Microsoft

Mortal Kombat: Fire & Ice (Shaolin Monks 2) [XBOX 360 – Cancelled]

Mortal Kombat: Fire & Ice is the cancelled sequel to Mortal Kombat: Shaolin Monks, that was in development from late 2005 till early 2006 by Paradox (later renamed Midway Studios Los Angeles). A prototype was created for the Xbox 360, to test their new “next generation” graphic engine, but soon the project had to be canned, as revealed by Ed Boon to Game Informer:

“When they finished [Shaolin Monks], the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game,” Boon said. “They actually started the early stages of that game, but they couldn’t do it in time and under budget, so the project was canceled and kind of went away.”

Also, in august 2009 The Realm of Mortal Kombat fansite was able to get in contact with a former Paradox developer, that shared some more info and a level design concept for Shaolin Monks 2:

It was canceled within a few weeks of my arriving at Midway. I don’t have anything else to show you unfortunately. Half the studio was laid off, and new management was brought in. Then we started work on TNA Wrestling.

A prototype level was built, but that was it. A few design docs were worked on, and a few characters were made in 3D – Scorpion and Subzero. The game was codenamed Fire & Ice – as those two characters were to be the main characters. I was really looking forward to doing level design and construction for it. It was a shame it was canceled.

In 2008 Midway Studios Los Angeles was relocated and merged with Midway’s San Diego office and their last game was TNA iMPACT!

Thanks to MKFan for the contribution!

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Lobo [XBOX PS2 – Cancelled]

A beat ’em up based on the Lobo comic was in development in 2003 by Kemco USA for the Playstation 2 and XBOX. The project was officially canned after a couple of years for unknown reasons, but we can speculate that it was because of its quality. Players would have been able to use knives, chains, guns, rocket launchers, grenades, and Lobo’s signature weapon, a hook and chain, or to morph into different creatures, such as a ghost, a skeleton, and a variety of mutant animals. Sadly Kemco never shown any in-game screens or video to the public, even if the title shoud have been presented to the press at E3 2003.

The cover design planned for the game’s box preserve the existence of the game:

Original Game Art Painting ‘Montage Poster’ for Lobo Videogame. This is one of the original paintings Simon Bisley did in 2003 for the Lobo videogame developed by Kemco Games. Simon is best known for the greatest depiction of this famous character published by DC and licensed for videogame production. The piece was also signed by Simon Bisley in 2005 when he received the art back from the games company.

In September 2021, Bleeding Cool revealed another artwork by Bisley, titled Lobo Vs The Rat King:

A bunch of Simon Bisley original painted artwork is goes under the hammer today as part of an extensive and desirable original artwork lot up for auction today from Heritage Auctions. There’s tonnes of amazing stuff, including artwork, neverbeforeseen by Simon Bisley for a Lobo video game developed by Kemco USA Game, that never happened. Lobo Vs The Rat King, apparently. A beat ’em up for the Playstation 2 and XBOX. Players would have been able to use knives, chains, guns, rocket launchers, grenades, and Lobo’s signature weapon, a hook and chain, or to morph into different creatures, such as a ghost, a skeleton, and a variety of mutant animals.

If you know someone that worked on this game and could help us to preserve more images, please let us know!

Thanks to ForWhomTheBellTolls for the contribution!

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Agent (RockStar) [XBOX PS2 – Cancelled]

Agent is a cancelled action / sandbox style game that was in development in 2003 by Rockstar San Diego / Angel Studios, for the Playstation 2 and Xbox. There are not many info available on the project, as it was never officially announced, but we can assume that it was going to be somehow similar to the GTA series. In the end the game was never finished for unknown reasons, but it’s possible that Rockstar San Diego had to shift resources to finish Red Dead Revolver. Only few screens  and a video from an ealry prototype / tech demo are saved in the gallery below, to preserve its existence.

A new project also called Agent is now in development at Rockstar North for the Playstation 3, but we are not sure if the 2 games are somehow related. As we can read in Wikipedia, Agent by Rockstar Nord will be set in the world of the late 1970s and it will “take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations”.

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Halo Reach [XBOX 360 – Beta]

Halo Reach is Bungies fifth and final game in the Halo series. It is a prequel to Halo: Combat Evolved, it takes place during the final days of the human colony Reach before the Covenant glass the planet. The game follows the story of Noble Team, a 6 Spartan squad who try desperately and fail to save their planet. Due to the games mature subject matter it is said to be Bungies darkest game yet.

At Bungies 2010 PAX Presentation they went over the games development all the way from chicken scratch on a piece of looseleaf paper to the finished product we have today. In these following comparison screens you can see just how much a map can  change over the course of 3 years. The 1st screen is the map in its early development stage, and the 2nd screen is the map as we know it today.

Early Development

Final

Early Development


Final

Early Development

Final

PAX 2010: Bungie Halo: Reach Panel

The Development of Noble Team

At the beginning of Halo Reaches development there were originally going to be 8 Spartans in Noble Team.


The original Noble 8

This was then cut down into a 7 member Noble Team.


Noble 7

Spartans Rosinda, and Thom didn’t make the final cut. Thom is still in the games story though in the form of he died and the player character is replacing him.

Character Changes

Hadlermaster from bungie.net forums was kind enough to create comparison shots of the different characters in the game showing their early video looks compared to the Live Action and Final Game models.

This one’s  especially interesting because Jun’s completely different looking, and Emiles face is never shown in the final game

Bungie PAX Part 2

Cut Gameplay Prototypes

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DLC Betas:
Following are pictures of an Anchor 9 DLC map beta with their released counterparts. Amongst just the map model there is also additional items on the map that were later removed such as a Moah Vehicle you can ride which was fully removed from the game.

 

Splinter Cell: Pandora Tomorrow [XBOX PS2 GC – Beta]

Tom Clancy’s Splinter Cell: Pandora Tomorrow (also know as Shadow Strike during its development) is a third-person stealth game in the Splinter Cell series, developed and published by Ubisoft Shanghai in 2004. Below you can see a video compiled by Silenceofthehills, with lots of early concept arts and beta screens. Text and video annotations in the video help explain the differences between the earlier planned renditions and the final version of various spots in each area.

As seen in the video, a fully missing level map is viewed under the first game‘s HUD. Since the first game had cut a level and used it as an extra in another version of the game, its quite possible that these shots are from a missing level. Its also possible that these are merely early renditions of a previous level, or even simply a test level considering the unaltered HUD.

Secondly, we can also see the previous incarnation of the PS2 and GameCube port before it had be delayed and taken under various graphical tweaks to ensure the artwork was nearer to par with the original versions of the game. This is also available in the GameInformer article scan as well, which also oddly contains a beta HUD akin to that of the online mode’s. This HUD was also apparently shared between all versions of the game.

Below is the direct quote on this from Gamespot itself, posted on February 4, 2004 by Justin Calvert.

“Ubisoft has today announced that while the Xbox, PC, GBA, and cell phone versions of Splinter Cell Pandora Tomorrow are still on track for release next month, the PS2 and GameCube versions will now launch at a later date. The only reason given for the delay is that the development team is committed to making sure that the other two console versions are as good as the Xbox version.”

Thanks to Silenceofthehills for the contribution!

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