Talisman was a digital recreation of Workshop’s classic board game, basically a multiplayer turn-based fantasy RPG that was in development in 2007 by Big Rooster & Capcom for the Xbox Live Arcade and PlayStation Network. Players were able to explore dungeons to combat various enemies with weapons, spells and magic items. The project was officially cancelled in 2008, as reported by IGN:
“Rather recently we have finally stopped development completely. After a misfire at the start, the details of which I won’t get into, we evaluated several options for moving the project to new developers, but the costs of moving forward outweighted the potential revenue. I realize this will be disappointing for the fans of the game.
The rights have reverted back to Games Workshop where I hope someone will pick them up and try again. I too still would like to play a Talisman videogame.”
Malice is a platform game developed by Argonaut Games, that was originally meant to be released for the Playstation 1, using their Croc 2 engine. For some technical issues and (mainly) for marketing decisions, Malice PSX was cancelled and Argonaut though to port the game for the “next generation” consoles. It was 1999 and the PS2 was almost out in the market, with the new Microsoft’s XBOX soon to arrive too.
Argonaut wanted to be one of first Xbox’s developers and to showcase their new 3D engine to attract publishers and funds, so they created a Malice Xbox tech demo that looked really good for its time. Microsoft was really impressed by their work and used the Malice tech demo to show the power of the Xbox.
Argonaut aimed to release the new Malice in late 2001 as an Xbox launch title, but because of many problems in porting their project from the PSX to the XBOX, Malice was postponed too many times, was almost cancelled again and changed publishers before being finally released in 2004, with mediocre reviews.
In March 2010, the Playstation Museumpublished a deep article on the original Playstation version of Malice, sharing lots of screens and videos. As we can read on their site:
The bottom line is Malice PS1 combines the action of Croc 2 with the exploration and depth of a Mario 64 and is presented with a sense of unique style and graphic beauty and detail that would have become the new technological standard for the PlayStation.
Although Malice was released for the PS2 in 2004, the PS1 version differs greatly in storyline, graphics, design, and gameplay. Any of the former Malice designers will tell you that Malice PS2 was only a shell of its original design. Unfortunately many of the designs that made this PS1 version so enjoyable were removed in the PS2 version.
It’s interesting to note that in the video from the Playstation 1 version and in the early Xbox trailers, it was shown that the player could control a cat, but this never happens in the final game. [Info from Wikipedia]
GoldenEye: Rogue Agent is FPS developed by EA Los Angeles, EA Tiburon and published in 2004 by Electronic Arts, for the Xbox, Playstation 2 and GameCube. A sequel was originally planned but scrapped due to poor sales and reviews of the first one. The game’s ending suggested a sequel as well. According to various sources, the sequel would have included vehicles and a longer story mode. [Info from Wikipedia]
DCodes7 noticed some beta differences in the early Rogue Agent screens and videos, as the models of the enemies, beta weapons design and different HUD. If you can find more changes, please let us know!
Hitman: Blood Money is an action / stealth game developed by IO Interactive and published by Eidos Interactive in 2006 for the PlayStation 2, Xbox, Xbox 360 and PC. Vicente noticed various differences in the beta screenshot that you can see in the gallery below:
Less persons and guards in the level “You better watch out”
Agen 47 disguised as a bartender in the same level (does not happen in the final?)
Beta 3D model for Lorne de Havilland (sitting near the fireplace)
Different concept design for Lorne de Havilland
Different concept design for Anthony Martinez
An unknown enemy
Agent 47 had a slightly different face
Beta Flatline level (different layout?)
Beta model of the optional target called “?” with a tattoo on her back.
Vinnie’s wife in the pool, in the level “A new life”
Voodoo Islands is a cancelled open world action adventure that was in development in 2002 / 2004 by Spirit / 10TACLE Studios for the Playstation 2 and PC. Gamers were able to play in three different modes in both online and offline play, following the life of a pirate, attacking ships, searching hidden treasures and so on.
Taking the role of a pirate captain, you set forth on the high seas, fighting against evil cannibals, hostile pirates and the omnipresent Conquistadors. Your aim is to control the Caribbean Sea … but these are not calm waters. This is a treacherous sea full of bloodthirsty enemy Pirates, dangerous Voodoo spells and mysterious magical artifacts.
Sadly the game was canned for unknown reasons. In the gallery below you can see various screens from the project: it’s interesting to notice that the early images released were from target renders, that did not look like the “final” game.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.