Sony

MagBall [PSX – Cancelled]

MagBall is a cancelled Playstation game that was in development by Trimark Interactive in 1995. The gameplay was going to be somewhat similar to a soccer game, but with spaceships that have to knock a ball into a goal. The project was never released for unknow reasons and few year later, Trimark was closed down. Celine was able to find some screens from the game in EGM issue 74, even if the images were probably taken from a FMV or a target render and no real gameplay was shown.

Thanks to Celine for the contribution!

Images: 

Earthworm Jim 2003 [XBOX/PS2 – Prototype]

In 2003 a new chapter of the Earthworm Jim series was in development at Interplay as a side-scrolling 3D platform that was probably meant to be released on the Playstation 2 and Xbox. Sadly the project was soon cancelled, just after the preproduction stage. The basic structure of the game would have been somewhat similar to Klonoa or Donkey Kong Jungle Beat, with 3D environment, but viewed along a track with a fixed camera.

Jim’s head would have been used to not only swing and attack, but also as a grappling appendage that could hoist heavy objects. Aside from a few tests and the concepts you can see in the gallery below, not much more work was done before this new Earthworm Jim was canned, probably because it was seen as a risky project.

Lots of crazy ideas got tossed around during the early stages of development, as a musical sequence in which Jim went to Heck (hell) and had to do a boatride through the river styx. Jim was all mopey because he was dead, and the Grim reaper turns to him (in the small boat) and says “Cheer up Jim… it’s not that bad.” [in a terribly over the top British accent] and whips off his robe to reveal the Zuit Suit (that you can see in the concept arts). At this point, it was going to be a whacky musical boatride into Heck, to the tune of something like the Squirrel Nut Zippers song Afterlife/Hell. There would have been dancing skeletons, and demons and stuff as they travel down the river.

The Cyclops monster that you can notice in another concept art was a boss for a level made entirely of cheese. Imagine Rome, constructed of cheese, with the citizens all being mice, wearing togas. He was the “Gorgan Zola”. Made of cheese, with a pimento olive for a head (the red pimento being his eye). There would have been a showdown / boss-battle within the Fondue Colliseum, with cheering / jeering mice in the crowd.

Thanks a lot to Michael and Earthwormjim for the contribution!

Images: 

Manhattan Project (Blood Lines) [PSX – Beta]

Manhattan Project is the early working title of Blood Lines, an action / puzzle game developed by Radical Entertainment in 1998, for the original Playstation. In the game the player needs to touch the light sources that are placed in the levels, to change them in his own color. At the end of the time, the player that owns more lights wins the match.

From these early screens we can notice that the characters in the beta version were different and even the light effects are not like the final ones.

Thanks to Celine for the contribution!

Images:

Video (from the final version):

 

Star Wars Battlefront IV (4) [X360/PS3 – Concept]

When LucasArts terminated their contract with Free Radical Design (nowadays known as Crytek UK), the studio was not only working on Star Wars Battlefront III and Time Splitters 4. Instead, the company started the pre-production of another Star Wars Battlefront game.

As the status of Star Wars Battlefront III (Free Radical version) is currently unknown, we do not expect any news about a fourth SW Battlefront game in the near future.

Thanks to Hey Hey.

Images: 

Faith and a .45 [Cancelled – Xbox 360, PS3]

Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.

The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]

Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.

As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:

Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.

Thanks to Robert Seddon for the contribution!

Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from  Carsten Brandt’s website. All images are copyrighted Deadline Games.

Images:

Videos:

Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.

Credits:

Original Idea
Kristine Ploug
Søren Lundgaard

Director
Helle Pagter

Visual Concept Helle Pagter
Felicia Bang

Production Design
Felicia Bang
Tine Lylloff Madsen

Multiple Camera Direction
Sun Hee Engelstoft

Camera
Signe Tora Munk Bencke
Sine Vadstrup Brooker
Martin Køhler Jørgensen

Light
Torben Borup-Madsen

Edit
Linda Nielsen-Mann
Helle Pagter

Sound
Sune Kaarsberg

Set Construction
Ninna Stengade

Technical Support
Schack Lindemann
Peter Posgaard
Lars Holstener

Logo animation
Dennis Nielsen

Images
All images courtesy of Aptocore Aps

Thank you
The National Film School of Denmark
The Computer Game Zone