The Bard’s Tale [PS2 XBOX PC – Unused Stuff]

The Bard’s Tale is an action adventure developed by InXile Entertainment, and released in 2004 for the Playstation 2, Xbox and PC. DCodes7 found a way to activate the debug menu in the PS2 port. Most of the debug functions are disabled and the only working functions are the level/area select and level load option. Thanks to the debug menu it’s possible to reach three unused yet complete areas that can be played. Some names of removed (?) test maps were also found:

  • TM_Anntest
  • TM_Grass
  • TM_Obtest
  • TM_PatsMap
  • TM_Prop
  • TM_Interior

Videos:

 

Daidaros [PSX – Cancelled? No, released on the Saturn!]

Update: thanks to Yakumo we found out that this game was released as Deadalus in Japan (in Europe and the States as “Robotica”) for the Sega Saturn! As he noted, probably the magazine did a poor translation of the katakana and came up with “Daidaros”. The game was by Micronet who only ever made Sega games, so it’s possible that the news about a Playstation version was just another mistake.

Thanks to linlhutz for the contribution!

Original news:

It seems that a mech game titled “Daidaros” was in development for the Playsation, but as far as we know, it was never released. Celine found a screen of the game in CD Console magazine issue 3, but sadly there are no info about Daidaros’ developers in their article, so we cant check if this project could have been released under a different name. If you recognize the mech in the scan, please let us know!

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A new Zelda 64 Beta Restoration Project

After the original Zelda 64 Beta Restoration Project vanished into different internal issues in Team Beta Triforce, another team called “Forbidden Legends” is going to try to develop a mod / hack for Ocarina Of Time, in which to play some of the beta content that we all saw in the early screenshots and videos.

Here’s their description of this new OoT Beta Restoration:

We started when people started getting tired of being in the old TBT. They wanted to start a team of their own. A continuation of the old Beta Restoration Project really, but done differently. We allow anyone to work on it. It’s also not strictly beta; we will throw in many things not beta-related, beta is just a theme mostly. We do all of our work in #z64sanctuary on irc.shoutwiki.com, no forums.

About the game, it starts out in Link’s Uncle’s house. His uncle has to leave to the castle. Soon Link leaves the house and is now in Castle Town. After going to the castle, the rest of the journey sets out, which isn’t public yet.

Team Members:

  • SirTopHat (webmaster/programmer/ modeller)
  • Flotonic (modder/modeller)
  • Twilight14 (hacker/modder/modeller/programmer)
  • Mikeunt (modeller)
  • CDi-Fails (story/website design)
  • Deathnight114 (music)
  • Dark-Link77 (hacking/modding)
  • spinout (best hacker/modder/programmer)

You can also find some more info at http://forbidden.legend-zone.com

We wish them good luck!

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Wild Justice [PS2/XBOX – Cancelled]

Wild Justice is a cancelled FPS set in an “horror western” scenario, that was in development in 2002 / 2003 by Primythive Studio for the Playstation 2 and Xbox.  A playable prototype was created to pitch it to various publishers, but in the end Wild Justice had to be cancelled. If it would have been finished, the game could have been similar to Darkwatch, an horror wild west FPS developed by High Moon Studios and published in 2005.

Wild Justice was one of 4 prototypes that were created by Primythive, but it seems that the studio never found a publisher interested in their projects and sadly they had to close down without finishing any game. Only few screenshots and a teaser are saved in the gallery below, to preserve its existence.

Thanks to Floran for the contribution!

Images:

Video:

 

Pulseman [MD GEN – Beta]

Pulseman is a side-scrolling action platform game developed by Game Freak and published by Sega for the Mega Drive / Genesis in 1994. The game was released in cartridge format only in Japan, with the North American version being released via the Sega Channel as an “exclusive”. When first announced, Pulseman was originally named Spark.

Derboo found a screen of the beta Spark  from the Korean gaming magazine, Game World #5 (1994). The on-screen display changed, and the screenshot shows a boss from the game with a slightly different sprite in a totally different situation.

The palette is also different, but the article also shows artworks with the characters colored just like in the final game, so it was probably just the prototype palette for the underwater effect.

Thanks to derboo for the contribution!

Beta:


Final Version:

Images: