Jason was one of many game concepts done at French studio Darkworks in the early 2000s, plannet to be developed for the Playstation 2 and Xbox. There are not many info available on the project, but that it should have been set in a sort of Norse mythology, with viking boats, warriors and demons to fight. However, the title never entered in production as no publisher was found. Instead, work on Time Crisis Adventure was started, a project that seems to have been later evolved into Cold Fear, Darkworks’ survival horror that was released in 2005 for Playstation 2, Xbox and PC. Sadly only few artworks remain to preserve this game, archived in the gallery below.
As we can read on Wikipedia, The Simpsons Hit & Run is an action-adventure game based on the animated sitcom The Simpsons. It was released for the GameCube, Xbox, PlayStation 2 on September 2003. The game’s developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. Radical released its first The Simpsons game in 2001 called The Simpsons Road Rage, a parody of the Crazy Taxi series of video games. After Road Rage was released, the development team for Hit & Run decided not to create a direct sequel to Road Rage. Instead, Radical wanted to steer the franchise’s video game series in a different direction by giving the game engine a complete overhaul.
In the game’s booklet, there are some beta images that shows the character mission mugs were in 3D too rather than animated. One has a display mode in options. In Tips & Tricks No. 105 in 2003, some character’s clothes were identified in the wrong episode. For example, Lisa’s “cool” outfit info says that it’s from the episode Little Girl In the Big Ten, but it’s actually from Summer of 4 ft. 2. Lisa didn’t wear that outfit in Little Girl In the Big Ten. Marge’s inmate outfit from Marge in Chains is originally periwinkle and short-sleeved, but the red-orange color may come from another episode. Facts say that Maggie is a playable character in the game, but for unknown reasons, she was replaced with Apu Nahasapeemapetilon in the final game.
As we can read on Wikipedia, Sonic Mega Collection is a sonic-games compilation for the Nintendo GameCube and Playstation 2. The compilation contains twelve to fourteen games depending on the region, all originally released on the Sega Mega Drive / Genesis console. Ten of the included games are installments of the Sonic the Hedgehog series, while the remaining two to four games are only related to the series by company. Sonic CD and Sonic Drift were also planned to be included in the beta version, but the former was deferred to Sonic Gems Collection and the latter appeared in Sonic Mega Collection Plus. Below you can see is an extremely old video of Sonic Mega Collection with all the originally planned games.
Hokuto No Ken: Legend Of The Final Hero is a cancelled game that was in development, probably for the Playstation 2, by an italian software house called Dokroton. The project started in 2006 / 2007 but sadly it was abbandoned in 2008 for copyright problems. Hokuto No ken, also known as “Fist of the North Star” is a Japanese manga series written by Buronson and drawn by Tetsuo Hara that was serialized in Weekly Shōnen Jump from 1983 to 1988.
Only 2 videos of gameplay from an early prototype / alpha version of Hokuto No Ken: Legend Of The Final Hero still exists.
Star Wars: Battlefront is an action game developed by Pandemic Studios and LucasArts, and released on September 2004 for PlayStation 2, Xbox and PC. Development for Star Wars Battlefront began at Pandemic Studios in 2002. Greg Burrod, executive producer on Battlefront stated “We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Wars films.”
A beta version of Battlefront was released as an extras DVD for one of the trilogy sets. It’s quite interesting and has a lot of ideas that were not in the final version. The build date is February 03 2004, 8 months before the final version was released. Also, the HUD was different and the graphic was still unfinished.
Stranno posted a video and some comparison-screens between the beta and the final version on the Assembler Games Forum!
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