The Apprentice was a platform game released for the Philips CDI. A sequel (also know as Marvin’s Mountain) was going to be developed by the same company, but it was soon cancelled and it never got beyond some early concepts.
Drac’s Night Out is a unreleased platform/puzzle game for the Nes. I don’t really understand why, but this game was selected as a form of advertising for the Reebok’s shoes Pump, which are used in the game by Dracula to run faster. And you really need it, because in order to suck the blood of the “lovely girl Mina” before the time runs out, you have to avoid the villagers at all costs using various traps. Drac’s Night Out is so hard and badly designed that i think that even the developers stopped playing it after ten seconds.
Redline 2 (also know as Redline Arena) was the sequel of Redline, a post-apocalyptic combination of FPS / Car Combat game that was released in 1999 for the PC. Redline Arena was going to be developed for the SEGA Dreamcast: a small team from Beyond Games worked on a playable PC prototype for about 6 weeks, starting with an updated-port of the first game. New features and improved AI were added, with more vehicles and weapons.
An online multiplayer mode was expected too, but it seems that “the Dreamcast’s networking setup was not in sync with the Redline networking code. Lag and latency were going to be serious buzz-kills. Addressing this incompatibility was going to be a monumental task, and ultimately, the project was dropped”.
Even if the game was cancelled for the Dreamcast, somehow the development was shifted to the PS2: the project would eventually become Motor Mayhem, a game that was released in 2001. Early prototypes of Motor Mayhem were built to run in the Redline Arena engine, and so would be its best and last innovations.
Castle! Castle! is a prototype for a cancelled game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. It seems that it was going to be a real-time strategy game / tower defense, where the players would have had to build and protect their castles, but sadly the project was cancelled. This could have been an evolution of another F4 proto, know as Pocket Castle.
Revolution was an open world shooter with elements from strategy titles. Development started in late 2005 at THQ’s Concrete Games and ended in January 2008. After that, the studio produced some assets for Saints Row 2 and was closed in February 2008.
During its development, Revolution saw entire style changes and other reorganisation. In the coming weeks we will show you parts of the game in its different stages.
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