Mega Man 4 was released in December 1991 in Japan and in January 1992 in America. Some days ago, Protodude has found an old scan with Electronic Gaming Monthly’s coverage of CES 1991, in which we can see a beta version of Mega Man 4 with a removed Boss (Sphinx midboss?), some different details in the levels and an early Stage Select! You can read more in the original post.
This new chapter in the Alone In The Dark series was in development in 2003 at Computer Artworks Studios, but it vanished when the studio closed down the same year. Probably this project was only in early stages before the cancellation.
DeltaAdvance was a 3D Engine created by Talos Interactive for the Game Boy Advance. A game know as “Destiny” was going to be developed with this engine, but sadly it seems that they never found a publisher interested in their tech.
FX Tanks was a real time strategy game that was in development at FX Interactive, but it seems that it was never released for some reasons. It could have been just an internal prototype, to test the new 3D engine and various gameplay ideas.
Silent Hill: Origins was first announced at E3 2006: the game would not be produced by Konami’s Team Silent, who had developed all previous Silent Hill games, but by Climax Studios instead. The first previews of the game featured a radical departure from the original game style with the inclusion of a Resident Evil 4 style camera angle, although Oertel stressed that the game would not be a first-person shooter.
Travis would have access to six weapons, three of which were melee weapons and three of which were firearms, including a pistol, a revolver and a shotgun. There were also plans to introduce a laser-sight for Travis’s pistol and a new “Barricade” system which would allow the player to block access to areas from monsters with improvised objects.
In October 2006, Climax’s US based team working on Origins was sacked, with rumors circulating that the game production was becoming a disaster through mismanagement and “unrealistic deadlines”, and that the final version of the game was expected to have only “three to four hours of gameplay”. Production of the game was subsequently moved to the United Kingdom.
Later previews of the game showed that the game had changed significantly, and contained gameplay more in line with that found in the previous titles in the series, scrapping the Resident Evil 4 camera angle and some of the enemies seen in the original trailers [Infos from Wikipedia]
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