The Dark Half: Endsville (also known as The Dark Half Interactive) is a cancelled survival horror / adventure game based on the homonymous book by Stephen King. It was officially announced in early 1997, in development by Bits Studios and to be published by THQ and Orion Interactive for Playstation and PC. Unfortunately it seems they never released any screenshot from the game, but details about the project can still be found online in various forms.
In April 1997 IGN wrote:
“T-HQ announced today that it has signed an agreement with Orion Interactive to jointly publish The Dark Half, based on the novel by horror writer Stephen King. The game will be developed by the UK’s Bits Studios.
Also involved in the development of the game will be writers Matt Costello and Paul Wilson, who previously worked on PC titles The Seventh Guest and The Keep, respectively.
Revolving around protagonist Thad Beaumont’s struggle with his evil alter ego, The Dark Half is promised to be a 3D, third-person adventure game, “that will accurately reflect the Stephen King novel,” a T-HQ spokesperson said.”
During their E3 1997 report IGN also wrote:
“A new game for the PC and Playstation will be based on the King novel The Dark Half. The game will be based on Stephen King’s novel about a writer who must struggle with his evil alter-ego. It will be a real time, 3D adventure that contains 28 levels in seven different worlds. The Dark Half: Endsville is forecast for a 1998 release.”
GamePen’s E3.NET published another press release for the game:
“Stephen King, master of disturbing prose, is coming to the PlayStation and the PC next year in fiendish style with “The Dark Half.” The game will be based on King’s eerie tale of writer Thad Beaumont’s struggle with his murderous alter-ego, George Stark. The novel will be transformed into code through the use of two different game engines, one for the pre-rendered world of Beaumont, and one for the rendered-on-the-fly nightmare world of killer George Stark.”
“I was delighted to see “story by Jeffery Lieber” in the opening credits. Jeff and I go back to the mid-1990s when Matt Costello and I were scripting the “Dark Half Interactive” project for Orion Interactive; Jeff was acting as producer. He’s not the least bit squeamish but Matt and I managed to gross him out with our “Birthing Woman” interaction (don’t ask). The project was orphaned and became vaporware when MGM bought Orion.”
If you know someone who worked at Bit Studios in 1997 and could still have some images from this lost game, please let us know!
Thanks to eSpy for the contrbution!