Reactor is a cancelled project in development by Argonaut Software for SNES in 1991. Contrary to other 3D productions Argonaut got famous for on SNES and GB (think Star Fox on SNES or Hard Drivin on Game Boy) this game was an isometric 2D shooter with a futuristic setting. Reactor was never released for unknown [...]
Viper: Red Sector is a cancelled sci-fi shooter that was in development by New World Computing for the original Playstation. The game was based around aerial combats with a squadron of robot fighter planes and the player had to eliminate a race of irate synthetic humanoids through more than 40 levels. The missions were set [...]
Irisu Syndrome is a freeware game developed by a small developer group in Japan, a English patch about 1 year later the game was released. The game consists to match up blocks with the same color making chains. As long you progress, a better story you might obtain. The game is classified as Puzzle and [...]
A few months before the release of the original Wonderswan (March 4, 1999) french magazine PlayerOne issue 92 had a small article about the new platform in which it was shown an image about a mysterious vertical shooter. Overall Wonderswan (and future revision) only had an handful of shmups (Space Invader, SD Gundam Operation U.C., Project [...]
Shin’en Multimedia was founded in 1999 by coders from the Amiga demoscene. Manfred Linzner, one of the founders, always had the desire to develop an horizontal shoot-em-up for the beloved Amiga computer but after just programming one stage the project was abandoned. When the Munich based developer decided to focus to the Game Boy Color [...]
Aeon-Metal Fighters is an unreleased shoot ‘em up that was in development by Dune team for the Gameboy Color. The project was started around 2001, all the graphics and musics are done, the code is about 70 percent finished, the main big task Dune left unfinished was the level design. The game has been frozen [...]
In 2001 legendary programmer Manfred Trenz (idea, design, program, graphics), Andreas Escher (design, graphics) and Tufan Uysal (sound effects & music) completed a sequel to the old Katakis C64 shooter for Game Boy Color. Contrary to the original game (an horizontal scrolling shooter) Katakis 3D adopted a forward-scrolling perspective akin to Star Fox or Iridion 3D thus the [...]
Zzyorxx II is a cancelled shoot ‘em up that was in development by Virtual Xperience for Jaguar. The game run at 60 fps and had planned 5 different ages to go through from Prehistory to Star Wars ( passing through Middle Ages and First World War ). As Rodolphe Czuba , programmer at Virtual Xperience, [...]
Written by Jonathan Smith (known programmer for his Spectrum works) when he was first hired at Rage Software, the game was a shoot ‘em up scheduled for Super Nintendo around 1993. Sadly Cluster Buster never found a publisher. Here is what Joffa Smith recalled about the project in an interview with World of Spectrum: With [...]
It seems that a Xevious remake was planned to be released in 2002 for the Playstation 2 by Team Aces, using the Ace Combat 4 engine, to celebrate the 20th anniversary of Xevious. The project was canned to shift time and resources to work on Ace Combat 5. A video of the Xevious PS2 prototype [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.