, such as  Pac-Man Championship Edition DX and Galaga Legions DX.

Aero-Cross would have followed the same gameplay as the original, with players running in linear levels trying to avoid obstacles and collecting items (but this time in a sci-fi setting). In the end the project was officially cancelled in 2012 along with the other missing Namco Generations title: Dancing Eye HD. Luckily in this case a playable demo for Aero-Cross was found by Ganonthegreat on an old PS3 demo-disc, and shared online on Archive.org

Thanks to Ganonthegreat for the contribution!

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Spirits (Jadestone) [N-Gage – Cancelled]

Spirits is a cancelled MMORPG / collectible card game that was in development around 2005 by Jadestone Group for the ill-fated N-Gage portable console / mobile phone. By taking advantage of the device’s mobile network features you could have been able to play against people from all around the world, fighting them and collecting new cards / monsters to use in your team / deck. As we can read in the original website:

“A long time ago, peace ruled the Earth as mankind lived in harmony with nature and all the other inhabitants of the planet – those you could see and those you couldn’t. Spirit beings born out of the four elements were all around us, and some humans could even communicate with them.

The memory of those ancient times is buried somewhere in the collective consciousness of mankind, but there are still spirit beings here to this day. SPIRITS™ tells the story of people that have been involved with the spirits in different ways over the millenia. The epic saga, which began in the ancient past of humanity, now plays out in the streets of today’s metropolitan cities.

SPIRITS™ is a massively multiplayer online (MMO) game with one main objective. You must fight the CUT – a doomsday sect trying to stop overpopulation by creating natural disasters to kill innocent people. You’ll have to hunt and collect spirits, test your skills in duels, perform rituals, and take on challenging missions that require tactical thinking and speedy reflexes.”

It seems Nokia and Jadestone had a demo of their game available at E3 2005, as reported by Gamestop at the time:

“Spirits aims to tap into the immensely addictive qualities of collectible card games, like Magic: the Gathering, to combine them with the massively multiplayer online capabilities of the N-Gage. It’s pretty clear that simply sticking a collectible card game, wholesale, into a video game doesn’t make for a great experience — and waves of mediocre Magic games have proven it — so Spirits is built upon a fairly complex backstory to provide the gameplay with some context.

The entire game will play out on N-Gage Arena, much like Pocket Kingdom does today. There are four basic gameplay elements in Spirits: collecting spirit cards, completing missions, dueling other players, and optimizing your “team” of spirits to keep it in fighting shape. To get new spirit cards, you’ll have to participate in a little minigame, called a “hunt,” where you actually catch spirits as they float around.

First, you assemble a team of six spirits that will comprise your troops. Your team and your opponent’s team are then placed on either end of a small isometric game board. Combat seemed to be really simple, at least at this point in development, so you select an attacking spirit, and then you choose an enemy spirit to target. The two collide, and damage is assigned. The gameplay’s turn-based, but both players make their decisions simultaneously, which adds a little more guesswork to the mix.”

Thanks to Jason for the contribution!

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