Microsoft

Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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BOOM: Unleashed (UTV Ignition) [Cancelled – PS3, Xbox 360]

BOOM: Unleashed (AKA Project Amazons) is a cancelled online multiplayer focused first / third person shooter / brawler for Xbox 360 and Playstation 3, in development by UTV Ignition Games Austin (formerly True Games, which made the MMO Faxion Online) around 2010 – 2011 before their closure. While the project was never officially announced, its title was trademarked in January 2011 and rumors about its existence started appearing online.

Players could use many transforming weapons and vehicles / mechs hybrids. You could customize your character with different heads / torso / legs, choosing your weapons then join in post-apocalypse cities to hunt down other players. When using weapons there was a classic first-person view, then when riding vehicles / mechs it would change into a third person view. Vehicles could transform depending on the terrain and combat strategies, for example a bike transforming into an over-bike in water or a car becoming an anthropomorphic mech.

BOOM: Unleashed was canned just some months into development: as far as we know UTV Ignition also planned a single-player campaign, set in levels being destroyed by natural disasters. As it happened with many other cancelled games during the economic crisis of the early ‘10s, we’ll probably never see much more from this lost project.

Thanks to Daniel Nicaise and The_Phantom_Mask for the contribution!

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Oregon Files: The Video Game [Cancelled – PS3, Xbox 360)

The Oregon Files is a cancelled action game / third person shooter based on the book series written by Clive Cussler and Craig Dirgo. It was in development around 2008 – 2009 by Sensory Sweep Studios, planned to be published for Xbox 360 and Playstation 3.

As we can read on Wikipedia:

“The books follow the mysterious “Corporation” and its leader Juan Cabrillo. The “Oregon Files” come from the name of the ship on which the Corporation is based, The Oregon is a high tech ship owned by a private secret service organization called ‘the Corporation’. It is disguised as a rusty old tramp steamer.  In reality it is an extraordinarily sophisticated intelligence-gathering vessel with luxury facilities and top of the line technical capabilities.”

The game was cancelled when Sensory Sweep finally close for bankruptcy, with employees working without being paid for months. As we can read on Mobygames:

“The company filed for bankruptcy in September 2005, but kept all projects going with two name changes (including Fooptube). In early 2008 the employees stopped receiving contributions, even though their paychecks were still deducted for the next few pay periods. Soon after that the paychecks bounced and Sensory Sweep lost Brash Entertainment as a big client when it folded at the end of 2008.”

What remains of the game today is just some concept art, preserved in the gallery below to remember the existence of this lost game.

Among Sensory Sweep other cancelled games there are such titles as Crash Tag Team Racing DS, Time Traveler, Raphael and Sentient.

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Tremors: The Video Game [Cancelled – GameCube, Xbox, PS2, PC]

Around 2001 – 2002 Rock Solid Studios were working on a tie-in video game based on the Tremors series, planned to be published by Conspiracy Entertainment for GameCube, Playstation 2 and Xbox. The project was officially announced in August 2002, but the team never shown any media from their game, before it was quietly cancelled and vanished forever.

As we can read on their old website and in following press-releases:

“Tremors is based on the successful Tremors movie franchise, created by Universal Pictures and Stampede Entertainment. The game is a third person action adventure set in the desert around the town of Gold Rock, where Graboids – gigantic landsharks threatens mankind as we know it.

Players will experience an immersive storyline, filled with surprises and challenges in combination with high-octane action. The game is scheduled for release during the fall of 2003.”

“A few years have passed since the first wave of monsters shook the grounds of Nevada. Burt Gummer has kept himself busy investigating Graboid activity and repelled the threats when needed, but business is going slow.

Strange disappearances are investigated by Gold Rocks sheriff, who makes a horrifying discovery – the Graboids are back. The investigations leads to a recently built plant and research center outside the town. The mystery unfolds and turns out to be more of a “normal bug-problem”.

At the same time, unknown of the two heroes above the ground, a heroine fights the source of the monsters from heart of the top-secret underground facility. Tremors is a game of monsters threatening mankind, corporate cover-ups, betrayal and three heroes that simply refuse to surrender against any threat.”

  • Based on the Tremors cult series of movies and the upcoming SciFi Channel TV-show.
  • Three characters – three agendas that ties into one, immersive story. Play as Burt Gummer from the movies.
  • Fight the Graboids, Shriekers and Assblasters – for a start. You’re up against evolving monsters.
  • State-of-the art enemy AI that plans and thinks. Monsters reacts after your actions.
  • Blow the monsters to pieces of goo with a wide range of weapons; revolvers, rifles, SMG’s and the classic Barrett .50.
  • Fluent and extensive movement with the help from +500 motion captured movements.
  • Powered by the RSSTech – one of the most powerful rendering systems ever.

In 2003 fansite UK Tremors posted an interview with Rock Solid Studios about their game:

UK: 1, So how long have you been working on the game? is there anything to see yet?.

