Playstation

Rollcage (Team 17) [PSX SAT 3DO – Cancelled]

Rollcage is a cancelled racing game that was in development by Team 17 for the original Playstation, Saturn and 3DO. Even if the title is the same, this game is not the same Rollcage (a futuristic racer) developed by Attention To Detail and published by Psygnosis in 1999. Team 17’s Rollcage was a more traditional racing game, with “realistic” cars and tracks from the real world. There are no more info available on this project, but Celine was able to find some screenshots in CD Consoles magazine issue #7. Rollcage was never released on any platform, for unknown reasons.

Unclejun found a video from ECTS ’95 on a cover disc from Génération 4 issue #78 showcasing the game, it was supposed to be the first Daytona USA-like racing game on the PC, featuring a mix of stuntcar and stockcar gameplay and capable of 60fps on a Pentium.

Images:



















Videos:
 

Sato City [Playstation, PC – Cancelled?]

Sato City is a cancelled action game that was in development for the original PSX and PC, it would have been published by Merit Studios. The game was set in a post-apocalyptic world, generated with pre-rendered backgrounds (ala Resident Evil). Sadly we dont have any more info about this project, but Merit Studios never published any game for the Playstation. Could Sato City have been released on the PC with a different name?

Thanks to Celine and Isatis Angel for the contribution! (Scans from PlayMag issue #4 and CD Consoles #18 of June 1996)

Images: 

Killzone (Kin) [PSX PS2 – Beta / Target Render]

Killzone is a FPS developed by Guerrilla Games (known as Lost Boys before) and released in 2004 for the PlayStation 2. It seems that the project was originally planned to be a Playstation 1 shooter titled “Kin”, but after Sony saw their tech demo in 1999, they asked to Guerrilla to switch it to the new console. Below you can see the original Kin / Killzone pitch video, that Lost Boys created 5 years before the final release. This footage was shown at the GDC Europe in August 2010 during a keynote by Hermen Hulst, Managing Director of Guerilla Games. As you can notice, the game and the characters looked a lot different, but we are not sure if the video was still related to the PSX project or it was already changed into a PS2 title.

Thanks to Unclejun for the video (from the Killzone Collector’s Edition) and to Killzone for the link to the GDC Europe article!

Images:

Videos:

 

Wipeout [Beta – Playstation, PC, Saturn]

Wipeout is the first in a series of futuristic racing games developed and published by Psygnosis in 1995 for Sony PlayStation and PC, in 1996 for the Sega Saturn. Wipeout was designed in part by The Designers Republic, while the game’s vehicle designs were based on Matrix Marauders, a 3D grid-based strategy game whose concept was developed by Psygnosis employee Jim Bowers. Nick Burcombe, the game’s future designer, was inspired to create a racing game using the same types of vehicles from his experience with Powerdrome, F-Zero and Super Mario Kart. [Info from Wikipedia]

In the gallery below you can see a couple fo screens from a beta version and what is seems a FMV / target render.

Beta:


Final:


In an interview on Grumpy Old Gamers with Andy Satterthwaite we can read some memories from the early days of Wipeout:

As for the “Inspiration” the original game was very much “Mario Kart” to techno music. Nick Burcombe and Jim Bowers had designed the game from those beginnings; and an early concept video  was made.

Wipeout Target Render / Concept Video:

Thanks to Rod_Wod and Celine for the scans! Thanks to Ross Sillifant for the interview!

Images: