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Metal Gear Solid: Peace Walker [Beta – PSP]

Metal Gear Solid: Peace Walker was developed by Konami and Kojima Productions, released in 2010 for the PSP. Few info about the beta version are available thanks to Ravi Singh of The Snake Soup:

Around April 8, 2010 Kinsoku Jiko from The Snake Soup forums used the program CodePR to dig data from the Metal Gear Solid: Peace Walker TGS 2009 demo. While weapons and items that would be seen in the final game were found such as Pepsi and Huey’s Letter, left-over artifacts from Metal Gear Solid: Portable Ops Plus were found such as the Heart of Justice item.

Recently Ravi Singh has found material posted by Kojima Productions on their blog that is from a build of Peace Walker made prior to the first demo release. Of interest are the different HUDs (including one that is exactly the same as Portable Ops Plus), a different graphic damage meter and what looks like either an item or gameplay feature that allows the player to see the enemy more clearly. There is also a mock-up of what the beta graphic damage meter looked like in action as an animated gif image.

Blog posts are http://ameblo.jp/kp-blogcast/entry-10598028071.html and http://ameblo.jp/kp-blogcast/entry-10591306201.html

Thanks to Ravi Singh of The Snake Soup for the contribution!

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Monstrous City [PSX – Cancelled]

Monstrous City is a cancelled action game that was in development by Northstar Studios for the Playstation. Players would have took the role of various monsters to destroy cities and kill humans, so we can assume that the game would have been similar to Rampage, but in 3D. Many kind of B-Movie monsters were designed for Monstrous City, including a Dracula-style occult monster, a giant robot with scads of energy beams, a bizarre mutant and a good old-fashioned Godzilla alike-dinosaur. Sadly the project was never finished, maybe because they were not able to find a publisher. A short preview of the game was published in NextGeneration magazine issue 13.

Thanks to Celine for the contribution!

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Steambot Chronicles 2 (Bumpy Trot 2) [PS3 – Cancelled]

Steambot Chronicles 2 (AKA Poncotsu Roman Daikatsugeki: Bumpy Trot 2 in Japan) is a cancelled steampunk sandbox / action mech game that was in development for the Playstation 3 by Irem, originally announced on September 2006, at the Tokyo Game Show. Steambot Chronicles 2 was officially canceled along with several other Irem games following the Japanese tsunami / earthquake in march 2011. It’s possible that Irem had already some problems with the development of Steambot Chronicles 2 and the natural disaster in Japan was just the nail in the coffin for this interesting project.

As wrote by Tollmaster on Mecha Damacy:

it seems that the original Steambot Chronicles is doomed to remain a one-off work of genius, an inexplicably deep and mold-breaking PlayStation 2 game where players finally got to see the civilian side of mecha. There was a living, breathing world outside the game’s mechanical boss battles and pitched tournaments; loading up lumber on your clunky steam-powered robot’s flatbed to help construct a bridge in-between playing the harmonica in a touring band and helping root out vast conspiracies seeking to control the world’s oil supply immersed you into something deeper than any other game has ever hoped to.

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The Deep [XBOX 360 / PS3 – Prototype]

The Deep was a prototype developed by French development studio Darkworks during 2009 for Xbox 360 and PS3. Started after finishing their contract with Ubisoft for I Am Alive, The Deep was pitched to various publishers. In 2010 it was used to present Darkworks’ stereoscopic 3D technology for next-generation consoles.

After The Deep, Darkworks worked on other prototypes including Black Death and Prodigies.

Thanks to Derok for the contribution!

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Full Metal Alchemist [PSP – Tech Demo]

In 2006 Torus Games worked on a small PSP tech demo for a game based on the Full Metal Alchemist manga / anime, probably to pitch a full project. FMA is an ongoing Japanese series, set in a fictional universe in which alchemy is one of the most advanced scientific techniques. In 2006 Funimation licensed the franchise to create a new series of Fullmetal Alchemist related video games to be published by Destineer Publishing in the United States. [Info from Wikipedia]

It’s possible that Torus’ tech demo was shown to Destineer, but for some reasons it never evolved into a real game.  A FMA game for the PlayStation Portable titled “Fullmetal Alchemist: Senka wo Takuseshi Mono” was later developed by Namco Bandai and released in Japan on October 2009.

Thanks to Josuke for the contribution!

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