Sadness [Wii – Cancelled]

Sadness [Wii – Cancelled]

Sadness is a cancelled horror game that was in development by Polish video game developer Nibris for the Wii. Frontline Studios had previously signed a deal to co-produce Sadness. However, as of March 17 2007, the companies parted ways due to “artistic differences”. Set in pre-WWI Eastern Europe, Sadness would have followed the story of Maria, a Victorian era aristocrat who has to protect her blind son Alexander after their train derails in the countryside. Their subsequent adventures were based on Slavic legends. [Info from Wikipedia]

After years of development issues, in February 2010 Sadness’ website was closed and the game was officially cancelled, probably because they never found a publisher interested in the project.

Some music tracks created for the game were leaked online, as we can read on Polish Music Blog:

Polish game music blog Gramuzyka has come into possession of thirteen unreleased tracks by composer Arkadiusz Reikowski from Sadness , proving there was actual work done on the game. It seems this music was to be included in a demo version of the game that never saw the light of day.

Thanks to Unvaluablespace, UserdanteAndrew and Anonymous for the contributions!

Images:

Videos:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (10 votes, average: 4.00 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




Last updated by at .

22 thoughts on “Sadness [Wii – Cancelled]

  1. Asylum Inmate

    Likewise.. I have been waiting for years, I am sure there is someone that would be happy to publish and game this great! It would of made a hell lot of money.. GRRRR

    I could do a better job, maybe, maybe not but at least I wouldn’t disappoint people ,like you disappoint have me.

    This is truly pathetic a game with so much potential.

  2. FatalFramelover

    DAMN! I wish they didnt cancell this game! I soo wanted to play it! >< Not far. Ohh maybe we could ask (we as in fans who wanted to play this game) publishers who do Horror games!

  3. ForWhomTheBellTolls

    This game does look really interesting. If we are lucky, we can use the Way Back Machine to go to the games website! Anyone remember the site’s name?

  4. ForWhomTheBellTolls

    Since my last post is awaiting moderation, does anyone remember the website name? Also, was the gameplay anything like what the trailer showed?

  5. Asylum Inmate

    @ForWhomTheBellTolls: I am not sure about the websites but I shall have a good look around and I’ll post anything if I found anything.

  6. Anonymous

    So sad :(
    I really believe this game had so much potential to be an actual work of art – and that is so rare in this industry!

  7. Anonymous

    UGH!!!That game looked really good. It probably would have been the first wii game with good graphics. I hate that its not coming out!!!

  8. Anonymous

    I searched sadness on google and a site for sale came up called sadness-wii.com that was probably the site you guys were looking for.

  9. Anonymous

    OMG. If you look up sadness and really research it you’ll find the trailer was just a crock of crap. The person that wrote the script for it, Adam Artur Antolski, had interview with N-Europe. When asked “What work did you actually do in your time there – was there any progress with actual development, or was Sadness still in pre-production?” he replies “When [I was] contacted, there was only a title – Sadness. In about three of four days I come up with some ideas, which evolved into a “script”. We actually wanted to make a interactive movie, and there was couple of other ideas as well.
    When I was leaving, there was only one 3D object – some minecart I believe, which says a lot for me, most of the time the Sadness project was science-fiction.” THEN he’s asked ” In the space of a year then, and despite that trailer for the title, the only phase of actual development completed was a 3D minecart?” AND HE SAYS ” For the actual game – I can’t really recall that we’d made something else – but we had worked hard on concept design, and script and stuff like that. Despite the fact we disagreed a lot, for example about Alexander, son of the main heroine. I was against including him into a game – I believed that most gamers wouldn’t really be interested in such a mother-son dynamic, and I thought it wouldn’t make the game any more challenging or deep, just more annoying. Especially as, in the early days, Alexander was a crybaby, and the gamer would be forced to taking care of his every single need, every time he was scared or frightened. It is an interesting idea when you listen to it, but not very playable – it slows action, story, and makes identification with the heroine more difficult.”

    Obviously, the tensions and arguments caused progress just not to happen, thus its canceled.

    Also I researched Piotr Bielatowicz, the game designer, to find his new project. He is working on the iphone or some app on it called sexy maid service. This was the man who was making the statements about the game such as, “We are aiming at completely intuitive behaviour of the player-just as in life. Every choice a player makes is essential – if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game.”

    So who knows what was really going on.

  10. D

    This was the next generation game I really wanted. I remember one of the ideas of the game being it was going to be a real mind trip.
    In fact, Sadness proposed the idea of using the Wiimote to mimic your character slitting her throat onscreen before the game devs. of Manhunt 2 ever did.

Leave a Reply

Your email address will not be published. Required fields are marked *