When LucasArts terminated their contract with Free Radical Design (nowadays known as Crytek UK), the studio was not only working on Star Wars Battlefront III and Time Splitters 4. Instead, the company started the pre-production of another Star Wars Battlefront game.
Is it too hot to work? Does the summer call you to the beach or to the mountains for a lengthy retreat? Well, the Unseen 64 Staff is going in vacation, too! From today (8th of August) this site will be in “Summer Break Mode 2009”, we are going to relax somewhere around the world and dream about beta games while we are swimming in the ocean or walking in the woods. Don’t worry! We’ll be back in September with all the updates and news from the unseen gaming world. In the meantime, there are still lots of things to do while we are away:
– Contribute: Would you like to help the U64 Archive? Read how you can help us to preserve more beta screens, videos and info!
– Interact: Join the U64 Forum to discuss about unseen games with other geeks!
– Share: Do you have a website or a blog? Spread the unseen! Add www.unseen64.netto your blogroll or in your links page, write a post about lost games, talk about U64 with your friends, and share your beta-geekness. If more people know about this site, we could have more contributions and the archive can grow with more screens, videos, and info!
– Play: Are you going to buy some new games for this summer or in the next few months? If you buy them from Play.com, from Zavvi, from The Hut, from Sendit or from Playasia using our links and banners, they give us some spare money! For you it’s free, for us it helps paying for the U64 server. Thank you guys :)
Thanks to everyone that supports U64 with love. See you all very soon!
Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.
The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]
Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.
As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:
Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.
Thanks to Robert Seddon for the contribution!
Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from Carsten Brandt’s website. All images are copyrighted Deadline Games.
Images:
Videos:
Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.
Credits:
Original Idea Kristine Ploug Søren Lundgaard
Director Helle Pagter
Visual Concept Helle Pagter Felicia Bang
Production Design Felicia Bang Tine Lylloff Madsen
Multiple Camera Direction Sun Hee Engelstoft
Camera Signe Tora Munk Bencke Sine Vadstrup Brooker Martin Køhler Jørgensen
Light Torben Borup-Madsen
Edit Linda Nielsen-Mann Helle Pagter
Sound Sune Kaarsberg
Set Construction Ninna Stengade
Technical Support Schack Lindemann Peter Posgaard Lars Holstener
Logo animation Dennis Nielsen
Images All images courtesy of Aptocore Aps
Thank you The National Film School of Denmark The Computer Game Zone
Dodge Ball: World Chaos is a arcade sport game with adventure elements (somehow similar to Sega Soccer Slam and Mario Strikers Charged) that was in development by IRD1 in 2001 / 2002, for the Playstation 2. We would have been able to go around the city to talk with other characters between matches to learn more about the story and upgrade our team. A multiplayer option with 8 players support was planned for coop and VS mode. Sadly it seems that they were not able to find a publisher interested in the project and the game was then cancelled.
Dyno Blaze is a cancelled beat ’em up that was in development by Bonsai Entertainment for the Genesis / Mega Drive, Mega CD and 3DO in 1994 and it would have been published by Virgin. A playable prototype of the game was somehow leaked online in 2008, in which you can try a series of (almost empty) levels where to move your rollerblade-dinosaur to fight enemies with an hockey stick. The levels are incomplete and bugged but it’s possible to go trought them waiting for a bit at the end of the area and pressing the jump button.
The original press release for the game:
Today, Virgin Interactive Entertainment and Bonsai Entertainment Corporation signed a multi-SKU development contract for DYNOBLAZE®, an original game for SEGA CD and SEGA GENESIS.
Bonsai Entertainment will develop the original game based upon designs previously developed. “It’s a game about ‘Teenage Mutant Ninga Dinosaurs’, that play street hockey on the streets of New York”, said Joseph Moses, President of Bonsai Entertainment. He added, “Teaming up with Virgin, already a key player in this industry, is a major step for Bonsai. We intend to make them very proud.”
“DynoBlaze” is scheduled for Christmas 1995 release across multiple platforms.
A weird Dyno Blaze proto was seen at the Video Game History 2008 expo in Monza (Italy), organized by our friends at Games Collection. In the VGH2K8 proto you can just see a rolling demo of the game’s menu (without any gameplay) and a strange graph for a medicine know as “Lotensin” by CibaGeneva pharmaceuticals. We dont have any clue about what this all means, so if you have a good explanation feel free to share it!
The 3DO version was in development by Alexandria Inc but sadly after some months of work the lead background artist died from an illness and the game was soon canceled not long after. The 3DO port had better graphic (as you can see from the scans below, found by Celine in Game Fan #95 and Cd Consoles magazines) and animations, almost like a cartoon.
Thanks to Jean-François Thébé and Scott Rogers for the contributions!
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