Capcom vs SNK [Arcade Dreamcast – Beta]

Capcom vs SNK: Millennium Fight 2000 is a fighting game developed by Capcom and released for Sega’s NAOMI arcade hardware in 2000 and ported to the Dreamcast during the same year. When it was first announced, the characters of the Street Fighter series had the same graphic style as “Street Fighter Zero”, different from the style used in the final game. The scenarios were also quite different (with references to the latest Capcom games, as Power Stone).  In the gallery below you can see various screenshots from the beta version: if you can notice more differences, please let us know!

Thanks to Mestre Ryu for the contribution!

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Hyouryuu Shounen Keith [GB – Cancelled]

Hyouryuu Shounen Keith (Castaway Boy Keith) is a cancelled action RPG that was in development in 1990 by Epic / Sony for the original GameBoy. The project looked a lot like Zelda: Link’s Awakening, but Keith was in the works 3 years before Nintendo’s title. The game’s plot was also similar to Link’s Awakening, as Keith sank on a small island called Harrods Is, where he had to  complete dungeons and find musical notes to defeat the final boss.

In november 2009 Chris Covell was able to scan an article about Keith from an old Famitsu magazine and you can find more info and images at his website.

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Cave Story (Doukutsu Monogatari) [Beta]

Cave story (Doukutsu Monogatari in Japan) is a freeware platform / adventure indie-game released in 2004 for PC and a WiiWare port by Nicalis in 2010. It was designed and programmed over 5 years by Daisuke Amaya, art-name Pixel, in his free time. A classic by almost every sense of the word. I say almost, because despite it’s pixelated graphics, Cave Story is actualy a modern game, with a deliberate old school feel. However, as with most good games, trial and error are required, and in the end, some things are left out. Cave Story is no different. At one point, the main character, Quote, was Curly Brace. That name later moved to a girl. Sue didn’t always look like she does, several areas just didn’t make the cut, and some tiles just weren’t used in the final game. There’s plenty to see in the images below. 

Master Slave [XBOX – Cancelled]

Master Slave is a cancelled action RPG (labelled as “a cinema-roleplaying game”) that was in development by Takuyo Kougyo for the original Xbox. As others unlucky Takuyo projects, Master Slave vanished in early development and it was quietly canned without any official explanation from the studio. It’s possible that they never found a publisher interested in the game and the low sales of the Xbox in japan were not of any help. It seems that the player would have took the role of Shishiro Clandart, a man who has lost his memory. With the help of Iris whom you met at a forest, Master Slave’s objective was to recover Shishiro’s lost memory. The battle involved nine different elements, using a unique system (?) to execute special moves.

Master Slave character’s design was created by Satoshi Kuramochi.

Thanks to Celine for the contribution!

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