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The Dark Half: Endsville [Playstation, PC – Cancelled]

The Dark Half: Endsville (also known as The Dark Half Interactive) is a cancelled survival horror / adventure game based on the homonymous book by Stephen King. It was officially announced in early 1997, in development by Bits Studios and to be published by THQ and Orion Interactive for Playstation and PC. Unfortunately it seems they never released any screenshot from the game, but details about the project can still be found online in various forms.

In April 1997 IGN wrote:

“T-HQ announced today that it has signed an agreement with Orion Interactive to jointly publish The Dark Half, based on the novel by horror writer Stephen King. The game will be developed by the UK’s Bits Studios.

Also involved in the development of the game will be writers Matt Costello and Paul Wilson, who previously worked on PC titles The Seventh Guest and The Keep, respectively.

Revolving around protagonist Thad Beaumont’s struggle with his evil alter ego, The Dark Half is promised to be a 3D, third-person adventure game, “that will accurately reflect the Stephen King novel,” a T-HQ spokesperson said.”

During their E3 1997 report IGN also wrote:

“A new game for the PC and Playstation will be based on the King novel The Dark Half. The game will be based on Stephen King’s novel about a writer who must struggle with his evil alter-ego. It will be a real time, 3D adventure that contains 28 levels in seven different worlds. The Dark Half: Endsville is forecast for a 1998 release.”

GamePen’s E3.NET published another press release for the game:

“Stephen King, master of disturbing prose, is coming to the PlayStation and the PC next year in fiendish style with “The Dark Half.” The game will be based on King’s eerie tale of writer Thad Beaumont’s struggle with his murderous alter-ego, George Stark. The novel will be transformed into code through the use of two different game engines, one for the pre-rendered world of Beaumont, and one for the rendered-on-the-fly nightmare world of killer George Stark.”

We also know that Jeffery Lieber (mostly known for co-writing the Lost series) would have been the game’s producer, thanks to an old blog post by Paul Wilson:

“I was delighted to see “story by Jeffery Lieber” in the opening credits.  Jeff and I go back to the mid-1990s when Matt Costello and I were scripting the “Dark Half Interactive” project for Orion Interactive; Jeff was acting as producer.  He’s not the least bit squeamish but Matt and I managed to gross him out with our “Birthing Woman” interaction (don’t ask). The project was orphaned and became vaporware when MGM bought Orion.”

More memories about working on the game can also be found in Paul Wilson books “Repairman Jack, and More” and “Aftershock & Others: 16 Oddities”.

If you know someone who worked at Bit Studios in 1997 and could still have some images from this lost game, please let us know!

Thanks to eSpy for the contrbution!

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Ground Effect (Angel Studios) [PC – Cancelled]

Ground Effect is a cancelled hovercraft racing game that was in development by Angel Studios (the modern Rockstar San Diego) around 1996 1997, planned to be published by Inscape for PC.

A short preview of the game was published in PC Powerplay magazine (issue 18):

“It’s about bloody time that there was a hovercraft racing sim out there for us to go crazy with. The whole idea of being propelled on a cushion air seems to have universal appeal. Not only that, but it makes a great kind of racing game too. Gone are the traditional and familiar physics of a road based racer, or even a straight water based racer, as the hovercraft is an interesting mode of transportation altogether. The development team spent a lot of time with hovercraft enthusiasts to get the feel of the thing just right. With 3D accelerator support, this is looking good.”

The game silently vanished after Inscape was acquired by Graphix Zone in early 1997. We can speculate Ground Effect was reconsidered by the new company as a niche racing game that would have not sold enough to spend more money on. Other lost games by Angel Studios are titles such as X-Girl, Sofa Kingdom, Shatterman and Buggy Boogie.

After releasing other games such as the Resident Evil 2 port for the N64, the Midtown Madness series, and Smuggler’s Run, Angel Studios was bought by Take-two in 2003 and renamed Rockstar San Diego. They then moved on to work on such popular titles as Red Dead Revolver, Midnight Club and Grand Theft Auto V.

Thanks to Xanarki for the contribution! 

Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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Project Revolution (Cauldron) [PC – Cancelled]

Project Revolution is a cancelled third person action RPG in development around 2008 by Cauldron, a small slovak team mostly known for Soldier of Fortune: Payback, Gene Troopers and the Cabela’s Big Game Hunter series. Gameplay could have been somehow similar to Fallout + Gears of War + FarCry: a post apocalypse shooting adventure, exploring its big sci-fi world filled with scary robot-monsters called Cerberus.

The game was canned in early development and never went past pre-production phase, but we can still find some interesting details with Cauldron’s hopes and ideas for Revolution in a 2013 article published on a slovak website:

“Marián Ferko, one of the co-founders of the oldest game development studio in Slovakia, once told me that archiving is extremely important. He told me in their server they still have the source code of their first game Quadrax (1996). I trust him. […] Every single piece of code, illustration, idea, everything that has not been used in their final games is stored and cataloged on the Cauldron server. […] Long ago, Cauldron became an expert in hunting games while working on their Revolution project.

Revolution was a 3rd person action RPG set in 2272. The earth is destroyed after a series of cyber-wars and machines took control over the world. The whole Earth is infected with a nano-virus that turns everything into cyborgs. There are only a few clans that resist machines, but have no future themselves because the nano-virus is gradually making them slaves. The rest of the human race resides at the orbital station in space. Food supplies are diminishing and the only chance of survival is to find a way to effectively combat the nano-virus.

