Raid Over the River [DS – Cancelled]

With a title probably inspired by the classic River Raid for Atari 2600, Raid Over the River is a cancelled shoot ‘em up that was in development in 2006 for Nintendo DS by the infamous Nibris studios, the team behind the cancelled survival horror “Sadness” for Wii. The interesting part about this lost DS game is that time travels and multi-dimensions would be featured in the story, letting developers to add a good number of original levels set in different time periods and places.

Raid Over the River backstory was posted by IGN and Eurogamer:

“The main character of the game is pilot David McBride, a 40-year-old veteran of Operation “Sand Storm”. He discovers, by a total chance, the plans of the “Molayarius“, a sect cultivating traditions of the Knights Templar of Grand Master Jacques de Molay crest. They aim to summon the demon Bafometonto the world. David aims to to destroy these plans, but he finds himself in a world and an epoch of danger as he is flung through time, is led and perhaps misled by the seductive but dangerous Anna, and is constantly under fire as he flies through 10 levels of shooting and flying action all around the world and across time.”

“The action begins in Peru, where archaeologists uncover a strange artifact that can be used to travel through time. According to Deutsch-Everett theory, which is all about the temporalist’s paradigm, it says here, it’s impossible to travel within your own timeline. Because that would be ridiculous. However, you can visit future or past Earths from other dimensions, obviously. As a result of this discovery, the Temporal Advanced Research Projects Agency is established to send intrepid types to these different dimensions and seek out any potential threats. You play TARPA pilot Carrie Colins, 29, and it’s your job to deal with some scouts from another dimension who pop up on Earth at the start of the game.”

It seems that even Nibris were divided in different dimensions where the game had two different storylines.

Story, Arcade, Dogfight and Survival modes over six campaigns in different time periods and dimensions were planned, with levels set in ancient Greece, Europe during World War II, Soviet Russia during the Cold War, present day USA, Germany in 2018 and Japan during a far away future. Nibris planned to have different vehicles for each time period and dimension, such as old bi-planes, sci-fi jet planes and dragons. Power-ups and special items would have also been available to the players to improve their fire power and each vehicle had many different movements options, to rotate, nose dive and dodging hits. Coop multiplayer was also planned to be added to the game.

DS specific features would also been implemented into Raid Over the River, being able to use voice command and the touch screen to launch special attacks. Unfortunately Raid Over the River was never completed: just like it happened with Sadness, Nibris were not able to secure a publisher for their project and they had to stop working on it before to finally close down in late 2010.




Sadness [Wii – Cancelled]

Sadness is a cancelled horror game that was in development by Polish video game developer Nibris for the Wii. Frontline Studios had previously signed a deal to co-produce Sadness. However, as of March 17 2007, the companies parted ways due to “artistic differences”. Set in pre-WWI Eastern Europe, Sadness would have followed the story of Maria, a Victorian era aristocrat who has to protect her blind son Alexander after their train derails in the countryside. Their subsequent adventures were based on Slavic legends. [Info from Wikipedia]

After years of development issues, in February 2010 Sadness’ website was closed and the game was officially cancelled, probably because they never found a publisher interested in the project.

Some music tracks created for the game were leaked online, as we can read on Polish Music Blog:

Polish game music blog Gramuzyka has come into possession of thirteen unreleased tracks by composer Arkadiusz Reikowski from Sadness , proving there was actual work done on the game. It seems this music was to be included in a demo version of the game that never saw the light of day.

Thanks to Unvaluablespace, UserdanteAndrew and Anonymous for the contributions!