Roadsters 98 is a prototype racing game by Genetic Fantasia, with a gameplay similar to Micro Machines, that seems to have been cancelled in early development. A playable demo exists, thanks to a scene leaked ROM from the old GameBoy Color days. While there is a game called Roadsters released in Europe and USA in 2000, it is completely different from Roadster 98. The release group got access to some beta software which is normal but in this case they probably thought they’d do a nice pre-store but the final game never appeared – unless this is an insanely rare special release no one knows about.
We can speculate that Genetic Fantasia worked on Roadsters GameBoy Color for Titus, but something went wrong and the publisher decided to release a different game.
Adventures of Pinocchio is a beta version of Ottifanten, an action puzzle game developed by Bit Managers and released in 1998 for the GameBoy, based on some german comics. While there is a released Pinocchio game for the Game Boy mono, “Adventures of…” is a completely different title and Bit Managers never listed this one on their homepage, only Ottifanten. A playable version of this beta was leaked online, and it’s often confused for an official released game. Trying out the game shows that you cannot lose any lifes – the counter won’t work. This is no final release and there is none because it’s an unreleased game.
As we can read in a Wikipedia entry, the game relies on 115 separate levels of puzzle action, played by viewing the playing field in isometric projection. Pinocchio’s main objective is to get to the arrow (the exit) on the screne in order to move onto the next level. If the player is able to navigate Pinocchio to the objective before the timer runs out, he gets a certain number of points equal to the time left. Once this number reaches 500, the Fairy will bestow Pinocchio with an extra life.
As noticed by BigFred, a closer look at the dump floating around will reveil a weird internal name “Infrey Quest”, so we can speculate that before Pinocchio and Ottifanten, Bit Managers tried to develope their own original IP. When they did not find any publisher interested in Infrey Quest, they changed the game in Pinocchio and later into Ottifanten, with their more recognized characters.
Ottifanten uses the same game concept as well and the same music as Adventure of Pinocchio. It even looks like the basic stage design is the same.
The released Pinocchio for GameBoy looks like this:
Metalocalypse: Dethgame is a cancelled action game / beat ’em up that was in development by Frozen Codebase and it would have been published by Konami for the Xbox 360 Live Arcade and the Playstation 3 PSN download service. As we can read on Wikipedia, Metalocalypse is an American animated television series, which was created by Brendon Small and Tommy Blacha, and premiered in 2006 on Adult Swim.
In the game players would have played as one of the band’s roadies, and the game was to be set in Mordhaus, where the player would fight mutant fans. The game would have included music taken from Dethklok’s albums. The game has been canceled, because “the creative direction of the game would not live up to the high standards…set for the project”.
As we can read on IGN:
You play as a nameless Klokateer, a minion of sorts for Metalocalypse, and the game opens with you standing in front of a urinal and peeing. Using the left analog stick, you can aim your pee and urinate to the left and right. This doesn’t actually do anything or even leave yellow puddles on the ground, but that’s how it starts. After you finish and zip up, which happens automatically after a while, you wonder through the barracks and into a training room where you start beating up punkster guys and gals. And that’s pretty much the entire game.
On July 28, 2010 (a year and 8 days after its announcement) announced the cancellation of Metalocalypse: Dethgame
“Konami has confirmed to IGN it has parted ways with Cartoon Network regarding Metalocalypse: Dethgame, a downloadable title based off the Adult Swim series that was previously set for release this year.
A little while later, Cartoon Network issued this statement:
Cartoon Network Enterprises has indeed ended production on the previously-announced Metalocalypse: The Dethgame. After a lot of time and work, together with Konami, the decision was made that the creative direction of the game would not live up to the high standards we had set for the project and we did not want to release a less than outstanding game.
In other words… “It sucked, we aren’t releasing it.”
Thanks to ForWhomTheBellTolls for the contribution!
Videos from ZAMNman, superbienerandGamingWalktrough Youtube channels!
IMSA World Championship is a cancelled racing game that was in development by Studio 3DO for the unreleased 3DO / Panasonic / Matsushita M2 console. When 3DO sold their M2 hardware to Panasonic, IMSA was slowly postponed and then canned. The game had a great graphic engine for its time and it was one of the best “tech demos” to show the power of the M2. This project could have been lost forever, but on July 26th 2010 NikeX has released a playable beta version of IMSA Racing in the 3DO Zero Forums.
In the 3DOZ Forum we can also read more info about the game from one of its developers:
A while later, I started working on IMSA World Championship racing, which was 3DO’s main internally developed M2 game. The director of the game was Ed Rotberg, an industry veteran who was responsible for such classic arcade games as Battlezone and Star Wars Arcade. The lead programmer was Chuck Sommerville, who wrote the original Snakebyte (you know, that game where you drive a snake around and try not to crash into your own tail) as well as the cult favorite Chip’s Challenge. […]
The physics and driving engine for IMSA were licensed from the company that made the arcade game Hard Drivin’. The graphics engine was something called “Mercury” that an external developer had written and then sold back to 3DO, at which point it became our official graphics engine which we encouraged other developers to use. […]
Also, NikeX wrote a review of the IMSA beta, that you can read in here.
It’s 1996, IMSA game is shown to the people. No pixels, but texture correction. Something you don’t see on Playstation 1 or Sega Saturn. And, in this quality, not on N64. In fact, you’ve never seen so solid, vivid-plastic car models, when the camera comes close: The tires are round and they turn in the correct direction. Constant 30 frames per second, even with 10 cars on the track. My jaw tumbled when I saw the realtime presentation of the cars, tires, gears or rear spoilers. Great illuminating effects, readable words on car and parts. Even in the race itself. In 1996, 97 you would have thought: Am I watching a FMV?
Huge props to NikeX for sharing this lost game with the community! Thanks to Celine for the magazine scans!
As we all know, Earthbound 64 / Mother 3 for the Nintendo 64 DD is one of the most interesting games that were never released. It was an huge and ambitious project, that somehow was resurrected and ported (with many cuts) to the Gameboy Advance, with a long and troubled development cycle. OKeijiDragon has worked on a video documentary that tells the sad story behind Earthbound 64.
Part 1 of this documentart briefly details the conceptual stages of EarthBound 64 and it’s N64 unveiling at the Nintendo SpaceWorld 1996, with the early characters, objects and ideas. It also goes over the significance of music composer Shogo Sakai, who, according to Itoi, was an extremely valuable asset to the project. Last but not least is the last major unveiling of the game at Space World ’99.
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