Ignition Entertainment

Reich [X360 PS3 PC – Cancelled]

Reich is a cancelled FPS that was in development by Ignition Entertainment Florida for the Xbox 360, Playstation 3 and PC. Other than blade and fire weapons, the main character would have had some powerful telekinetic abilities, as seen in the awesome leaked videos below, from noigniton’s Youtube Channel. The game was set in a sort of post-apocalyptic Germany, in which a new totalitarian regime would have ruled the country. Some features of the game were:

  • Unreal Engine 3 (modified w/ deferred lighting, physics engine was custom-made, and some other techy stuff)
  • Game was based on the idea that “Ambrosia” fueled your “psi-powers”.
  • Psi blades were blades attached to arms (think Baraka from MK3). This was eventully ditched.
  • Art direction for 6 month was to not have any curves in art. so everything was flat like boxes. Many people hated it.
  • Planned release for 10-10-10

As we can read on Develop Online, Reich was cancelled after the management executive of the studio mismanaged over $20 millions of funds that were meant to be used to finish the game:

The recent collapse of Ignition’s Florida studio, which left some 70 developers without a job, put the Reich project to a premature end.

Reich looked really promising, but sadly we’ll never be able to play it because of economic and management issues.




WarDevil [X360 PS3 – Cancelled]

WarDevil: Enigma (aka WarDevil: Unleash The Beast Within) is a cancelled action game that was in development for the Xbox 360 and Playstation 3, from 2004 to 2010 by Digi-Guys (Ignition London), a subsidiary of Ignition Entertainment. The studio started to work on this project as a tech demo for the “Xbox 2” console, but after almost 6 years and a lot of money spent, they were closed down, 30  staff have been laid off and WarDevil was officially canned. It seems that apart from the awesome graphic engine, there was not much in a playable state.

Digi-Guys created an early prototype of the game on the original Xbox, as we can read in an article by Edge:

Some more about that Xbox demo, first, as it casts Whitehurst’s rhetoric in a substantially different light. It was developed in 2005, when you’d expect all eyes to be on Xbox 360. Such is the nature of Digi-Guys’ new pipeline, though – designed as it is to render Hollywood-grade visuals at true 1080p, at an unbroken 60 frames per second, using just one core of a modern console CPU – that the demo would have to do much more with much less to be a valid proof of concept. […]

The background for this one is a visit by Sony reps in October 2005, by which time Whitehurst had built the kind of HD studio that was still having to be described to most developers. They saw the Xbox demo – and remember, this is the same year that Doom 3 struggled its way on to the same console – and were suitably impressed. “They said: ‘Here’s some devkits. Let’s see what you can do’. So we got a very quick build running, then there was this whole shebang for the E3 2006 [PS3] launch, with everyone having to submit what they were doing.” […]

The demo is essentially a short section of gameplay and introductory cutscene in which the WarDevil, an ‘ultimate killing machine that can make 10,000 men lay down their arms’, shows his stuff against the troops of his nemesis, The General, using a God Of War-style mix of blade attacks, martial arts and supernatural powers.[…]