Justice for Hire is a cancelled action adventure / survival horror game that was in development by Big Ape Productions, planned to be published by Midway for the original Playstation. BAP was a small studio based in Novato (CA), that worked on such games as Herc’s Adventures, Gauntlet: Dark Legacy, The Simpsons Wrestling and Celebrity Deathmatch. Sometime in late ’90s – early ’00s they got hired by Midway to develop Justice for Hire, but the project was never officially announced and there are no details about how it would have been played.
Only a few screenshots are saved in the gallery below, to remember the existence of this lost game. Justice for Hire featured pre-rendered backgrounds and was set in a modern-day city, exploring worn-down apartments and basements. We can speculate the game could have been similar to Resident Evil or Fear Effect.
In 2003 Big Ape Productions closed down, after most of their projects did not sell as expected by publishers. We tried many times to get in contact with former BAP developers, but with no luck. If you know someone who worked on Justice for Hire and could help us to preserve more details about the game, please let us know!
Hurikàn is a cancelled action adventure in development by Electronic Arts in 2006, planned to be released for Xbox 360 and PS3. The project was never officially announced by EA and we found out about its existence thanks to concept art leaked online in 2010.
As far as we know Hurikàn was in development by an internal team at EA, and it was one of many pitches for new projects conceived in those years. Other unreleased ideas were Gun Head, a Road Rash reboot and a game based on Oliver Twist.
Hurikàn was set in a weather-beaten island, where a mysterious company was working on top-secret researches. Something went wrong during the experiments (maybe a hurricane hit the island?) and their research center was attacked by robots gone haywire, ocean monsters and… even the weather? Artificially intelligent and remote-controlled machines played a prominent role in the game: some of them could help players and NPCs (for example by saving survivors), while others could be aggressive. We imagine this could have been something like a mix between Jurassic Park and Vanquish.
Unfortunately we don’t know anything else about it and the project was quietly canned in early development. From the few images we preserved in the gallery below, we can just say that Hurikàn could have been quite the cool adventure.
If you know someone who worked on this lost game, please let us know.
Chi Yong is a cancelled fighting game in development by Lightspeed Productions for the original Playstation in 1996. This is quite an obscure and forgotten project: we can’t even find any detail about its developers. Chi Yong was officially announced in a few websites and gaming magazines in late 1996. It was meant to be a 4 players fighting game game featuring digitized actors, similar to Mortal Kombat. Some of the actors were even the same.
As we can read in an old press release:
MK Actors to Star in New Fighting Game
Martial arts actors used in the Mortal Kombat series are being digitised again for forthcoming title Chi Yong. HoSang Pak, Daniel Pesina, Katalin Zamier, Phillip Ahn and Liz Malecki all featured in various Mortal Kombat incarnations. They have been picked to show off their martial arts prowess for Lightspeed Productions forthcoming beat-’em up.
Chi Yong (a working title which means ‘spirit of the dragon’) is a four-play multi-tap fighting game for PlayStation. Right now it’s about 20 per cent complete and should be available by the end of this year. A spokesperson for the company commented: “Most of the actors digitized are black belts in martial arts. We feel that using real martial artists with experience gives realism and authenticity to the fighting game.”
The story gets even weirder when you find out that the same actors were already planned to be featured in “Thea Realm Fighters”, a cancelled 1 VS 1 fighting game in development by High Voltage Software for the Atari Jaguar (later leaked online). There’s even a TRF promotional poster given away at E3 1995 in which we can read “ⓒ Lightspeed Productions” written in the bottom-left. We don’t know what kind of relationship High Voltage Software had with Lightspeed Productions. We can’t find any more details about who Lightspeed Productions were or what happened to them.
It seems TRF was almost complete in 1996 when Atari cancelled it alongside other upcoming Jaguar projects. We can speculate that its assets (such as the digitized actors) were kept by Lightspeed Productions to develop Chi Yong for Playstation. While the two games used the same characters, Chi Yong was expanded to become a 4 players fighting game, a nice addition for a Mortal Kombat clone.
If you know someone who worked at Lightspeed Productions, please let us know!
The first Wet was a third person hack n’ slash shooter inspired by grindhouse / exploitation movies, developed by Artificial Mind & Movement (later renamed to Behaviour Interactive) and published by Bethesda Softworks for PlayStation 3 and Xbox 360 in 2009. As described on Wikipedia:
“Wet is an action game that combines shooting and swordplay with acrobatics and gore. The main character, Rubi, carries twin pistols and a sword (she can also carry dual shotguns, submachine guns, or crossbows), and can fire while jumping, sliding on her knees, and running on walls. In some sections of the game, Rubi’s face will get covered in blood and she will go into a murderous, berserker-like rage. These sections are presented in noir style, with bold red, black and white visuals.”
While the game received average reviews and sales, it became a cult-classic for fans of fun action games and grindhouse stories.
“As part of today’s announcement that the developers of last year’s WET, Artificial Mind & Movement (A2M), would be changing their name to Behaviour, the independent studio has revealed plans to continue the story of Rubi Malone. No formats were discussed, but it is likely that the sequel will follow the original release onto the PlayStation 3 and Xbox 360 consoles. When discussing the future of ‘triple-A’ productions from the studio in an interview with Develop Online, CEO Remi Racine stated; “I think the triple-A market has become very difficult for independents. I’m not saying we’re avoiding it – of course we’re making a triple-A game with WET 2. But it is a very difficult market. It’s very difficult to be successful with those kinds of games.”
Wet 2 would have follow the same gameplay and grindhouse style of the first game, with new missions and enemies to defeat. The team was able to create some concept art (using placeholder images and photos from popular movies), design documents and an early prototype for Wet 2, but after about a year of development the project was canned.
As noted by Behaviour Interactive’s CEO, around 2010 / 2011 the gaming market was quite difficult for small / medium developers. Many great companies had to closed down during those years and lots of promising games had to be cancelled. Wet 2 was one of these failed ideas: we can speculate it was cancelled for lack of funds or because they thought it would have not sold enough copies to justify its completion
Some images and early HUD tests created for Wet 2 were found online by fans of the original game, and are preserved in the gallery below to remind the existence of this lost project.
After some years working on tien-in games and less successful projects, in the last few years Behaviour Interactive were able to work on such popular games as Fallout Shelter, Dead by Daylight and Star Citizen.
We don’t have many details about this cancelled fighting game: it was never officially announced and only some concept art remain preserved in the gallery below, to remember the existence of this lost game. We can assume that it would have been played more like a traditional fighting game than a Super Smash Bros clone, with high-school protagonists using weapons and special powers. In the end they never found a publisher interested in this project and it was quietly cancelled.
Then SuperBot had to work on “CuddleFish Friends”, an edutainment game for kids published in late 2013 for iOS and Android. Unfortunately this was not enough to keep them alive and soon the company had to close down.
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