Final Fight: Seven Sons [PS2 – Cancelled]

Final Fight: Seven Sons [PS2 – Cancelled]

ffsslogo

FF: Seven Sons was a prototype for a new Final Fight game that was in development at Capcom Studio 8 before FF: Streetwise. In fact Streetwise was the second attempt for a Ps2 Final Fight. The original FF project for the PS2 was know as “Final Fight: Seven Sons”, but it was never released. The camera in Seven Sons was set on a cambox principle that roughly “imitated” a railcam system and the feel was similar to playing the old 2D games.  It felt very much like a traditional Final Fight incarnation that had leaped from 2D to 3D. The game had a cel shaded graphic, with toonish gritty backgrounds.

When told by corporate that, “The game while fun to play, was visually not suited for its core audience”. The message was misinterpreted by the team as saying, “We don’t like it at all, continue with the brawler aspect with a theme American gamers could appreciate”. The original gameplay core that was established with Seven Sons was swept away making way for “Streetwise”, (Mass urban thug appeal in an already over-saturated market) and it was all downhill from there. Even with a fun playable beta, Final Fight: Seven Sons was cancelled because of marketing decisions and the released FF: Streetwise was very different from what the team had originally in mind.

Images:

Video:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (6 votes, average: 5.00 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




Last updated by at .

5 thoughts on “Final Fight: Seven Sons [PS2 – Cancelled]

  1. David

    I think Final fight streetwise was a good game, I wish Capcom could bring back the original Final Fight on to the PSP but remade like they did with Ghouls and Ghost I think that would be bad ass, I think that final Fight type games could learn some new concepts from games like The warriors and Dynasty Warriors in my opinion I’d like to see a remake of Final fight 1 in 3D with alot of enemies on the screen at one time like Dynasty Warriors and also the game could be up to 3 players at once think about it Guy, Cody, and Haggar the game could also have online play oh and picture for example the same idea or work that was put into the first level of final Fight 2D but in 3D including a map that leads you to the boss hell they could even call the game Dynasty Warriors final Fight.

  2. brickmason

    They scraped that for Streetwise? That was a sad attempt to get hip hop fans to buy. It’s an insult to the legacy of FF and American urban culture.

  3. LastNinja2

    I completely agree with brickmason: Streetwise sucked bad enough, this looks much more like a real Final Fight game. Judging by the video, it doesn’t seem in the same league of the masterpiece that was the very first chapter, but it could have been a fun game nonetheless.

  4. game wrangler

    Mind blown that you guys got your hands on this stuff.

    The team didnt have much of a choice. It wasn’t their fault. The original studio director in charge of the maximo project left Capcom. The replacement director was the one who misinterpreted the direction forcing the team to try to achieve gta status w/o gta funding.

Leave a Reply

Your email address will not be published. Required fields are marked *