Unseen News

Gran Turismo 5 Development Images

These images give us a peak at the new Mercedes-Benz C63 in development, virtually confirming it for the next game.  We’ve also got our first look at Gran Turismo 5’s Tsukuba circuit through the windshield of the new BMW Z4 M Coupe, a wireframe model of the Nissan 370Z’s guage cluster, a Maserati Spyder undergoing sound testing, and two other currently unknown vehicles.  Less revealing images show the hard-working and seemingly cluttered atmosphere of the offices, providing an intimate look at what it’s like to work on the GT series.

 

[Update] More screens, infos, videos and links in the archive!

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We have added some stuff in these Unseen Archives: Halo 3, Donkey Kong Country 3 [SNES], Little Big Planet, Resident Evil Zero [N64], RiQa [N64], F-Zero X, Zelda: The Wind Waker, Super Mario Sunshine, For the Frog the Bell Tolls Remake [GBC], Spyro The Dragon [PSX], Orchid [XBOX, PS2], Rat Race [PS3], Gemini [XBOX], Joust 3D [XBOX, PS2], 1906: An Antarctic Odyssey [XBOX/PS2], Final Fantasy Tactics [PSX], Silent Hill [PSX], Super SMASH Bros 64 & Dragon Sword 64. For more interesting stuff about gaming development, you should check Superannuation and Elude Visibility, a couple of nice blogs that were recently added in our Unseen Web list! 

The Toon Panic 64 proto has finally leaked!

Some days ago those wonderful people from Team Carrot and No-Intro have leaked the Toon Panic proto that was sold around from collectors to collectors from many years. It seems that one of the owners of the original proto cart decided to share this interesting piece of N64 history with everyone, so finally we can play it.. or at least we can try it for about an hour. Sadly Bottom Up went bankruptcy too soon and the Toon Panic Project was not finished: “Toon Panic is an original N64 game. It is a 3D arena fighting game in the spirit of Power Stone on Dreamcast. The game was never achieved due to the bankruptcy of its developer, Bottom up. Unfortunately the game is far from beeing complete. There is nice intro with a cool music, no main game, a multiplayer mode but without IA and some debug features.” To be able to try the unfinished multiplayer mode, you need to find it in the japanese options menù (use the 2° controller to move). You can download the Toon Panic proto from the X-Cult mirror. If you are too lazy, just take a look at this video:

 

[New Staff] The U64 Family is still growing!

While Unseen 64 was down for maintenance, more people were sending emails to offer their help to our cause and now we are happy to welcome some new lovely geeks in the U64 Staff! Say hi to ChampionMan (Unseen Researcher and part of the Zelda 64 Restoration Project Team), Shadowdorothy (Unseen Researcher), Zero7 (Unseen Researcher), Adriel (Unseen Researcher), 8PM (Unseen Researcher, English Translator) and Kreepman (Jr Writer, 3D Designer).. did we miss to mention someone? We are sure that they will have some great contributions for the Unseen Archive, and some of them already had, as you’ll see soon :) Keep it up guys! Helping U64 is not an easy job, but you can make it.. somehow!

Update: to celebrate all these new staffers, Xavio has finally made another one of his Unseen Uncomics

Glover 2 [N64/PSX/DC – Cancelled]

Glover was a 3D platformer game developed by Interactive Studios Ltd and released for the Nintendo 64 and Playstation in 1998. A sequel was announced for Nintendo 64, Playstation and Dreamcast with a launch originally slated for mid 1999, but was later cancelled.

In 2010, NESworld recovered a playable beta of the Nintendo 64 version of Glover 2 and by October 2011, the ROM was leaked online.

Thanks to Nesworld and Goomther for the contributions!

The Bizarre Story Behind Its Cancellation

On February 25, 2015, James Steele, a programmer formerly of Interactive Studios, released a blog entry detailing the unusual circumstances which led to the cancellation of the game. According to the developer, a huge misstep at Hasbro involving one worker severely over-estimating the amount of cartridges required for the game blemished the Glover name at the company, ultimately resulting in the discontinuation of its sequel:

“…as far as we were told, Glover 2 had been canned because of Glover 1. Now this seems strange, because the first Glover has sold fairly well for a non-Nintendo N64 title. And it was on the back of those sales that Glover 2 had been given the go-ahead at Hasbro in the first place.

But Hasbro had messed up. They had screwed the pooch big time. You see, when ordering the carts for the first game, the standard production run was something like 150,000 units. And this is what the management at ISL had advised Hasbro to order – because the N64 wasn’t really fairing that well compared to the PS1 at the time and non Nintendo titles tended to sell poorly. They thought that Glover was a good game in its own right, and a moderate 3rd party success would sell around 150,000 units. And that is exactly what happened. Hence the go ahead for the sequel.

So Glover was a money maker for Hasbro, right? Right? Nuh-uh. As it happened, Nintendo had a special on N64 carts at the time the game was being schedule for production. Some bright spark at Hasbro thought it would just be absolutely SUPER to order double the normal amount – so they put in an order 300,000 units at a slightly reduced cost.

The problem was that none of the retailers wanted to take that stock off Hasbro’s hands. The game had been moderately successful, but the demand just wasn’t there. And thus Hasbro was left with 150,000 or so copies of Glover for the N64 that nobody wanted. That’s something like half-a-million dollars worth of stock that they can’t shift. And with Hasbro Interactive not being in the best of financial shape Glover became a dirty word around the company, as it became apparent over the course of Glover 2 development that they were stuck with all those carts.

Of course, the blame was put on the game and brand itself rather than the idiot who ordered the extra 150,000 carts from Nintendo. And that ladies and gentlemen, is why Glover 2 had been cancelled.”

According to Steele, who we later caught up with, the game was around 80-85% complete at the time development ceased.

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