Sony

Mega Man Legends 2 [PSX – Beta]

Mega Man Legends 2 (called Rock Man Dash 2 in Japan) was released in japan in April of 2000, and has helped establish the series. Here are the beta findings that have been made, consisting of pre Japanese release pictures, and even some footage of a town that was removed from the final version of the game.

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The most notable feature of the above video, is at 1:08, where the footage of the removed town can be seen.

And in the gallery below, you can see concept arts for unused characters / enemies (taken from the Rockman Dash 2 art book), a character that’s not where they’re supposed to be, more of the unused town, a beta timer and more. Also of note, is the Blue/Purple haired character. In one image, they’re in an area that they’re not supposed to be, and in another, they can be seen in the removed town!

A Rockman DASH 2: Episode 1 beta demo that was included in “Tron ni Kobun”, the Japanese version of Misadventures of Tron Bonne.

A video from Mega Man Legends 2’s debug room can be found in Undergroundruin’s Youtube Channel!

Thanks to OKei for the contribution!

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Debug Room:
 

Hei$t (Heist) [X360/PS3/PC – Cancelled]

Heist (HEI$T) is a cancelled action game that was in development by inXile Entertainment and would have been published by Codemasters for the PlayStation 3, Xbox 360 and PC. The game was to be set in San Francisco, California, circa 1969, where the players would have been able to control a group of criminals as they perform various thefts. In January 2010 Codemasters announced that the game had been officially cancelled, as we can read on CVG:

“After a much extended development period, Heist has been terminated as a project and removed from our release schedule,” a Codemasters spokesperson told CVG.

“Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios.”

Some more info on Heist’s gameplay can be found in the original press release:

In addition to knocking off banks, each with their own set security precautions, throughout the city, players will be highly motivated to pull off further jobs. These include raiding bars, restaurants, strip clubs, armoured cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks.

Thanks to Robert Seddon and Landlock for the contribution!

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Jalapeno Harry [PSX – Cancelled]

Jalapeno Harry is a cancelled platform game that was in development by Sony in 1997 / 1998 for the original Playstation. There is not much information available on this unreleased project, except some concept artwork that shows what the game would have looked like. We can read some more info about Jalapeno in this quote by Jason Rubin on IGN:

Sony even started to mess around with its own, internal platformer based on the success of Crash. “Because Universal owned Crash, before Sony bought Naughty Dog, Sony thought that in case Crash went away, they needed to have an engine that could do what we were doing,” Rubin said, “and they actually internally started working on a ‘Crash Killer,’ they called it, that was eventually Harry Jalapeno, believe it or not.”

Maybe Sony decided to stop the work on Jalapeno Harry as Naughty Dog and Universal made the Crash Bandicoot series a Playstation 1 exclusive and they did not need to spend money on another platform brand.

Thanks to Hey Hey for the contribution and to Sir_Brando for the english corrections!

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Ms. Pacman: Maze Madness 2 [XBOX/PS2/GC – Cancelled]

In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of saturated market for the genre.

Thanks to Hey Hey for the contribution!

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Dealer: Chronic, Pills & Coke [XBOX/PS2/PC – Cancelled]

Dealer:  Chronic, Pills & Coke is a cancelled action game / third person shooter that was in development by Nagual Games in 2004, for Playstation 2, Xbox and PC. As we can read in the original press release, the game was set in a huge metropolis, with a lot of driving and shooting,  a gameplay similar to GTA, in which the player was able to take part in the bloody and amusing adventures of a drug dealer.

The main object of Dealer was to build up a prosperous, illegal distribution network with one of the four characters available: the player had to expand the business by buying a drug lab, a cellar to grow mushrooms or even a marijuana plantation. The extra money were used to buy extraordinary cars, weapons , whore houses and luxurious properties.

Some of the unseen features:

  • Drugs, weapons, and sex – unpredictable and explicit story + free game course;
  • Prevention – the game demonstrates the effects, traps and dangers of various drugs;
  • Adult content – Night clubs, junkie prostitutes and sexy women;
  • Completely lifelike, enormous and elaborate city (Ghetto, Harbor, Downtown, Beach, Suburbs, Hills, Luxury seashore etc.)
  • Different drugs – different effects (Depending on the type of drug and consumption and use: morphed tracks, +/- health, speeding up/slowing down time, +/- susceptibility to injuries, freshness/tiredness, bent walking, falling asleep, addiction etc. – even lethal overdose).
  • 60 different NPCs;
  • 40 different controllable vehicles, controlled by AI;
  • 20 complex missions from the storyline +10 hidden or optional missions;
  • Multi-play
  • 40+ hours game play

The game was developed on the BioGraphic Inc. Gamebryo engine, a 3d-game engine used for other titles as “Morrowind”, “Dark Age of Camelot” “Axis & Allies”, but sadly there are no in-game screenshots from Dealer:  Chronic, Pills & Coke preserved yet, only few artworks in the gallery below.

The game was cancelled for unknown reasons, but we could speculate that Nagual never found a publisher interested in the project.

Thanks to Userdante for the contribution!

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