Jalapeno Harry [PSX – Cancelled]

Jalapeno Harry [PSX – Cancelled]

Jalapeno Harry is a cancelled platform game that was in development by Sony in 1997 / 1998 for the original Playstation. There is not much information available on this unreleased project, except some concept artwork that shows what the game would have looked like. We can read some more info about Jalapeno in this quote by Jason Rubin on IGN:

Sony even started to mess around with its own, internal platformer based on the success of Crash. “Because Universal owned Crash, before Sony bought Naughty Dog, Sony thought that in case Crash went away, they needed to have an engine that could do what we were doing,” Rubin said, “and they actually internally started working on a ‘Crash Killer,’ they called it, that was eventually Harry Jalapeno, believe it or not.”

Maybe Sony decided to stop the work on Jalapeno Harry as Naughty Dog and Universal made the Crash Bandicoot series a Playstation 1 exclusive and they did not need to spend money on another platform brand.

Thanks to Hey Hey for the contribution and to Sir_Brando for the english corrections!

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5 thoughts on “Jalapeno Harry [PSX – Cancelled]

  1. Sir_Brando

    Some of English is off in this.

    Here’s a revision:

    Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except a few concept artwork that shows how the game would have looked like. The project was never released. It was canceled for unknown reasons.

  2. Sir_Brando

    Ok one more revision this should be final:

    Jalapeno Harry is a platform game that was in development in 1997 / 1998 for the original Playstation. There is not much information available on the project, except some concept artwork that shows what the game would have looked like. The project was never released. It was canceled for unknown reasons.

  3. Celine

    Andy and Dave broke a lot of rules. First and foremost, they didn’t follow PlayStation’s library restrictions. Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony’s library and the programmers basically hacked everything right to the hardware.

    Years later Sony tried to create a game called Harry Jalapeño to compete with Crash. No, I am not making that up. Besides the name fail, the internal team in San Francisco also utterly failed to create the complex worlds and characters that we created in Crash. Let me repeat – an internal Sony team couldn’t create Crash. Let the rumors of “insider information” forever rest.

    http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/

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