Unseen News

More unused text from Chrono Trigger!

GlitterBerri & KWhazit have translate more unused text from the Chrono Trigger Prerelease ROM, some of wich is still present, and unused, in the released version. Huge props to them! You can read the full article at the Chrono Compendium website or at GlitterBerri’s blog. Here are some of the most interesting parts:

Script obtained by RyogaMasaki & Vehek
Translation by GlitterBerri & KWhazit
Editing and speculations by ZeaLitY

Lucca: Th, this is…
10 years ago…… back when I didn’t
know anything about mechanics……

Lara: Somebody stop it–!!
Taban: Lucca!!
Put in the passcode 366 and
pull the lever!!

It seems that it was impossible to save Lara’s legs, and this was used to teach a lesson to Lucca (more is described later in this article). The text of the incident is accordingly different; Taban is present, and the passcode is certainly one that can’t be entered with buttons.

Chief: If only we had the Mirror Mail, we could
prevent the murderous heatwave of the demons
and protect this village.

The Rainbow Shell was originally planned to be Mirror Mail in the Prerelease. There are lines referring to it as the Rainbow Shell, suggesting that the Mirror Mail lines were leftovers from an earlier stage of development. Later on, we find out that the Mirror Mail was stolen by Magus’s henchmen after the fall of the lair

The Queen calls.
She would like to have you descend
to the Ocean Floor Temple immediately……

Dalton is meant to retrieve Schala for the Ocean Palace from her bedroom in the Prerelease. This was probably changed since Dalton would have recognized the party.

[Octorider]
Human filth! Lavos’s sleeping ground will not
be hurt by scum like you!

The Octorider enemy greets you harshly in Heckran Cave with these lines. The Octorider was removed from this area in the final version of the game, but still existed as a functional enemy.

Old Man: Oi, you there.
Did you see it too?
Just now, a dark silhouette, aimlessly
drifting by……

I wonder what it could be?
I feel as though I’ve seen it before……
Zeal’s Ocean Floor Palace……?
No, something different……

The meaning of this line is a total mystery, as it does not appear in the End of Time’s events. It sounds like it could be referring to the appearance of the Gate leading to 990 A.D. for the Lucca sidequest, but then again, how is that related to Zeal’s Ocean Palace except for temporal distortions?

 

RS Links: Un-unseen (Warhammer Online)

warhamm-back

Robert Seddon made us to notice about an article on Kotaku, in which we can read that some stuff that was previusly cut from Warhammer Online, was later released with the December update:

Two of the classes cut from the game back in July are set to make their triumphant return in December, and your races shall soon have tanks! In his first State of the Game post, Mythic’s Mark Jacobs announced that the Dark Elf Black Guard and Empire Knight of the Blazing Sun are both returning in a big way.

Still, it seems that the removed parts were more than these:

In an interview with MMORPG.com, Mythic Entertainment VP and General Manager Mark Jacobs explains that in order for the game to be ready for launch, certain sacrifices had to be made, including nixing four of the six staring racial capital cities in favor of one for each faction, and getting rid of four of the classes that they just couldn’t make work. On the cutting board are the Choppa (Greenskin), the Hammerer (Dwarf), the Blackguard (Dark Elf), and the Knight of the Blazing Sun (Empire)…two DPS classes and two tank classes.

..maybe for the next expansion? 

New Unseen Interview: NGD and Happy Camper

happycampertop

On October 2008, a playable prototype of Happy Camper, an unreleased NES game that was in development at Color Dreams, was discovered between various  remains of the studio. NGD was the lucky collector that got his hands on this legendary game and he decided to share his find with all the other NES fans: infos and screens from HC were soon released, so that documents of its existence can now be preserved. But that’s not all. The next week (February 2009), Happy Camper will be finally released to the public, complete with a phisical cart, a paper manual and much more! We had a little interview with NGD, to talk about his discovery, the release of the game and the thoughs of a collector on the wonderful world of unseen games.
>> Read the full interview
 

RS Links: SW Force Unleashed – The cut Force powers

force-cuts

A new link from Robert Seddon, that lead us to an article on Kotaku that talks about some removed Jedi Powers from the latest Star Wars game:

We implemented more force powers than we shipped with […] we removed some because of consumer feed back. There were too many in the game and (the force) started getting watered down.

We had this plague power where you could infect enemies and they would get sick and lose health over time,” he said. The plague power, which showed up in a different form in the final game as a crystal power-up for the light saber, also spread. When an infected enemy got near their cohorts they would catch the killing disease too. […] The Force Unleashed is such a visceral, fast-paced time, that it wasn’t that effective.

Well… this cut makes sense i presume.. but we can only wonder which other Powers were removed.. 

Redline Arena [Dreamcast – Cancelled]

Redline 2 (also know as Redline Arena) was the sequel of Redline,  a  post-apocalyptic combination of FPS / Car Combat game that was released in 1999 for the PC. Redline Arena was going to be developed for the SEGA Dreamcast: a small team from Beyond Games worked on a playable PC prototype for about 6 weeks, starting with an updated-port of the first game. New features and improved AI were added, with more vehicles and weapons.

An online multiplayer mode was expected too, but it seems that “the Dreamcast’s networking setup was not in sync with the Redline networking code. Lag and latency were going to be serious buzz-kills. Addressing this incompatibility was going to be a monumental task, and ultimately, the project was dropped”.

Even if the game was cancelled for the Dreamcast, somehow the development was shifted to the PS2: the project would eventually become Motor Mayhem, a game that was released in 2001. Early prototypes of Motor Mayhem were built to run in the Redline Arena engine, and so would be its best and last innovations.

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