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Split Realities [PSX SAT – Cancelled]

Split Realities is a cancelled 2D side scrolling action game that was in development by Funcom for the Playstation and Saturn. The game looked a lot like Flashback and it’s possible that the gameplay would have been similar to Delphine Software’s title. Split Realities was canned for some development issues, but its core concept, setting and characters were reused to build “The Longest Journey”, a Point and Click adventure released by Funcom in 1999 for PC.

As we can read in an interview with Funcom’s Ragnar Tornquist on Adventure Gamers:

How did you come up with the concept for TLJ? Were you guys just writing down ideas when someone suddenly cried out “Eureka!” ?

If I remember correctly, I think it was “Geronimo!”. Okay, that’s not really how it happened. The core idea of TLJ—two worlds, one of magic, one of science, and a Guardian to keep watch of the Balance between them—was actually the setting for a platform game (of all things) that Funcom was developing at that time, called Split Realities. I wasn’t involved with that project at all, but when for various reasons the game was canned, the lead artist, Didrik Tollefsen, wanted to take the core concept and build a new game around it. Which is where I entered into the picture. We sat down for quite a while, played around with the setting and the characters and the story, and the end result of that process was the beginning of The Longest Journey. There are only little bits and pieces left of the original idea, but that’s the nature of any good game design; it grows and changes with the people working on it. At this point, it’s difficult to say who came up with what, but it’s really been a cooperative process between me and the lead artist, with constant input from the whole team. So, no, it was never “Eureka!” It was more of an organic process.

Celine and Rod_Wod were able to find few Split Realities screens in CD Consoles magazine issue #11 and other old magazines.

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Silent Space [XBOX/PS2/PC – Cancelled]

Silent Space (a.k.a. Space Force / Space Wars) is a cancelled Sci-fi RTS that was in development in 2001 by Crytek, originally created as a prototype for PC, but later planned for Xbox and Playstation 2 too.  This project was in the works along with Engalus (a cancelled FPS) and X-Isle (which evolved in Far Cry) in the early days of Crytek.  When the game was announced, Faruk Yerli (president of the studio) told to GameSpot that:

Currently we are in negotiation with some publishers. We know that the game would be fantastic, but you surely know that without funding no game could be finished. We believe that Silent Space could break the limits of other space games, and we will soon announce the future of all of our projects.

It seems that they never found a publisher interested in Silent Space, and the project was soon canned.

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Converse Hardcore Hoops [Cancelled]

Converse Hardcore Hoops  (also know as Converse City Ball Tour) is a cancelled basketball game that was in development by Virgin Interactive Entertainment for the Genesis / Mega Drive, Super Nintendo, Playstation and Saturn. It was based on street basketball and there were 10 cities in which to play in 3vs3 half court matches. Converse Hardcore Hoops was shown at E3 1995 but after a while it vanished from release lists and it was never released on any console.

It’s unknown if the project was somehow connected to the Converse brand of shoes or  why the game was cancelled. Celine was able to find some screens from magazines GamePro #72 and CD Consoles #8.

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Extreme Wakeboarding [PS2 – Cancelled]

Extreme Wakeboarding is a cancelled sport game that was in development in 2002 by Wild Child Studios for the Playstation 2. As we can read on Wikipedia, Wakeboarding is a surface water sport which involves riding a wakeboard over the surface of a body of water. The rider is usually towed behind a motorboat and the sport was developed from a combination of water skiing, snow boarding and surfing techniques. The gameplay would have been probably similar to the Tony Hawks’ skateboard games, but “on rails” as the player needs to follow the motorboat.

Extreme Wakeboarding was never released, maybe because Wild Child Studios did not find a publisher interested in the project. Sometime later the studio had to close down. Another wakeboarding game, Stomped Wakeboarding, was in development by Indie Built (aka Microsoft’s Salt Lake Games Studio) for the XBOX, but it was cancelled too.

Thanks to Userdante and Mihapsx for the contribution!

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