The cancelled NiGHTS for X360 & PS3

The cancelled NiGHTS for X360 & PS3

nights360ps3

Nights: Journey of Dreams for the Wii is the sequel to the 1996 Sega Saturn title Nights into Dreams and the fourth game developed by Sega Studio USA. It seems that “NiGHTS 2” was going to be a game for the Xbox 360 and PS3, before being “cancelled” and “ported” to the Wii. Thanks to this article on TsszNews we can read some rants from a developer that worked on the X360 / PS3 Nights before the change: “In particular, it reveals an internal strife between Sonic Team and Sega of Japan, highlighted by the fact that NiGHTS: Journey of Dreams was originally developed as an Xbox 360 and Playstation 3 title – going so far as to say he played an Xbox 360 build of NiGHTS at one point. Upon witnessing the overnight success of the Wii, Sega of Japan apparently forced Sonic Team to retool the game for Nintendo’s lower-spec platform, something its producer (Takashi Iizuka) was not happy about. Despite the shift in platform, the game’s fast-approaching release date and limited development budget remained firmly unchanged, giving Sonic Team roughly one year to rebuild NiGHTS exclusively for the Wii (when most games typically take two years or more to develop).”

We’ll try to find screens from this version. We wonder how much far in development it was and if it was going to be different from the final game, apart from the obvius graphic differences.


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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2 thoughts on “The cancelled NiGHTS for X360 & PS3

  1. Hype

    Well, that explains the lack of polish in the final build I suppose…

    I still think it was a better idea, in the end, to put something like NiGHTs on a Nintendo console.
    Can it really be said that something like an androgynous flying purple jester inside the dreams of children would have gone over well with the demographic that the PS3/Xbox360 target?

  2. Vetus

    So that’s why Journey into Dreams sucks so much. Just like they did with Sonic the Hedgehog 2006. Why Sega, why?

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