shoot ’em up

Reactor [SNES – Cancelled]

Reactor is a cancelled project in development by Argonaut Software for SNES in 1991. Contrary to other 3D productions Argonaut got famous for on SNES and GB (think Star Fox on SNES or Hard Drivin on Game Boy)  this game was an isometric 2D shooter with a futuristic setting. Reactor was never released for unknown reason however Howard Phillips found a prototype of it in his archive and shared some photos with the community.

Images:
 

Viper: Red Sector [PSX – Cancelled]

Viper: Red Sector is a cancelled sci-fi shooter that was in development by New World Computing for the original Playstation. The game was based around aerial combats with a squadron of robot fighter planes and the player had to eliminate a race of irate synthetic humanoids through more than 40 levels. The missions were set in open areas, so that you would have been able to freely explore the world to reach the different objectives.  We dont know how much it was completed before 3DO purchased New World and decided to cancel the project.

In 1998 Ocean released another flying shooter for the PSX named Viper, but it should not  be related to Red Sector as it was developed by X-ample.

An image probably taken from a Viper: Red Sector’s FMV was found in EGM #84

Images: 

Irisu Syndrome [PC – Unused Stuff / Concept Art]

Irisu Syndrome is a freeware game developed by a small developer group in Japan, a English patch about 1 year later the game was released.
The game consists to match up blocks with the same color making chains. As long you progress, a better story you might obtain. The game is classified as Puzzle and Challenging. And to many people, is considered as creepy.

The game have been making since 2006 (shows a hidden configuration file):

“K“–ƒAƒjƒ[ƒVƒ‡ƒ“ƒXƒNƒŠƒvƒ^[
# 2006/02/19 by‚Ä‚Â
#
# œ–½—߈ꗗ

^Notice, buggy Japanese letters above
And many leftovers are present in the game, including, concept arts they used to make the game. Many of the game stories are based on the concept arts. There are 5 concept arts in total:


This seems to be a image previous than the first one. As it translated, it shows it’s not completed.

Edit: By the name of the file “irisukai_04.jpg”), it seems this file WOULD appear in the story mode (you can collect papers in metsu mode along you match good scores and chains). The other used files are “irisukai_01/02/03/05/06”. 

Unknown Shooter [WonderSwan – Cancelled?]

A few months before the release of the original Wonderswan (March 4, 1999) french magazine PlayerOne issue 92 had a small article about the new platform in which it was shown an image about a mysterious vertical shooter. Overall Wonderswan (and future revision) only had an handful of shmups (Space Invader, SD Gundam Operation U.C., Project E-Force, Judgement Silversword,  Cardinal Sins and  Run=Dim) and none of them looks like the game shown before the launch.

If you have more info about this project please let us know!

Additional images from Mega Console issue 54.

Images: 

Iridion [GBC – Cancelled]

Shin’en Multimedia was founded in 1999 by coders from the Amiga demoscene.
Manfred Linzner, one of the founders, always had the desire to develop an horizontal shoot-em-up for the beloved Amiga computer but after just programming one stage the project was abandoned.
When the Munich based developer decided to focus to the Game Boy Color the idea of creating a shooter was still alive and they started work on it.
According to developer, Iridion was a horizontally scrolling shooter that pushed the Game Boy Color’s hardware to the maximum with never-before-seen (on the Game Boy) graphical effects.
With the help of its proprietary graphics, coding and music tools, Shin’en was promising some impressive technical feats, like 128 colors simultaneously on screen, smooth two-way parallax scrolling, multi-color overlay-sprites, 3D-rendered animation sequences and more elaborate music pieces than most other Game Boy titles.
The game was planned to have 8 stages, 9 bosses and 12 weapons to dispose the enemies with.
Anyway, after just an excellent one level demo, Shin’en, recognizing that original GBC games were almost impossible to market, dropped this project as well.

When Shin’en shifted their focus to the Game Boy Advance, Iridion was their first game to appear on the “new” system.
Iridion 3D was then released in 2001 for the GBA with commercial success and thus began Shin’en technical excellency on Nintendo platforms that continues to this days with the recently released Nano Assault for Nintendo 3DS.

Thanks to Celine for the contribution!

Images (GBC version):

Video from the final GBA version: