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Project Ragtag [Cancelled – PS4, Xbox One, PC]

Project Ragtag, a third-person action-adventure game set in the Star Wars Universe, was cancelled in 2017. The game was under development by Visceral Games and planned to be published by Electronic Arts. In the end EA shut down Visceral Games, following the game’s irreversible demise.

Led by former Uncharted series Creative director Amy Hennig, Project Ragtag was an ambitious single-player adventure, focused on a ragtag group of space thieves. While it seemed like a sure-hit for a game that started development in 2013, EA cited dwindling interest in single-player experiences as the main reason for its cancellation.

An interview by US Gamer with Ms. Hennig explained how things went for the project. Henning said the game had been beset by challenges that the whole management didn’t foresee. Additionally Kevin Kiner (music producer of Clone Wars and Star Wars Rebels) also shared his thoughts on the project. He mentioned he worked on the game for a couple of years and managed to create a good amount of music for it. Unfortunately it seems these scores can’t be used in future Star Wars projects.

Making a Star Wars game that looks and feels like Uncharted was a big challenge. For instance, Visceral Games had to use DICE’s Frostbite Engine to develop Project Ragtag, which was mostly designed for first-person shooters, not third-person adventures. They had to re-implement lots of code and animations, from third-person platforming to climbing.

Unfortunately, this was not enough to save the project. In 2017 EA officially announced Project Ragtag’s cancellation: though it had bittersweet comments and feedback from the online community, Hennig and the other team members have moved on. For players and fans of Star Wars, it’s sad to see such a promising game fail.  The cancellation of Project Ragtag was also a tough experience for the staff who poured their efforts into it.

There’s a lot of cool stuff conceived for Project Ragtag that we will never get to see. However, as everyone says, life goes on. Other Star Wars games are still published every year, such as Star Wars Jedi: Fallen Order, Star Wars: Galaxy of Heroes, Star Wars: Squadrons and Star Wars Commander.

Article by Nash Kingston

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Kabuki Samurai Sensei: Bride of Shadows [3DS, PSVita – Cancelled]

Kabuki Samurai Sensei: Bride of Shadows is a cancelled action RPG adventure that was in development by Smack Down Productions (AKA SDP games) for Nintendo 3DS and PSVita. The game was announced in August 2010, with just some concept art and vague details about its gameplay. Players would explore medieval Japan, through temples, floating castles and dizzying waterfalls.

The game was planned to feature Zelda-style side quests and “Dragon Ball style action”, with the main protagonist using swords and shurikens in epic fights. Battles would take place in arenas, with Quick Time Events, using magic elements of fire, earth, wind and water against different types of demons from Japanese folklore.

While the game was initially announced as a 3DS exclusive, we found footage of the game running on what seems a PSVita. At the time Smack Down Productions did not have a publisher for the game, so we speculate they never found one and the project was quietly canned. Bride of Shadows concept and models were later reused for a simpler side-scrolling hack & slash titled “Kabuki Samurai Sensei” which seems to have been published on Apple Store in November 2011, but later removed.

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Promethus (Geekaysoft) [PSP – Cancelled]

Promethus is a cancelled side-scrolling action game that was in development by Geekaysoft around 2008 – 2009, planned to be published on Sony PSP. Players would have been able to explore the Promethus planet using different skills and items, unlocking new areas and secrets (metroidvania style).

As we can read in their official press-release:

“You are the renowned space mercenary Angel. Your mission is to infiltrate the seemingly peaceful planet of Promethus and uncover the plot of the Evil Lord Duroth. Recover and use the energy blaster, katana, grenades and whip to vanquish the enemies. Uncover ancient promethan relics and crystals to powerup your attacks. Little does she realize the depth of the deception, and the perilous adventure that will decide the fate of the known galaxy that awaits her on the planet Promethus.”

Features

  • A mysterious world to explore – complex mazes and secrets take you to every corner of the planet
  • Can you outwit the Ancient Promethans and find the secrets to their crystal puzzles
  • An arsenal of weapons and acrobatics at your disposal
  • Customize and enhance your characters abilities
  • Fight through 7 bosses to the final epic encounter with Duroth

While the game is basically forgotten today, it was featured as a playable demo on PSN in 2009 and because of its similarities to Metroid people were quite curious to try it. As we can read from their old website:

“We are pleased to announce that a free demo of PROMETHUS  will be available on PSN starting October 29, 2009. Featuring 7 great levels of platformer gameplay in the full version, you will recover and use the energy blaster, katana, grenades and whip to vanquish your enemies.  customize your attacks and abilities with collectable powerups and crystals.  The demo will let you explore the first level of the game, Torden.  We hope you will enjoy the demo as we continue sprinting to the finish line on the final version”

Unfortunately this demo was not good at all, with unresponsive controls, bugs and floaty jumps. We can assume the team was not able to fix these issues and in the end decided to cancel the project. You should be able to find the playable demo online, preserved in various ROM pages.

Thanks to Iqra for the contribution!

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Technic Beat [Beta – PS2, Arcade]

Technic Beat is a music rhythm game developed by Arika for Arcade and Playstation 2, as a sequel to their title Technictix. Sossigu64 found some beta screenshots and videos on the old Arika website, using WebArchive. Here’s a list of the main differences found in these images / footage:

  • The tension gauge is different from both the arcade and playstation releases.
  • The intro is a lot shorter and very similar to Technictix’s intro.
  • Hassy (platypus) and Willie (giant stuffed bear) in the video are too fast. Both characters are considered slow characters and their speed is on the level of Bot (robot) and Cart (human glasses man, kinda resembles Klug from puyo puyo and Jeff from earthbound.).
  • The sets for each “session” are identical from Technictix but have a bit more going on (more visual effects) and the sets look a lot more cleaner (better refined)
  • Concept art found on the Omake page for Technic Beat also shows concept art for Technictix.

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Streets of Rage Online (BottleRocket) [PS3, Xbox 360 – Cancelled]

Streets of Rage Online is a cancelled sequel to the SOR series, pitched by BottleRocket Entertainment to Sega around 2008. The game was planned to be developed for Xbox 360 and Playstation 3, during a strange period in which Japanese publishers hired western developers to create new games for their old IP series. Sega did the same with Golden Axe, and the result was the average Golden Axe: Beast Rider, developed by Secret Level and released in October 2008.

Marvel artist Roger Robinson drew concept art for this Streets of Rage Online pitch, which was shared online on his DeviantArt profile in 2010. As far as we know development for this pitch by BottleRocket did not went much further, possibly because Sega reconsidered their plan after seeing what happened with Golden Axe: Beast Rider.

Since the mid ’90s Sega did try many, many times to create a new Streets or Rage (SOR by Grin, SOR for Dreamcast, Fighting Force, etc.), but in the end fans had to wait until 2020 for the release of Streets or Rage 4 by DotEmu & Lizardcube. BottleRocket also worked on the beta version of Splatterhouse reboot and the cancelled The Flash video game, before closing down in 2009 for lack of funds.

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