CS: We are still quite early in development, many details are still confidential. Including planning and design, we have worked on this game since April/May 2002. Even though we cannot show anything officially yet, we are playing the game internally and there are both Graboids and Shriekers in the game at this point.

UK: 2, Will the game be based on any of the films or just the upcoming TV series?

CS: The game is an independent story, but with tie-ins to the TV series and the movies.

UK:3, Is there any details of the game that you can let us in on? E.g. storyline, structure, gameplay, multiplayer etc

CS: The game is a single-player action-adventure in line with the Resident Evil series of games, but cross-overs to games such as Metal Gear Solid and Splinter Cell. As players are partly dealing with monsters hunting on heat or vibrations, there will be different ways to move around in the environment.

UK: 4, Is it still set to be released on all the major gaming systems? Do you have any kind of release date set at the moment?

CS: Still to be determined.

UK: 5, you must have seen the films a lot of times by now. Has Stampede/Universal supplied you with much information and help? 

CS: They have been much helpful.

UK: 6, For our readers, will this be a game they will be playing into the small hours? 

CS: Definitely. As there are many different ways of defeating the monsters, players will come back to try different solutions to various problems.”

In the end Rock Solid Studios closed down for bankruptcy before releasing any game and was later reboot as Avalanche Studios, finally finding success with the first Just Cause. As we can read on Wikipedia:

“During that period, another Stockholm-based video game development studio, Starbreeze Studios, announced that they would acquire Rock Solid. The agreement between the two companies was ultimately broken by Starbreeze, and the acquisition was stopped. In addition, Universal decided to cancel Tremors: The Game, which led Rock Solid to declare bankruptcy. With the failure and collapse of Rock Solid, Sundberg and Blomberg became unemployed and in debt. They eventually decided to start over in 2003, establishing Avalanche Studios with six other employees.”

A few 3D models from this lost game are preserved in the gallery below, to remember its existence.

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John Carpenter’s Psychopath [Xbox 360, PS3 – Cancelled]

Psychopath is a cancelled first person adventure that was initially in development around 2004 – 2005 by John Woo’s video games studio Tiger Hill Entertainment (founded with Woo’s partners Terence Chang and Brad Foxhoven), planned to be released for Xbox 360 and Playstation 3. The game’s protagonist was an ex-CIA operative called back from an early retirement to stop a serial killer, but during the adventure he would start questioning his own sanity.

Sometime in 2005 John Woo decided to cut their video game division, abandoning most of their in-development projects (Psychopath, Heat, Sundown, Demonik, Shadowclan, Sinner, Executive Assistant, Burglar) and keeping their Stranglehold IP (later released in 2007 with help from Midway). Brad Foxhoven took the remaining assets / game pitches and started a new company with former Tiger Hill creative director David Wohl. The new studio was named “Titan Productions” and they officially announced Psychopath at E3 2005, as we can read on IGN:

“Titan Productions released the first details of its upcoming first-person action game Psychopath, slated for release on upcoming next-gen platforms. The game was developed in collaboration with acclaimed film director, John Carpenter, who offered his cinematic direction and serves as a significant authority for the in-game character designs. […] According to Titan’s announcement, Todd Farmer screenwriter talents have also been sought as a key team member to write for the game and upcoming film with Carpenter.”

John Carpenter’s name was added to Psychopath when the game was still under development at Tiger Hill, during their pitching phase to find both a developer and a publisher. As we can read on Kotaku:

Todd Farmer said the first developer Tiger Hill pitched Psychopath to was People Can Fly, who passed because they wanted to focus on a sequel to Painkiller. Soon after, Sega passed on the game, which is apparently “exactly what [Tiger Hill and Farmer] wanted to happen,” so they could have latitude in finding partners for the game, and develop a film version simultaneously. Thereafter, Konami showed interest, but talks ultimately fell apart.

Tiger Hill thought they could generate more interest in the property from game publishers and film studios if they attached a major name to the project, and Farmer opted for John Carpenter. And Carpenter officially signed on board by March 2005.”

Carpenter talked about Psychopath in an interview with Gamespot in October 2005:

“GS: Psychopath is going to be both a game and a movie. Are you making the movie and turning it into a game or making the game and turning it into a movie?

JC: It’s going to be a game first.”

Carpenter would have mostly helped with direction of Psychopath’s game cutscenes, while working on the following movie if the project would have been green-lighted and founded by a major movie-studio. As we can read on Variety:

“Carpenter will oversee the game and direct its produced scenes and is attached to helm and co-write the film, along with Todd Farmer (“Jason X”).”

In the end Psychopath was mostly a game conceived by Tiger Hill Entertainment, which just wanted to find a popular director name to put on their title, a team of developers to realize their idea and a publisher to get money from. By what we were able to find during our research, the project stalled in early development and probably they never went did much more than a design document with concept artwork.

Thanks to Daniel Nicaise for the contribution!

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