The struggle of the human race lay on Ellie Whisboorn‘s shoulders. Her task was to find data cubes holding information needed to make a vaccine to stop the spread of the nano-virus. However, as a human Ellie was not powerful enough to survive post-apocalypse earth: she is forced to accept cyber-technology. By changing her appearance and cyber-implants when starting the game you would have been able to directly impact the gameplay. Ellie could thus be an open-combat fighter with heavy armor,  a stealthy assassin with invisibility or using nano-magic and relying on hacking.

Unfortunately for Cauldron, by the end of 2008 popular post-apocalyptic RPG Fallout 3 was released: publishers rejected their Revolution pitch, saying that it would have been too ambitious to try something similar to Fallout 3. Work on Revolution stopped before full production. Two Czech authors Kantúrek & Žamboch were involved, working on background for the story and the world.”

In 2014 Bohemia Interactive acquired Cauldron, changing their name into Bohemia Interactive Slovakia.

Thanks to Chris for the contribution!

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Tremors: The Video Game [Cancelled – GameCube, Xbox, PS2, PC]

Around 2001 – 2002 Rock Solid Studios were working on a tie-in video game based on the Tremors series, planned to be published by Conspiracy Entertainment for GameCube, Playstation 2 and Xbox. The project was officially announced in August 2002, but the team never shown any media from their game, before it was quietly cancelled and vanished forever.

As we can read on their old website and in following press-releases:

“Tremors is based on the successful Tremors movie franchise, created by Universal Pictures and Stampede Entertainment. The game is a third person action adventure set in the desert around the town of Gold Rock, where Graboids – gigantic landsharks threatens mankind as we know it.

Players will experience an immersive storyline, filled with surprises and challenges in combination with high-octane action. The game is scheduled for release during the fall of 2003.”

“A few years have passed since the first wave of monsters shook the grounds of Nevada. Burt Gummer has kept himself busy investigating Graboid activity and repelled the threats when needed, but business is going slow.

Strange disappearances are investigated by Gold Rocks sheriff, who makes a horrifying discovery – the Graboids are back. The investigations leads to a recently built plant and research center outside the town. The mystery unfolds and turns out to be more of a “normal bug-problem”.

At the same time, unknown of the two heroes above the ground, a heroine fights the source of the monsters from heart of the top-secret underground facility. Tremors is a game of monsters threatening mankind, corporate cover-ups, betrayal and three heroes that simply refuse to surrender against any threat.”

  • Based on the Tremors cult series of movies and the upcoming SciFi Channel TV-show.
  • Three characters – three agendas that ties into one, immersive story. Play as Burt Gummer from the movies.
  • Fight the Graboids, Shriekers and Assblasters – for a start. You’re up against evolving monsters.
  • State-of-the art enemy AI that plans and thinks. Monsters reacts after your actions.
  • Blow the monsters to pieces of goo with a wide range of weapons; revolvers, rifles, SMG’s and the classic Barrett .50.
  • Fluent and extensive movement with the help from +500 motion captured movements.
  • Powered by the RSSTech – one of the most powerful rendering systems ever.

In 2003 fansite UK Tremors posted an interview with Rock Solid Studios about their game:

UK: 1, So how long have you been working on the game? is there anything to see yet?.

CS: We are still quite early in development, many details are still confidential. Including planning and design, we have worked on this game since April/May 2002. Even though we cannot show anything officially yet, we are playing the game internally and there are both Graboids and Shriekers in the game at this point.

UK: 2, Will the game be based on any of the films or just the upcoming TV series?

CS: The game is an independent story, but with tie-ins to the TV series and the movies.

UK:3, Is there any details of the game that you can let us in on? E.g. storyline, structure, gameplay, multiplayer etc

CS: The game is a single-player action-adventure in line with the Resident Evil series of games, but cross-overs to games such as Metal Gear Solid and Splinter Cell. As players are partly dealing with monsters hunting on heat or vibrations, there will be different ways to move around in the environment.

UK: 4, Is it still set to be released on all the major gaming systems? Do you have any kind of release date set at the moment?

CS: Still to be determined.

UK: 5, you must have seen the films a lot of times by now. Has Stampede/Universal supplied you with much information and help? 

CS: They have been much helpful.

UK: 6, For our readers, will this be a game they will be playing into the small hours? 

CS: Definitely. As there are many different ways of defeating the monsters, players will come back to try different solutions to various problems.”

In the end Rock Solid Studios closed down for bankruptcy before releasing any game and was later reboot as Avalanche Studios, finally finding success with the first Just Cause. As we can read on Wikipedia:

“During that period, another Stockholm-based video game development studio, Starbreeze Studios, announced that they would acquire Rock Solid. The agreement between the two companies was ultimately broken by Starbreeze, and the acquisition was stopped. In addition, Universal decided to cancel Tremors: The Game, which led Rock Solid to declare bankruptcy. With the failure and collapse of Rock Solid, Sundberg and Blomberg became unemployed and in debt. They eventually decided to start over in 2003, establishing Avalanche Studios with six other employees.”

A few 3D models from this lost game are preserved in the gallery below, to remember its existence.

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