Max Blastronaut is a cancelled beat / shoot ‘em up that was in development by Coin App, planned to be released on Xbox Live Arcade. In 2009 the game won Microsoft’s Dream-Build-Play contest, giving the team more funds to complete and publish the project. It was even previewed by a few gaming websites, such as IGN, Co-Optimus and Destructoid:
“Coin App’s submission is Max Blastronaut, an action game where players protect distant planets from “dredge miners.” Melee combat takes place on a planet’s surface, but Max can also hop into a space ship and take part in zero gravity gunfights. There are 24 planets to be defended with varying challenges.”
“I only played the first few stages, but the game seems to advance through a series of progressively more difficult planets that you must clean out, each with its own gravitational field. When Max reaches a new planet, he descends onto the surface in order to collect fuel to power his jetpack. Eventually, Dredge Miners attack, and Max is presented with two options: stay on the ground and brawl, or take to the air and shoot.”
“By way of features, Max Blastronaut supports drop-in/drop-out co-op for up to four players, twenty-four different planets, and a challenge mode.”
“While we only played through one level that was pretty much a tutorial level, I was told that future levels would feature power-ups for the blastronauts, new blaster weapons, and even vehicles.”
While it looked like a fun arcade game to play with friends, as far as we know (and by reading former Coin App developers resume) Max Blastronaut was never released on the Xbox 360, nor any other platform or PC.
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