Mega Man X Command Mission (Rock Man X Command Mission in Japan) was released only a few months before Mega Man X8, yet it takes place arround 100 years AFTER the events of X8. Also of note, is that it’s the first Mega Man X Game NOT to follow the standard style, due to the fact of it being an RPG adventure. Below, you will see what appears to be a prototype build, and two beta builds, along with a few videos.
There’s some unused dialoge between the characters, namely what Cinnamon says to you… that, and the fact that she’s even where she is doesn’t make much sense. The fight with Wild Jango starts VERY differently in the final, and although the battle area is right, how you get there, is WAY off.
Also, you go into battle with X, Zero, and Axl. In the final version, all you have at your side is Spider, but then, in this demo, almost everything is out of order, so I just assume it’s a demo from E3 or something, which would make sense. In the final, the voices and text are in english, instead of like in the videos. Also, these were uploaded to IGN on august 6th i think, at least a month before american release, and just after japanese release.
Here are a couple of Trailers of the game. One of which shows X using a slightly altered version of his Action Trigger, Charge Shot. The screen goes black upon firing, and the camera is behind the enemy. In the final, the charge shot attacks more than just one enemy, doesn’t go behind enemy/enemies, and the screen DOESN’T go dark.
Prototype (?) version
In these, the most notable difference is that X is in his standard form. No special colors, just standard X. In the final, he looks MUCH different. And to those that have played the game themselves, notice the vendor for the shop just to the right of X? Vendor my eye, that’s an enemy!Also, the attack seen in the In Battle picture, is currently unknown. It appears to be a Final Strike. Also of note, the Battle HUD is different from next version’s, and also different from the final. And, take notice and compare the Battle HUD in this version, the the one in the next version. Something odd going on here.
Version 2 (beta)
Here can be seen a few differences from the final. Dialoge is different, battle HUD is different, and so is the map.
I wanted to do a special point out for the above pictures. Character mugshots are in the “turn” lineup, that aren’t even in the battle at the moment. Also, I could be wrong, but, I don’t think you can switch characters mid battle, and even if you could, how could it predict something that hasn’t been set yet?
My personal guess is that there was more to the battle system planned at this stage of development. Also of note, is that the Battle HUD is the EXACT SAME in all three pics, so at this point, it’s just as possible that the HUD is just an overlaying image. Look at the numbers used for the character stats even. they go in almost perfect sequence. I mean, X’s life energy and weapon energy put together, read 1234567, then zero’s reads 7890234, axl’s reads 3456456.
Version 3 (near final)
There’s not alot here that’s different from the final, but still of note, is the fact that the beta map is still in use. The final map, isn’t too much different than the beta map in either version, but one very noticable difference is the white lines on the right and bottom sides are gone in the final.
Now then. Like I said, if there’s something I missed, please let me know, or if there’s something i’m calling beta and isn’t, let me know that too.