Killer 7 Development & Beta Analysis

Killer 7 Development & Beta Analysis

Killer 7 Development & Beta Analysis

Killer 7 is an adventure game developed by Grasshopper Manufacture and published by Capcom for the GameCube and PlayStation 2. It was released in 2005 but it was first announced in 2002 as one of the original “Capcom 5” games. In 3 years of development the game changed a lot from its original concept trailer and when Killer 7 was finally released many  parts of the story were removed.

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Article written by monokoma

[Before reading this article, keep in mind that i’m italian and i’m not used to write so much in english. I’m sorry if there are errors and weird uses of the english language: if you have some corrections to make, you can send me an email and i’m going to fix the article. Thanks for your help!]

The game was written and directed by Goichi Suda, also known as Suda51, a man with his own peculiar way to create a dreaming and symbolic narrative, often associated to film directors like David Lynch and Alejandro Jodorowsky. Many people don’t get his style, but some gamers fell in love with his digital storytelling.

Before reading this beta analysis of Killer 7, you need to keep in mind that the final game had a lot of plot holes and questions that were never answered, but even if the original / full story was cut through the development, probably the beta version had as many holes and questions. That’s Suda 51 storytelling and the “mind confusion” is part of its charm.

This article about the beta version of Killer 7 is not a plot analysis, but the plot is an important part of the game and we cant analyze the beta and removed elements without relate them to the overall storyline.

Also, keep in mind that Killer 7 is loosely connected to other Suda51 games that are set in the Moonlight Syndrome timeline (which is an alternate timeline of the Twilight Syndrome games.) These games are: Moonlight Syndrome, Silver Case, Flower Sun and Rain, Silver Case 25 Ward. Some of the beta elements of K7 can only be analyzed when related to those other games. Killer 7 seemed to have originally tried to continue various plot threads from the former games, but most of the plot connections seemed to have been written out in the final version.

In August 2005, Capcom released in Japan the book “Hand in Killer7“, a volume full of informations about the development, the world of K7 and the original timeline that was meant to be used in the game. Many characters and events that are in the “Hand in Killer 7” book can not be found in the final version of K7. Part of this book was later translated in english by Yoshiko Ohier and edited by James Howell and thanks to their work we are able to read an important document that can help us to understand the changes and the cuts that were made on the game.

To end this long introduction, i would like to thanks the Killer 7 SINdacate community for all their help with the article, without them i would have not be able to write such a comprehensive analysis.

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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