New Cancelled Games & Their Lost Media Added to the Archive

Fallout: Brotherhood of Steel 2 [PS2 – Cancelled]

Robert Seddon has made us to notice that recently ProgrammingAce from the Game Of The Art forum has shared an old design document for the cancelled sequel of Fallout: Brotherhood of Steel, the action RPG that was developed and produced by Interplay in 2004. The original BoS was the fourth video game to be set in the Fallout universe and the first to be made for consoles (Xbox and PlayStation 2).

The development of Brotherhood of Steel 2, also know as “Vagrant Lands”, started before the release of the first game, but it was cancelled soon after because of the poor sales of BoS 1.

As ProgramminAce has wrote in his post: “It seems Interplay knew the first BoS game wasn’t very good. They were using it as a platform to pay for the development costs of the engine and to fund the second game. They went out of business before they were able to execute this plan.”

From what we can read on Fallout Wikia, “the plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar’s Legion, the Jackals, Nursery), as well as the mutated GECK from the canceled Fallout Tactics 2.”

Huge props to ProgrammingAce for sharing this important piece of unseen-gaming history!

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Megaman Starforce [Beta / Unused – DS]

Granville has wrote an interesting topic in the U64 Forum, in which he showed us some misterious textures that seems to have been found by The Spriters Resource in the Megaman Starforce code. In these textures we can recognize various 3D models from the Megaman Battle Network series!

The problem is that there was no 3D MMBN for the DS and MMBN5 DS was just a compilation port of both GBA versions of Battle Network 5. It was pretty much identical to the GBA as it had the same 2D graphics apart from a couple of models. There were a total of 3 3D models in MMBN5 DS- Megaman, Protoman, and Colonel. The Megaman model that was found in MM Starforce could be from BN5, but that’s about it. Hidden in the MMSF code there’s Lan, some kid, a town, Lan’s room, and some net areas all in 3D and can’t be found anywhere in BN5DS.

As Granville has wrote, it could be possible that Capcom used “MMBN5’s engine as a base for Starforce at first. Likely they intended Starforce to be a true Battle Network 7 originally, but then they modded the game so much that it became its own series.” If this is trye, then these Battle Network 3D models could be the only remains from the original Starforce prototype.

You can read more info about these unused models at Mega Rock Blog!

Here are some beta images from MHFsilver, used in promotional videos and articles:

These images show a wide difference between the beta and final version. Some images include their beta version compared to their final version. For more information, you can check the Rockman EXE Zone Forum!

Thanks a lot to Granville, MegaRockReborn, tgarciao and MHFsilver for the contributions and huge props to MegaRockEXE for the find!

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Blood [PC – Beta / Prototype]

Blood is a FPS developed by Monolith Productions and distributed by GT Interactive. Released for the PC on 31 May 1997, it utilized the first Build engine from Ken Silverman to feature voxels. [Infos from Wikipedia]

Conrad Coldwood has linked us to an interesting website, in which we can find “lots of downloads regarding Blood: early betas, official screenshots, leaks and press shareware. Binaries perfectly works under DOS Box and offer a very different game than the final release.”

Personally i have never played the final game, so i cannot find all the differences that there are in these early builds, but if someone would like to try to compare them to the final version and make a list of the changes, it would be really appreciated!

Thanks a lot to Conrad Coldwood for the contribution!

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