PALPS [NES – Cancelled]

PALPS is a Nintendo unreleased Disk System exclusive game that many don’t know about. It was a very novel game. Basically it was an action game, where the player could not control the hero’s movement during play. The hero moves according to the player’s programmed movements. You defeat enemies with bullets and sometimes there will be an obstacle to deal with. As you advance through the game, the variety of icon tips increases.

The hero’s movement was programmed exclusively with the simplified language part that was said to be more intuitive and advanced than Family Basic. When it appeared on japanese magazines the game was said to not be ready to be seen at all and you can see below some screenshots from an early build. It was so early in development that the genre was still largely undecided. It’s still unknown why Nintendo decided to never release this piece of software.

Very grateful to Susumu for the translation from japanese.


Zelda: Skyward Sword [Beta / Unused Models – Wii]

As we can read on Wikipedia, the development of  The Legend of Zelda: Skyward Sword started between the production cycles of the two The Legend of Zelda games for the Nintendo DS. While the implementation of the graphics was not advanced enough to present actual footage at the E3 2009 trade show, the story of the game was almost completed, and a single piece of concept art was revealed to a select group of journalists.[28] The image was released to the public a few days later, and showed a near-adult Link with a shield in his left hand, a mysterious female figure standing at his back.

As the game was shown to the public in late-development, there are just a few screens and videos with beta elements, but hidden in the final game’s code there are still some beta and unused models.

  • there is one Map called “DEMO” which is simple a Square with two textures
  • an older version of that temple you go into at the beginning of the game (StageF402Bef and StageF402Bef _s)
  • There was no shield-meter in the beta
  • Karane has animations for when she’s being blown by the Gust Bellows. You can’t use items indoors, and she’s only outdoors before you obtain that item.

zelda skyward sword beta enemy

These red Chuchus are not in the game or area. The normal Chuchus that burn your shield are orange. This one is a dark red.

zelda skyward sword beta demo

Even though this was only a Demo area, it’s still an area that was never in the game that wasn’t used. Most of the demo areas were used except this one.

zelda skyward sword beta map

An old version of the map from Skyward Sword that never appeared.

Skyview Temple use to be called ‘Sky Temple’.

An unchanged beta loftwing inside the game, during the begining cutscenes, you will be able to see it for a few seconds.

Thanks a lot to gabrielwoj, manki, antidoteZoinkity and Errorjack for the contributions! For more info, check the U64 Forum or TCRF




Kid Icarus Uprising [Beta – 3DS]

Kid Icarus Uprising is an action game created by Nintendo and released for 3DS in 2012. After the 1991 title for Game boy, the series was forgotten for a long time by Nintendo, with the main character Pit making just a cameo appearance in Smash Bros Melee. Homever, it’s likely that Nintendo thought about making a new sequel more than once in all these years. In this scan, for example, we can see a rumor about a Snes Kid Icarus:

kid icarus snes

and in 2008 some websites reported that Factor 5 was working  (it seems without Nintendo’s approval) on a proto for a new Kid Icarus for Wii.  However, Factor 5 closed down its american branch a few months later.

In any case, Kid Icarus Uprising was surely in development well before its official presentation, as we can read on the Iwata Asks for the game:


Yes. Development did last a long time.

At first we didn’t have the Nintendo 3DS development kit, so we started making it on a PC. Oh, and for a while we were using a Wii to make it! (laughs)

Finally, at e3 2010 Nintendo showed the first trailer for Uprising,which originally it was supposed to be released in 2011.  This interesting video, embedded below, documents an early build of the game with quite a few changes compared to the final version, notably the  different voice acting, the overall lower quality of the graphics, and a simple aiming reticule.  Some locations also appear to have a sightly diverse layout.

In the other two videos embedded in this page we can see a proto / test version of the first level. Cutscenes are shorter and some areas of the air level are absent. The same can be said about the land section. Also, the fountain was bigger in the proto.

kid icarus urpsing beta


kid icarus uprising final


Kid Icarus Snes scan by Celine

As always, if you have more informations about this game please let us know!




Cosmic Walker [Wii – Cancelled]

Cosmic Walker is a cancelled adventure / action game that was in development for the Wii. At Nintendo Fall Conference 2008 the manufacturer shared a movie reel full of upcoming Wii games that were in development, like Punch Out Wii, Sin & Punishment 2 and Another Code R. Another game shown for the first time was a curious space simulation developed by Gaia, the studio created by former Atlus employee Kouji Okada, but no info was shared about it.

In the Supplementary Information documents released by Nintendo from January 2010 onward the title disappeared from the list of the upcoming games aimed for the japanese market and in October 2010 a news spread that Gaia official site ceased activity thus we can conclude that the project was likely quietly terminated by the publisher.


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