Killer 7 is an adventure game developed by Grasshopper Manufacture and published by Capcom for the GameCube and PlayStation 2. It was released in 2005 but it was first announced in 2002 as one of the original “Capcom 5” games. In 3 years of development the game changed a lot from its original concept trailer and when Killer 7 was finally released many parts of the story were removed.
Article written by monokoma
[Before reading this article, keep in mind that i’m italian and i’m not used to write so much in english. I’m sorry if there are errors and weird uses of the english language: if you have some corrections to make, you can send me an email and i’m going to fix the article. Thanks for your help!]
The game was written and directed by Goichi Suda, also known as Suda51, a man with his own peculiar way to create a dreaming and symbolic narrative, often associated to film directors like David Lynch and Alejandro Jodorowsky. Many people don’t get his style, but some gamers fell in love with his digital storytelling.
Before reading this beta analysis of Killer 7, you need to keep in mind that the final game had a lot of plot holes and questions that were never answered, but even if the original / full story was cut through the development, probably the beta version had as many holes and questions. That’s Suda 51 storytelling and the “mind confusion” is part of its charm.
This article about the beta version of Killer 7 is not a plot analysis, but the plot is an important part of the game and we cant analyze the beta and removed elements without relate them to the overall storyline.
Also, keep in mind that Killer 7 is loosely connected to other Suda51 games that are set in the Moonlight Syndrome timeline (which is an alternate timeline of the Twilight Syndrome games.) These games are: Moonlight Syndrome, Silver Case, Flower Sun and Rain, Silver Case 25 Ward. Some of the beta elements of K7 can only be analyzed when related to those other games. Killer 7 seemed to have originally tried to continue various plot threads from the former games, but most of the plot connections seemed to have been written out in the final version.
In August 2005, Capcom released in Japan the book “Hand in Killer7“, a volume full of informations about the development, the world of K7 and the original timeline that was meant to be used in the game. Many characters and events that are in the “Hand in Killer 7” book can not be found in the final version of K7. Part of this book was later translated in english by Yoshiko Ohier and edited by James Howell and thanks to their work we are able to read an important document that can help us to understand the changes and the cuts that were made on the game.
To end this long introduction, i would like to thanks the Killer 7 SINdacate community for all their help with the article, without them i would have not be able to write such a comprehensive analysis.
Are you ready to see the unseen? All You Have To Do Is Pull The Trigger:
- Target 01: K7 – Beta Characters
- Target 02: K7 – Beta Enemies
- Target 03: K7 – Beta Levels
- Target 04: K7 – Beta Story Scenes
- Target 05: K7 – Beta GamePlay
- Target 06: K7 – Beta HUD