Playstation 2 (PS2)

Rayman 3 [Beta – PS2 / Xbox / GameCube]

Rayman 3: Hoodlum Havoc is a platform game developed by Ubisoft and released for the Nintendo GameCube, PlayStation 2, Xbox and PC in 2003. A Rayman 3 beta demo was leaked online sometime ago, with some differences as character models, voices and controls. I did not play the final version of Rayman 3, so if you can notice some more differences in the development screens or the beta videos below, please let us know!

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Orpheus [PS2 XBOX – Prototype]

Orpheus was one of many cancelled prototypes /concepts for games that french studio Darkworks worked on during 2003/2004. It appears as if Darkworks could not find a publisher and the title was abandoned. Instead, they started to work on I Am Alive for Ubisoft, before the publisher decided to move the development to Ubisoft Shanghai. Sadly we don’t know what kind of gameplay could have been planned for Orpheus and only few concept arts remain, to preserve the existence of this project.

Thanks to Dorwaks for the contribution!

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Technomancer [Cancelled – XBOX / PS2 / PC]

Technomancer – A Calcaphon Adventure is a cancelled action game that was in development by Qube Software for the original Xbox, Playstation 2 and PC, that would have been published by Virgin Interactive Entertainment. The project started in early 1999 and the development continued till 2003, with a playable prototype / beta version, but they never finished the game. As the main focus of Qube has always been the development of 3D software for 3D middleware and not games,  maybe they had some development problems and Technomancer was  cancelled. Only a video is archived in the below, to preserve its existence.

Thanks to MegaMoto85 for the contribution!

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Silent Hill 3 [Beta / Unused – PS2 / PC]

Silent hill 3 is a third-person survival horror game developed for the PlayStation 2 and PC by Konami and later released in HD on the Xbox 360 and PlayStation 3. Here is a list of the following unused beta textures and sounds found on the PC game disk of SH3.

1) Closer monsters have an unused climbing animation.

2) Nurses have an unused animation that shows the nurses attacking upside down from the ceiling.

3) Unused Baby crying sound

4 & 5)  Unused photo: Found only as a texture, it was originally meant to be in Heathers inventory, found in the apartment. In addtion to the unused photo there is some unused text attached to the photo, text only seen when the player examines said item:

“It’s of Dad and me at Christmas. Looking at this makes me want to try even harder. I have to…I can’t lose. They killed my dad and they have to pay for it.”

6) Finally there is an unused level. While only seen in the video below this article, it shows the level to be unfinished. Orignally meant to be part of the Mall?

Source of the quote and additnal information: http://silenthill.wikia.com/wiki/Silent_Hill_3_Secrets_and_Unlockables

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Final Fight: Streetwise [Beta – PS2 / XBOX]

As we can read on Wikipedia, Final Fight: Streetwise is a beat-’em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox in 2006. It is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). You can play as Kyle, the brother of Cody from the original series. When you find that Cody is in trouble, you must roam the streets of Metro City until the mystery is solved. Final Fight: Streetwise is a third-person game that stays true to its beat-’em-up roots but adds light role-playing elements and minigames to the fray as well. A respect system has been added so that your decisions affect how characters in the world react and relate to you.

However, the game had a lot of beta elements such as:

  • Combo Bar
  • Journal Image
  • No BGM play
  • Different Loading screen (Which it appeared as Loading text instead the turnable disc)
  • Different logo
  • Respect Logo changed
  • Doesn’t had Kyle victory pose
  • Had a Episodics

At the beginning, Cody did not have a white band in his hand. And he said a lot of curse words. Also, Kyle’s introduction was also different:

“The bloodly like a motherfu**er is me”

Also, after Handsome Bob sent some gangstas to kill Kyle, they said:

“That’s HIM, he fuc*ked Bob up, GET ‘HIM!”

Instead this

“That’s HIM, he messed Bob up, GET ‘HIM!”

Capcom removed a half of the cutscene in the opening. Also there was no slow motion effect. Combo Bar was removed before release. Journal Image is replaced as the “Journal Updated” text. A couple of IGN Gameplay videos have some beta gameplay we never seen before with all differents above. Dialogues bubbles are different too, they used some kind of Transparent Space instead Sharp Metal Box. No BGM added, possibly they aren’t licensed with Funkareem yet, so Fatti Sotto wasn’t add yet. Different logo of the game also shown in some trailers and IGN & GameSpy’s gameplay. Also at the Barfly, It had the Point hand instead the Arrow.

Before Streetwise entered development, Capcom was producing another title, Final Fight: Seven Sons, which featured a different story and characters, a different gameplay system and cartoonish, cel-shaded graphics, that was later cancelled in favor of Streetwise.

If you find more beta differences in the videos below, please let us know!

Post by Thomas Christian