New Cancelled Games & Their Lost Media Added to the Archive

Looney Tunes: By A Hare [Arcade – Cancelled?]

Looney Tunes: By A Hare is a side scrolling racing game featuring Looney Tunes characters such as Bugs Bunny, Daffy Duck and Porky Pig, that was developed by Sega of Japan for arcades and shown at Jamma 1993 (Amusement Machine Show). After this show the game vanished and as far as we know if was never officially released to the public.

As wrote to us by Sam:

“Next to nothing is known about this title, and the only images available are from old gaming magazine scans. No video footage either and no available ROM. What’s been described for the game is that it would’ve been a side-scrolling 3-player racing game where players choose from Bugs Bunny, Daffy Duck, and Porky Pig while Taz the Tasmanian Devil is always CPU controlled while other Looney Tunes characters can interfere with the race.”

It seems Looney Tunes: By A Hare was developed for Sega System 32, the same hardware used for such games as Sonic The Hedgehog Arcade and Combat. Other websites (Lost Media Wiki, Arcade Museum, Sega Retro, Undumped Wiki) featured this lost game in their archives, but for now there is still no evidence it was ever released.

As wrote on X-Cult:

“The races take place on land, in water, or other planets as well as other types of terrain. Several familiar characters show up in the background and may interfere with or try to slow the players down. Some of these include Sylvester chasing Tweety, Wile E. Coyote, the Road Runner, Yosemite Sam, Marvin the Martian, and Elmer Fudd. The player moves as fast as the run button is pressed so that there are no unfair advantages. The game has high quality graphics, and the characters’ movements are taken directly from the cartoons. This description can be found in the May 1993 issue of GamePro Magazine on page 16.”

If you find out more details about this unseen arcade game, please let us know!

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Grand Theft Auto [Nintendo 64 – Cancelled]

A Nintendo 64 port of the original Grand Theft Auto was planned by DMA Design (along with a Sega Saturn version), but unfortunately the game was never released. A few previews of GTA 64 were published in websites such as IGN, revealing some more details about this port:

“Rockstar isn’t releasing much on the Nintendo 64 version of Grand Theft Auto, except to say that it’s not the sequel or an add-on pack. IGN64 has learned that the game, though essentially a port of the PlayStation original, will feature significant additions in the vein of souped-up graphics and added levels and characteristics. “

While websites never shown any official screenshot for the N64 version, a few alleged images were published by some magazines in Spain and Italy, showing “blurred” textures / 3D graphics for the environments that really looks like something a Nintendo 64 could do. Here is one of these articles, found by Luchi in Spanish N64 Magazine (issue 19, july 1999):

GTA Nintendo 64 cancelled

Unfortunately without any official statement it’s hard to say if these screenshots are really from the cancelled GTA 64, but it’s interesting to notice that in the official  design document for Grand Theft Auto (at the time titled “Race ’n’ Chase”) the game was indeed planned to be released on the “Ultra 64”.

Fighting Bujutsu [N64 – Cancelled?]

Update: thanks to megalom00d we found this game was an early version of Fighting Bujutsu! It was released in the arcades, we are not sure if Konami really planned a N64 port (later cancelled) or if it was just an error from the magazine.

Original post: Our beloved Nintendo 64 did not have many traditional fighting games compared to the Playstation, but there were a few interesting ones such as Fighter’s Destiny and Flying Dragon. Konami developed two exclusive fighters for the N64, Rakuga Kids and “G.A.S.P.!!  Fighters’ NEXTream” (AKA as “GASP” in Europe and “Deadly Arts” in the United States), both published in 1998. This screenshot found by Youloute in Player One magazine issue 71 (January 1997) about an untitled, new Nintendo 64 fighting game by Konami, does not look like anything they ever released. It kinda looks a bit like “Dual Heroes” but that was developed by Hudson and published in December 1997. Yeah, it seems like we got another cancelled N64 game! And it looked quite nice for a 64 bit title.

If you ever find any other image of this lost Konami game, please let us know!

cancelled-fighting-game-konami-nintendo64

Rock Climbing Simulator [Sega Saturn – Cancelled]

This untitled rock climbing game was once in development or to be published for the Sega Saturn by a rather obscure company named Netyou. The image you see in this page is the only remaining proof of its existence, it seems impossible to find any more details about the game or its developers. The screenshot was found by Yakumo in a japanese gaming magazine and posted in 2010 on the Assembler Games Forum. If you’ll ever find something more about this cancelled Saturn game, please let us know!

rock-climbing-sega-saturn-game-cancelled

Update: by looking at this video (@10:14) it seems the game was released on Playstation, not sure what the title is

9th Power [PS2, PC – Cancelled]

9th Power is a cancelled action adventure developed by Eworks and planned for Playstation 2 and PC. It was going to be the first known project for a major console fully developed in Portugal and at the time it was shown in some of the biggest gaming events of the country.

Thanks to an interview with Marco Vale who worked as an intern (2D and 3D artist) for Eworks during the development of 9th Power, we were able to obtain some more details about this interesting game:

“In 9th Power players would control a character belonging to the resistance, a group of humans who had rebelled against the Atlantids (inhabitants of Atlantis) who oppressed them. As the Atlantids had superior intelligence and superhuman skills, such as the ability to mind-control, it was an easy task for them to take control of the earth.

Only few Atlantids were still alive after their society vanished, but they would do whatever is possible to bring back to life the rest of them. By using advanced technology they were able to revive some more Atlantids using their remains: as an example one of them was rebuilt from his brain and mandible, now depending on his robotic body to survive. The only hope for humanity was a single Atlantid who had also rebelled against the actions his own people, joining the rebels and risking his life to help them.”

The 9th Power prototype was developed using the Alchemy and Havok Physics engines and it was meant to be an action-adventure RPG with a sci-fi theme. The team planned to implement new mechanics that would set it apart from other action games of its time, such as the use of a skill tree and destructible environments.

Eworks was formed in 2000 specializing in software development, but David Rodrigues (company’s founder) always had the dream of making games, so in 2002 he participated to the Game Developer Conference with a friend, to “see how the industry worked, how things were done”.

Eworks found out that they could develop a prototype and present it to companies, but this process was not as easy as it seemed.  They took an early 9th Power prototype to E3 and Game Developers Europe where it was very well received, as they managed to show detailed models and high poly-count for its time.

They managed to gather the attention of Take-Two Interactive, that even sent them a dev-kit console to speed-up development. Unfortunately with the economic recession in early ‘00s there was a reduction of investment in original IPs and a turn to safer investments with already popular franchises.

Eworks’ investment in their first game was already expensive for the company (200.000 euros, with 50.000 coming from the European Commision) and even though they pitched it to various publishers, in the end they were unable to secure a deal.

Unable to find other ways of financing themselves, they cancelled 9th Power and were left in need of a financial restructuring, making them to focus on outsourcing work. During an interview with the Portuguese magazine “Mega Score” in September 2005 the team said they planned to fully return to video games development after the end of a few outsourcing projects. Unfortunately that never actually happened.

Slowly the team fell apart and with the closure of the company, their members ended up creating or joining other companies, such as Ignite, RTS and Vortix (which Marco Vale helped to create). In the concept art and screenshots you can see all the areas and characters created for the first playable demo shown to publishers, kindly provided to us by Marco Vale.

Article by Jump/Error, original version in Portuguese on the Videogame PT Blog!

Concept Art:

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